Counter-Strike 2

Counter-Strike 2

cs_compound
26 kommenttia
Сэр СССР 22.5. klo 0.24 
Map too huge. It should be shorted. If I was an editor I would remove the clear weather, add clouds or rain or night time, the sun so toxic. The Undertunnel - great idea.
I say that again, map have to be smaller. It takes to much time to went from gates to factory. Try reduce the size of the courtyard, delete unuseful big spaces on the map
theRealEef 6.1. klo 6.44 
materials/error.vmat pops up while loading and causes the game to crash. When trying to reopen, it validates the game and then all of the workshop downloads
Hosszú puska 26.12.2024 klo 0.02 
"materials/error.vmat error and exits the game for desktop
Miau - Blep 22.11.2024 klo 10.13 
Dr. Problem. its maps got error for material "materials/error.vmat
1 Jano 19.2.2024 klo 4.19 
Prob. my own problem, running a dedicated server Ubuntu. But seems like all CS_ hostage maps has no hostage rescue zones.
I must be missing some setting somewhere.
=[FFE]=Hellraiser 2.2.2024 klo 9.27 
It seems so sterile. The old CSGO charm is gone. A pity
12.12.2023 klo 5.21 
Ayo, thats a good size now. Good job.
Dr. Problem  [tekijä] 11.12.2023 klo 21.06 
I've cut out almost half a gig of texture usage - I can't make it much smaller than this without really starting to lose quality on some of the assets.
5.12.2023 klo 8.36 
I GOT REALLY HYPED, but no way I can put this giantess on my server and expect people to join.
Helios 30.11.2023 klo 6.17 
I also recently played to css
I Think you did a good reinterpretation
Dr. Problem  [tekijä] 29.11.2023 klo 16.45 
It does by quite a large margin.
I'm pretty sure that the map is also packaging a lot of redundant content as it is considered a 'mod' for source purposes.
iberico 29.11.2023 klo 12.48 
it looks good, but do we really need 1.2Gb+ maps!? Does 8k really make a difference?
Dr. Problem  [tekijä] 28.11.2023 klo 21.36 
FINAL RELEASE
(pending big bug fixes of course)
Dr. Problem  [tekijä] 27.11.2023 klo 20.49 
3D skybox is in! Just need to figure out why cubemaps suck and do an 8K lighting pass.
Dr. Problem  [tekijä] 26.11.2023 klo 8.32 
Major map features are now in place - now it's time for a ton of polish and decorating.
Charlie 26.11.2023 klo 0.26 
looks cool
Dr. Problem  [tekijä] 25.11.2023 klo 23.03 
Some pretty significant additions have been added: doors are now usable, and there's a new area for lurking...
Sexy 25.11.2023 klo 2.25 
Incredible map, makes it feel like I'm playing CS:S. The Nuke + TF2 aesthetic fits very well, too. Also the post-match animation location looks super nice. :steamthumbsup:
Dr. Problem  [tekijä] 24.11.2023 klo 9.07 
I do not own it and it's not in the asset library
NiceWillow 24.11.2023 klo 2.43 
And you can't use textures and assets from half life alyx in any way? They would be very suitable
Dr. Problem  [tekijä] 23.11.2023 klo 19.36 
I went for the nuke + TF2 color scheme and aesthetic for a reason: CS2 does NOT come with a good collection of worn and dirty textures the way Source did. Everything in CS2 is super clean and pretty, so I would end up having to make my own materials for everything.
NiceWillow 23.11.2023 klo 11.48 
it would be better if the walls and models were used rusty and worn. to have a feeling of abandonment and hopelessness, as it was in css. Now it looks like a nuke/ Of the bugs, I noticed sharply disappearing windows when broken. And the hostage has a silent door. Speaking of doors, I wanted to close every door, unfortunately, this is not yet possible
Dr. Problem  [tekijä] 23.11.2023 klo 0.51 
It's just about done ~!
MqM 22.11.2023 klo 8.39 
add screens :)
Dr. Problem  [tekijä] 21.11.2023 klo 16.35 
I'm going for a pretty faithful reproduction, then im going to make a crazier version with way more open access to places.
WedgeBob 20.11.2023 klo 22.59 
UwU!! Probably one of my favorite Source exclusive maps that was remade here for CS2! Looking forward to this!