Total War: WARHAMMER III

Total War: WARHAMMER III

Woc Setlement Recruitmen
29 kommentarer
bushez 2. juli kl. 21:14 
Tnx
Incata  [ophavsmand] 2. juli kl. 13:33 
@bushez It is not possible, at least with this method. This mod benefits from a restriction applied to the chaos faction, nurgle does not have that limitation since he could never recruit normally, you could look for a mod that doubles the units provided in each building rotation, that will largely solve the problem, I have a couple of mods that improve these aspects but also change other things https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2933549532
Incata  [ophavsmand] 1. juni kl. 3:40 
@bushez Well... I'm not sure but it seems like a good idea, I'll try to look at it when I can.
bushez 31. maj kl. 21:58 
Incata is it possible to do the same to nurgle factions?
Marakano 12. maj kl. 10:39 
I tested it and this mod works fine. Chaos more stronger with this, i like it.
Marakano 10. maj kl. 6:21 
Hala Madrid)
Marakano 10. maj kl. 6:20 
You already have this mod, god bless you) Those two mods and "End Times Overhaul" have to work well together. At list, i hope so. Thanks!
Incata  [ophavsmand] 10. maj kl. 5:59 
@MarakΔno Beastmen recruitment is limited by their mechanics, perhaps this suits what you are looking for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3257775344
Marakano 10. maj kl. 5:41 
Man, i try to create adequately chaos, and this mod is must have!
But can you do the same with Beastmen? AI doesnt kmow how to recrut and this mod can give them a way. I know, you have "Settlement Recruitment 2", but it changes other fractions too, and it bad part. I would be wery greatful if you do =)
Marenna 29. mar. kl. 10:26 
@Incata Thank you! Without this mod, the AI ​​chaos factions would not compose properly. Now everything is fixed.
Incata  [ophavsmand] 28. mar. kl. 7:59 
@Marenna It should work now, thanks for the heads up.
Marenna 28. mar. kl. 7:06 
It seems that since this mod was implemented in 6.1, the new political system is not available when playing as Kislev.
Incata  [ophavsmand] 16. dec. 2024 kl. 0:21 
@bushez If it is because it replaces the existing table with another one, when I have the DLC I will regenerate this table with the one from the update
bushez 13. dec. 2024 kl. 7:33 
this mod create a bug when the button for "The skull throne" just disappear (Khorne factions)
Incata  [ophavsmand] 15. maj 2024 kl. 15:02 
@Vaxar Kun There are some mods that can help you with that purpose. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042757684 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949806160
Check out my collections of mods, maybe you'll be interested in something else
Vaxar Kun 15. maj 2024 kl. 14:57 
shit, forgot a word- i was curiious about AI's usage of using marks
i dont plan on using this when playing as them (not needed) but i feel this could help AI and recudew warhound spam...
Incata  [ophavsmand] 15. maj 2024 kl. 14:54 
@Vaxar Kun If you are playing with a faction like Valkia, it is normal to improve those units by giving them the Khorne mark since this gives them more power, but also makes them more expensive and they need a little more maintenance. Also keep in mind that not all units can be upgraded and that units like demons rely on gifts of chaos. In general this gives them a logical recruitment but does not completely break their mechanics.
Vaxar Kun 15. maj 2024 kl. 14:43 
thanks - and based on your experience, they use the marks? or they go with undivided army?
Incata  [ophavsmand] 15. maj 2024 kl. 14:20 
@Vaxar Kun Correct
Vaxar Kun 15. maj 2024 kl. 12:22 
>Only units belonging to absolute chaos
you mean undivided? So monogods like valkia and festus would need to use the mark system to have monogod warriors/chosen, whatever?:
Incata  [ophavsmand] 11. maj 2024 kl. 7:35 
@Bigger en arder Updated
Bigger en arder 11. maj 2024 kl. 4:54 
can you update this when you have time? ty <3
Incata  [ophavsmand] 17. mar. 2024 kl. 4:55 
@NeoKorp It is a hidden option that I enabled, nothing comes out for me because I have it in another language, maybe I will check it to see if it can be changed.
NeoKorp 17. mar. 2024 kl. 3:51 
Still works.

Why does the button for recruitment say to ignore it and it should be hidden?
Incata  [ophavsmand] 16. feb. 2024 kl. 3:19 
@soulmindproductions Use it as you want, the intention is not to replace other mods but as a resource for players :lunar2019wavingpig::steamthumbsup:
sigmars_disciple 15. feb. 2024 kl. 23:42 
I actually didn't know that this is like those 2 mods below basically in one.... That's really helpful.

I don't ever play Chaos but have the Settlement Recruitment mod @wonowon mentions below usually on in campaigns as it's a soft requirement of the Zerg Compilation Vol.1 and I always think that I'll prob hamper Chaos if it's not turned on.

As it *should* be a soft requirement, I think I can switch over to yours and it *could* still work - plus saved a mod ;)
wonowon 12. nov. 2023 kl. 19:31 
These are the chaos mods I used before using your mod.
Chaos Settlement Recruitment
Restore Horde and Recruitment for Chaos
It is called an all-in-one because these functions are provided in one mode.
Incata  [ophavsmand] 12. nov. 2023 kl. 10:20 
@Horbake What all in one mode?
wonowon 11. nov. 2023 kl. 19:15 
Thank you so much for the all-in-one mode :steamthumbsup: