MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Re-balanced and Expanded 'Mechs
14 Comments
Cursed Hawkins 19 Nov, 2023 @ 10:59am 
So it does seem to work, albeit lists a few conflicts with a few mechs but I asked because Unification more or less replaces the vanilla mechs with alternative versions of the same mechs with a different loadout and for whatever reason that mod when enabled just stripped the loadouts to where one hardpoint would exist,
I wasn't sure if this combined with it would have produced the same outcome.
ChuToy_89  [author] 19 Nov, 2023 @ 9:48am 
@Cursed Hawkins - It might not be able to - just like how the mod author said that it wasn't compatible with YAML. They may have had to author each 'mech variant individually; making it impossible to mod the 'mechs I've created without access to my mod's source files.

It still may be possible, however. Go ahead and give it a shot, if you'd like! (There's no harm in trying!)
Cursed Hawkins 18 Nov, 2023 @ 2:03pm 
Cursed Hawkins 17 Nov, 2023 @ 1:29pm 
Just an example of the "cause fuck it that's why" where someone turns a Medium mech into an Assault mech that's also fast as hell.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3084668302&searchtext=
Cursed Hawkins 17 Nov, 2023 @ 1:17pm 
@Wulf Bloodfang
Maybe an idea that could be done with this is the vanilla mechs are the approved "factory refit" versions of those variants, the adjusted versions of the mechs could be the more customized versions of the vanilla mechs like for example a Longbow with the capability of having 4x LRM20s two per arm or 6x LRM5s three per arm, the enchanced versions of the mechs could be the "because fuck it that's why" where someone just goes absolute crazy with the customization options.
Imperator Parvulus 17 Nov, 2023 @ 12:29pm 
@ChuToy_89 Not thinking of any particular mod, I just know there are a few that alter vanilla 'Mech files. But if yours creates duplicates then it should all be good.
ChuToy_89  [author] 17 Nov, 2023 @ 11:04am 
@Wulf Bloodfang - It creates "duplicates" with changed parameters. (Which mod are you thinking of for compatibility?)

I have thought of altering the original 'mechs, but decided against it mostly for that reason. I might consider it, however - especially if compatibility proves to be a non-issue.
Imperator Parvulus 17 Nov, 2023 @ 6:42am 
Quick question, mostly regarding the Adjusted and Vanilla 'Mechs but I suppose it's a general question really; Does this alter existing 'Mechs or essentially create duplicates with the changed values? Asking for mod compat. reasons.
ChuToy_89  [author] 16 Nov, 2023 @ 8:06pm 
@Cursed Hawkins - Good stuff! I hope you enjoy it if you use it.

Let me know if there are any edits you'd like me to make as well - I might consider incorporating them. :)
Cursed Hawkins 16 Nov, 2023 @ 6:30pm 
@ChuToy
I check the workshop's "last updated" filter every now and then to see what's either newly added or updated and I can already say that this will be on my radar because it already fixes something I personally hated about the UrbanMechs what with them being slow as turtles, just made engagements with them to be easy for the faster mechs even in their intended environment where the Urban should have all of the advantages.
ChuToy_89  [author] 16 Nov, 2023 @ 6:23pm 
@Cursed Hawkins - Gotcha. It was just confusing with it being so quick! (That was amazingly fast of a comment!)

Anyhow, the pictures are up, now! It's hard for them to do much justice with how limited the UI is in MW5 ( >:( ), but that's what I've got for now. I might edit them later to show some of the nuance that can be hard to see on 'mechs like the Enhanced 'Mechs - such as their armour values and speeds.

Good point about pictures, though. That's a very important thing that a lot of mods - especially big ones, strangely enough - don't use well - if at all! (It's why I eventually incorporated them into Re-balanced and Expanded Weapons - especially given that I made visual alterations and enhancements for it.)
Cursed Hawkins 16 Nov, 2023 @ 6:02pm 
@ChuToy
I wasn't trying to come off as impatient, there's just a few too many mods on MW5's workshop that don't really showcase what they're meant to do, makes mods like MercTech at least in my opinion seem off putting because some require others but you have no idea what they do as they don't even describe what they do for some.
ChuToy_89  [author] 16 Nov, 2023 @ 5:58pm 
@Cursed Hawkins - The pictures are coming - just give me a moment! (I just posted!)
Cursed Hawkins 16 Nov, 2023 @ 5:50pm 
Might help to show some examples of the mechs, because even I'm wondering if this replaces existing mechs or just adds more mechs to the overall roster.