RimWorld
Event Probabilities
8 則留言
Lûte the Goblin 2024 年 11 月 23 日 下午 3:10 
Cool, thanks for the reply.
Lûte the Goblin 2024 年 1 月 8 日 下午 4:24 
Is this something to be worried about?

https://i.imgur.com/8vgEXzV.png
WolfShine 2023 年 12 月 21 日 上午 3:27 
Really great mod, keep updating it please :steamthumbsup:
TurtleShroom 2023 年 11 月 19 日 下午 1:09 
Yours is vastly better.
basics :)  [作者] 2023 年 11 月 19 日 上午 11:13 
@TurtleShroom I didn't realize another mod already did something like this (otherwise I probably wouldn't have made it, oops). Whether they conflict will depend on how VFE implemented theirs.

If they implemented it in the same way as I did, I'd guess the only conflict would be that whichever mod loads last is the one that takes effect.

If they implemented it differently, they could definitely combine to create some weird effects.

To check the current probabilities in-game, you can enable dev mode, click the "Open debug logging menu" button. Then check out "Incident Chances", "Raid Strategy Sampled", "Raid Arrivemode Sampled", and "Raid Faction Sampled".
TurtleShroom 2023 年 11 月 19 日 上午 3:40 
Wow, this is impressive. The Vanilla Factions Expanded Events Mod has this in its options too... if I use this Mod, will it conflict with that?
basics :)  [作者] 2023 年 11 月 18 日 下午 11:40 
shut up baby i know it
angela :) 2023 年 11 月 18 日 下午 11:37 
10/10