Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Major city farming for the developed world
39 Comments
The Dark Ranger 9 Nov, 2020 @ 4:44pm 
When I mean textures I mean the world map as you go building farms the campaign map changes to show that and I like the way it looks, say I am playing as Macedon would I get the look from that as well or only when playing as barbarians? Another thing, the barbarian cities have 2 farm slot things when going to contruct a new building, you might want to fix that.
The Dark Ranger 23 Jul, 2020 @ 10:32am 
Does this also add the textures to the map that shows farms are built there?
AlvarezCrack 7 Mar, 2020 @ 8:31pm 
eres el papu de los papus uwu
S•P•Q•R 16 Apr, 2019 @ 12:54am 
Больше инфоомации....скринов
DrinkEnemyBlood 6 May, 2018 @ 12:08am 
XD ok
Florian  [author] 5 May, 2018 @ 11:55pm 
that is quite possible seeing as I don't have the dlc.
DrinkEnemyBlood 5 May, 2018 @ 11:51am 
i don't think this work's correctly with the empire divided dlc
Florian  [author] 4 Dec, 2017 @ 12:42am 
Finally figured out what they changed that they managed to break it and updated it.
Sergeant Lamp 3 Dec, 2017 @ 5:59pm 
This gonna be updated?
Florian  [author] 24 Nov, 2017 @ 1:19am 
Ah, thought you meant the patch had already gone live, I don't have the beta currently installed. I'l have a look at it.
Sky Sweeper 23 Nov, 2017 @ 3:04pm 
@Florian it's the Politics and Power update - i have the beta installed. probably best to wait until it officially releases, but will probably need to be touched up on launch. it crashes the game on start-up atm, same with the other. i tested them thoroughly.
Florian  [author] 23 Nov, 2017 @ 10:49am 
@ Sky Sweeper, the same here it works on my machine, what exactly happens? Running any other mods in combination with it?
Sky Sweeper 23 Nov, 2017 @ 7:52am 
I think the new Politics and Power update has broken this mod, just a heads up
whitedevil 18 Jun, 2017 @ 11:10am 
Good mod!
Thank you.
elkoso38 3 Apr, 2017 @ 4:02am 
Very good mod. Tested Work
Florian  [author] 21 Nov, 2016 @ 1:03am 
Did a new patch break it? To the best of my knowledge there hasn't been a properly major patch in a while. If you've encountered a problem tell me what it is and I'l see what I can do.
Jesus Loves You^_^ 19 Nov, 2016 @ 8:10am 
Please support it further.
ddfd 13 Apr, 2016 @ 8:31am 
yep it works, nice work, and thanks
ddfd 13 Apr, 2016 @ 8:23am 
ok ill check her out
Florian  [author] 13 Apr, 2016 @ 1:22am 
Fiddled around some more and seem to have it fixed it now.
ddfd 11 Apr, 2016 @ 1:14pm 
you must have given the build permission twice maybe ?
Florian  [author] 11 Apr, 2016 @ 1:10pm 
Whenever I try that I end up removing all the farms for some reason (similarly there's no clear reason why it added the second farm to begin with). Fortunatly there's no difference between the two farms it shows as far as I can tell, so apart from the fact that it looks a bit odd it doesn't have any real effect on the gameplay.
ddfd 10 Apr, 2016 @ 8:20am 
Hi, I can see that you are online can you respond please man,
ddfd 9 Apr, 2016 @ 5:40pm 
Hey man, when using your mod, and playing as a barbarian faction, who can already build farms in a walled city, it displays the farm building twice, was wondering if you could edit that out so there are not 2 farms in the options screen just 1
Florian  [author] 11 Dec, 2015 @ 9:12am 
Of the top of my head, you need 3 files,
- buildings_chains_tables
- buildings_superchains_tables
- slot_template_to_building_superchain_jungtion_tables.

Building_chains defines what buildings are part of a certain chain (e.g. farm lvl 1, farm lvl2, farm lvl 3 are part of the chain "farms")

Building_superchains is where you define the chain (in this case the chain "farms")

And in slot_template_to_building_superchain_jungtion_tables. you define where each chain can be build, in this case the chain "farms" in roman & hellenic major cities.

The names will probably differ slightly for Atilla, but this should be sufficient to get you there I think.
shadowborg 9 Dec, 2015 @ 1:15pm 
could you give me the info on how to do it in packfile manager
Florian  [author] 9 Dec, 2015 @ 11:42am 
I know, however I don't really mod attila. Sorry.
shadowborg 7 Dec, 2015 @ 8:11pm 
hi i do hope you see this is it possible for you to do somthing like this in attila but with the WRE garrison buildings alowed to be built in citys??
Florian  [author] 5 Oct, 2014 @ 8:48am 
Don't the eastern factions have it by default? I just checked with armenia and they have it at least.
The Dictator 5 Oct, 2014 @ 4:20am 
@Florian can you make one to add for the eastern factions aswell?
Wolf Braziliano 4 Oct, 2014 @ 11:46am 
sir if u still looking upon this trad can u make one mode that removes squalor and food but keeps the trait of the buildings? i hate having to worrie about food and squalor but i see mods that dont work and if it dose they remove every thing even the money doses building do plz helping me enjoy this game thanks
冷酷な悪魔 1 Oct, 2014 @ 4:28am 
You are amazing! I hated Vanilla structure of the game, now it works perfectly for economics!
RexJayden 4 Sep, 2014 @ 10:54am 
Thanks Florian. :AOEKnight::Currency:
Florian  [author] 4 Sep, 2014 @ 9:35am 
It's up to date for the patch that's currently live. However, in general it should keep working indefinitly unless they do a massive overhaul of the internal code which is unlikely, so most likely you'l be able to use it with beta-patches.

As for DEI, to the best of my knowledge it's compatible, but I don't use DEI myself so if you run into issues tell me and I'l see if I can do something about it.
RexJayden 4 Sep, 2014 @ 8:32am 
Is this mod currently working with patch 15? Also, is it compatible with DEI? Thanks in advance. :Kenny::sadpanda::vahlen:
RexJayden 31 Aug, 2014 @ 6:56pm 
Excellent mod idea. Thanks for doing this! :Antipho::KneelingBow::Dossenus:
GEN3RAL02 31 Aug, 2014 @ 9:02am 
Thats great..ill give it a try..thanks for your quick response and for these great mods!!
Florian  [author] 31 Aug, 2014 @ 8:34am 
It's compatible with the training building one, and probably with the others to. So far the only issue I know of is with the spartacus rises mod which overwrites my mod.
GEN3RAL02 31 Aug, 2014 @ 8:07am 
A very intelligent mod- great work-well done!..id like to use both of your mods so id like to know if they are compatable with other building mods,- such as the construct city centers and training buildings in minor cities, and the new temple mods for the greek factions?