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@Grathocke, looks like it's a mod conflict.
I pushed a small patch to resolve the issue with the post-battle screen.
Thank you for your feedback, it's appreciated! I am working on a new iteration of this mod, and the other society traits, to be released alongside the fourth one. It should address your issue with the scarcity of bounties.
I am retesting for bugs but it's been a bit of a whack-a-mole with the recent patch releases, as they tend to revert some modded files. The game should stabilize after the upcoming patch, and I should be releasing the new version in the near future.
No one else has commented on crash issues so far, though. And it's such a great mod I'd hate to see people not use it just because of "my" crash issues.
Still, thought I'd mention it. I have to quit using this mod now so I can actually finish games lol. I lost three games in a row before I figured out which mod was causing the issue (for me).
can you create a scrolling text box to avoid text becoming hidden by having 'too many' cities in your empire??
You should not be getting any income until the lair is revealed. Could it be you are seeing the other forester bonus, granted by mountains and uninhabited sectors? In any case I will be pushing an update hopefully in the upcoming days to address the issue with the interface overflow, and some other minor ones.
is this how you intended for this to work?
an alternative fix would be to trigger a line of text at ten or more cities that says 'food was added to other cities that cannot be displayed'
if neither fix is viable then simply replace the food add notices with one line that says 'food was added to all the cities in your empire'
however there is a strange bug I have found. the mod adds food to every city in your empire when you win a battle. if you play tall that is not a problem. but I play wide (ie with many cities in my empire) since I use a mod that caps imp cost per added city at 200 imp
the problem is that the notice of the added food for each city forces up the retry, replay, and close buttons for each notice of food gained at another city. eventually with enough cities ALL three buttons are hidden from view
I know it is this mod causing this bug since after I disabled this mod and redid the battle the three buttons were in their usual position on the screen
your mod did not add all of that but to a two player small map save file it adds 250 kb. that may not sound like much but prior to the golem update this is greater than the 220 kb entire save file size for a two player small map game
please post if you can figure out how to fix this. until then I am tempted to turn off this mod (along with other save file space hogs). which is a shame since this mod adds so much to the fabled hunters society trait