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Wouldn't think a stack mod would effect the other two, will try maybe turning it back on again with smaller stack sizes to see if it changes anything
Disabling this and the construction mod, fixed both but with this and that 1 on the drones and your expanded electric stuff vanish from the research and crafting spots.
Which is sad because the stack size would save the time of making a storage building.
If you have an issue, it's probably due to a conflict with another mod.
months of modding down the drain after one update
made custom skyscrapers , habitats etc
in case someone does the same :D
really great mod . thank you again
I mean, if you set stack sizes so high that spawning all resources breaks your game, that's more of a 'you' problem then a 'mod' problem.
Plus this mod does have an upper limit on all of the sliders which is quite conservative; I don't experience any problem even when the sliders are turned all the way up. As you said, you edited the mod to significantly raise that limitation. While I have it in for the very reason you mention.
sooo , great mod but there is a problem
lets say someone (definitely not me , nono ;) ) is using inbuild cheats to spawn resources
and is using the maximum of the stack amount option , the inbuild cheats spawn resources according to this settings ;
furthermore mentioned not-me edited the mod to 10x more stack amount
well - 50k pieces of ONE resource at once gives the game a hickup
now there is a option to spawn ALL resources at once
the whole map filled with resources ~.~
not really or at all a big problem , just wanted to let yk that it can happen
havent found yet where this i tied to at the code (started the game just yesterday)
I personally have never felt the need for a mod for that; I'm okay with the game's default day/night length.
Right now a suvivor assigned to cut a tree about 1/3 of the map away from the outpost takes the entire day to do that single action, it's ridiculous.
Day/night cycle is WAY too short
One Meal a day
Sleep/Eat/Relax priorities
Extra Storage
...
BuzzShrooms = options.Stack_Crafting -> BuzzShroom = options.Stack_Crafting
...
Thank you!
I have it implemented in this mod in a way that it is unlikely to ever need updates except to add new resources if any new items are added in the future.
I'm going to start calling you "Mc Jaggid" cuz "I'm Lovin' It".
Also, I like the Rolling Stones... 0:)
Subscribed :D