RimWorld

RimWorld

Event Probabilities
8 Comments
Lûte the Goblin 23 Nov, 2024 @ 3:10pm 
Cool, thanks for the reply.
Lûte the Goblin 8 Jan, 2024 @ 4:24pm 
Is this something to be worried about?

https://i.imgur.com/8vgEXzV.png
WolfShine 21 Dec, 2023 @ 3:27am 
Really great mod, keep updating it please :steamthumbsup:
TurtleShroom 19 Nov, 2023 @ 1:09pm 
Yours is vastly better.
basics :)  [author] 19 Nov, 2023 @ 11:13am 
@TurtleShroom I didn't realize another mod already did something like this (otherwise I probably wouldn't have made it, oops). Whether they conflict will depend on how VFE implemented theirs.

If they implemented it in the same way as I did, I'd guess the only conflict would be that whichever mod loads last is the one that takes effect.

If they implemented it differently, they could definitely combine to create some weird effects.

To check the current probabilities in-game, you can enable dev mode, click the "Open debug logging menu" button. Then check out "Incident Chances", "Raid Strategy Sampled", "Raid Arrivemode Sampled", and "Raid Faction Sampled".
TurtleShroom 19 Nov, 2023 @ 3:40am 
Wow, this is impressive. The Vanilla Factions Expanded Events Mod has this in its options too... if I use this Mod, will it conflict with that?
basics :)  [author] 18 Nov, 2023 @ 11:40pm 
shut up baby i know it
angela :) 18 Nov, 2023 @ 11:37pm 
10/10