MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Re-balanced and Expanded 'Mechs
   
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3.132 MB
16 Nov, 2023 @ 3:11am
16 Nov, 2023 @ 5:35pm
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Re-balanced and Expanded 'Mechs

Description
Summary:
This mod is a collection of FIFTY-NINE (59) 'mechs that have been newly-created, re-balanced, or added from pre-existing files.

The included ‘mechs consist mostly of unique, original loadouts and hardpoint configurations, but they also include some vanilla 'mechs that have "Enhanced" versions; some 'mechs that have been re-balanced (generally for improved performance/viability); as well as including 'mechs that are not available in normal play (ex.: they are only available via Instant Action).

These 'mechs have been created to expand the selection of 'mechs to both play against and to use, with the goals of: creating many new situations for players to face; expanding 'mech/gameplay flexibility; and increasing performance for certain 'mech variants. (As a result, all included 'mechs are not lore-accurate whatsoever: These are gameplay-focused 'mechs.)

This mod is mostly intended for those playing with the vanilla 'Mechlab. It can also be used with YAML, however, but I have not done thorough-enough testing to ensure full compatibility. (I have done some testing, and the ones I've tested have worked.)

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Overview and Data:
Included in this mod are *37* original 'mechs, 6 re-made ‘mechs, 5 enhanced ‘mechs, 6 adjusted ‘mechs, and 5 added vanilla ‘mechs.

Original ‘Mechs, Re-made ‘Mechs, and Enhanced ‘Mechs are all-new creations; Adjusted ‘Mechs are ‘mechs that have only been lightly altered; and Added Vanilla ‘Mechs have no changes (with only one exception, for now, to allow it to be playable).

All new ‘mechs include the “AM” suffix (based on my username, “AltaMasters_1011”) to indicate that they are (my) original designs, while all “Enhanced” ‘mechs include the “E” suffix (to indicate the obvious). All other chassis contain no other suffixes/name-alterations, as they are based off of – or are – pre-existing variants.

Please see the following hyperlink for a list of all included ‘mechs and their various stats (currently not fully organized due to fatigue, but is complete): https://docs.google.com/spreadsheets/d/1RtTT82YD0JP6Cye7yqr_KjeG2Kx4i4v13_sxj0VnIQk/edit?usp=sharing

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Note:
Keep in mind that adding this mod will increase the game’s difficulty, as – as described above – most ‘mechs are either enhanced versions of their former selves, or powerful, original variants that can do a lot of damage quickly!

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Conclusion:
As usual, this mod took a LOT of work and time to make. I estimate that this mod took about ONE HUNDRED FIFTY to TWO HUNDRED hours to create – possibly longer!

More ‘mechs may be added in the future. In addition, a new mod may be made that specifically adds ‘mechs with weapons from my main mod, “Re-balanced and Expanded Weapons” (RBEW).

I hope you enjoy this mod, if you choose to use it. :)

{P.S.: This mod works very well with my main mod, RBEW; allowing for further increased flexibility and enjoyment in playing MechWarrior 5 with the vanilla ‘Mechlab. Feel free to try it for yourself with this mod; with other mods (such as YAML); or on its own!}

- Masters

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Other mods by me!:
Alternate Flamer Visuals: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948400310
Better Cantina Rewards: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120764649
Dimmer Loot Beam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940186998
Enhanced Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940640271
Enhanced ‘Mech Traits: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983473695
High-damage Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953761510
Improved Airstrike: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940220051
Increased Enemy Difficulty: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953775337
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940172839
Increased Warzone Rewards: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948334069
Increased Warzone Rewards (Light): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949647321
Party Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955735109
Projectile-based Machine Guns: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871120748
Re-balanced and Expanded Jump Jets: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953691075
Re-balanced and Expanded Weapons (My main mod): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869025156

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I now have a Ko-fi!

Contribute here if you’d like to: https://ko-fi.com/altamasters1011 :)
14 Comments
Cursed Hawkins 19 Nov, 2023 @ 10:59am 
So it does seem to work, albeit lists a few conflicts with a few mechs but I asked because Unification more or less replaces the vanilla mechs with alternative versions of the same mechs with a different loadout and for whatever reason that mod when enabled just stripped the loadouts to where one hardpoint would exist,
I wasn't sure if this combined with it would have produced the same outcome.
ChuToy_89  [author] 19 Nov, 2023 @ 9:48am 
@Cursed Hawkins - It might not be able to - just like how the mod author said that it wasn't compatible with YAML. They may have had to author each 'mech variant individually; making it impossible to mod the 'mechs I've created without access to my mod's source files.

It still may be possible, however. Go ahead and give it a shot, if you'd like! (There's no harm in trying!)
Cursed Hawkins 18 Nov, 2023 @ 2:03pm 
Cursed Hawkins 17 Nov, 2023 @ 1:29pm 
Just an example of the "cause fuck it that's why" where someone turns a Medium mech into an Assault mech that's also fast as hell.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3084668302&searchtext=
Cursed Hawkins 17 Nov, 2023 @ 1:17pm 
@Wulf Bloodfang
Maybe an idea that could be done with this is the vanilla mechs are the approved "factory refit" versions of those variants, the adjusted versions of the mechs could be the more customized versions of the vanilla mechs like for example a Longbow with the capability of having 4x LRM20s two per arm or 6x LRM5s three per arm, the enchanced versions of the mechs could be the "because fuck it that's why" where someone just goes absolute crazy with the customization options.
Imperator Parvulus 17 Nov, 2023 @ 12:29pm 
@ChuToy_89 Not thinking of any particular mod, I just know there are a few that alter vanilla 'Mech files. But if yours creates duplicates then it should all be good.
ChuToy_89  [author] 17 Nov, 2023 @ 11:04am 
@Wulf Bloodfang - It creates "duplicates" with changed parameters. (Which mod are you thinking of for compatibility?)

I have thought of altering the original 'mechs, but decided against it mostly for that reason. I might consider it, however - especially if compatibility proves to be a non-issue.
Imperator Parvulus 17 Nov, 2023 @ 6:42am 
Quick question, mostly regarding the Adjusted and Vanilla 'Mechs but I suppose it's a general question really; Does this alter existing 'Mechs or essentially create duplicates with the changed values? Asking for mod compat. reasons.
ChuToy_89  [author] 16 Nov, 2023 @ 8:06pm 
@Cursed Hawkins - Good stuff! I hope you enjoy it if you use it.

Let me know if there are any edits you'd like me to make as well - I might consider incorporating them. :)
Cursed Hawkins 16 Nov, 2023 @ 6:30pm 
@ChuToy
I check the workshop's "last updated" filter every now and then to see what's either newly added or updated and I can already say that this will be on my radar because it already fixes something I personally hated about the UrbanMechs what with them being slow as turtles, just made engagements with them to be easy for the faster mechs even in their intended environment where the Urban should have all of the advantages.