Counter-Strike 2

Counter-Strike 2

cs_compound
26 件のコメント
Сэр СССР 5月22日 0時24分 
Map too huge. It should be shorted. If I was an editor I would remove the clear weather, add clouds or rain or night time, the sun so toxic. The Undertunnel - great idea.
I say that again, map have to be smaller. It takes to much time to went from gates to factory. Try reduce the size of the courtyard, delete unuseful big spaces on the map
theRealEef 1月6日 6時44分 
materials/error.vmat pops up while loading and causes the game to crash. When trying to reopen, it validates the game and then all of the workshop downloads
Hosszú puska 2024年12月26日 0時02分 
"materials/error.vmat error and exits the game for desktop
Miau - Blep 2024年11月22日 10時13分 
Dr. Problem. its maps got error for material "materials/error.vmat
1 Jano 2024年2月19日 4時19分 
Prob. my own problem, running a dedicated server Ubuntu. But seems like all CS_ hostage maps has no hostage rescue zones.
I must be missing some setting somewhere.
=[FFE]=Hellraiser 2024年2月2日 9時27分 
It seems so sterile. The old CSGO charm is gone. A pity
2023年12月12日 5時21分 
Ayo, thats a good size now. Good job.
Dr. Problem  [作成者] 2023年12月11日 21時06分 
I've cut out almost half a gig of texture usage - I can't make it much smaller than this without really starting to lose quality on some of the assets.
2023年12月5日 8時36分 
I GOT REALLY HYPED, but no way I can put this giantess on my server and expect people to join.
Helios 2023年11月30日 6時17分 
I also recently played to css
I Think you did a good reinterpretation
Dr. Problem  [作成者] 2023年11月29日 16時45分 
It does by quite a large margin.
I'm pretty sure that the map is also packaging a lot of redundant content as it is considered a 'mod' for source purposes.
iberico 2023年11月29日 12時48分 
it looks good, but do we really need 1.2Gb+ maps!? Does 8k really make a difference?
Dr. Problem  [作成者] 2023年11月28日 21時36分 
FINAL RELEASE
(pending big bug fixes of course)
Dr. Problem  [作成者] 2023年11月27日 20時49分 
3D skybox is in! Just need to figure out why cubemaps suck and do an 8K lighting pass.
Dr. Problem  [作成者] 2023年11月26日 8時32分 
Major map features are now in place - now it's time for a ton of polish and decorating.
Charlie 2023年11月26日 0時26分 
looks cool
Dr. Problem  [作成者] 2023年11月25日 23時03分 
Some pretty significant additions have been added: doors are now usable, and there's a new area for lurking...
Sexy 2023年11月25日 2時25分 
Incredible map, makes it feel like I'm playing CS:S. The Nuke + TF2 aesthetic fits very well, too. Also the post-match animation location looks super nice. :steamthumbsup:
Dr. Problem  [作成者] 2023年11月24日 9時07分 
I do not own it and it's not in the asset library
NiceWillow 2023年11月24日 2時43分 
And you can't use textures and assets from half life alyx in any way? They would be very suitable
Dr. Problem  [作成者] 2023年11月23日 19時36分 
I went for the nuke + TF2 color scheme and aesthetic for a reason: CS2 does NOT come with a good collection of worn and dirty textures the way Source did. Everything in CS2 is super clean and pretty, so I would end up having to make my own materials for everything.
NiceWillow 2023年11月23日 11時48分 
it would be better if the walls and models were used rusty and worn. to have a feeling of abandonment and hopelessness, as it was in css. Now it looks like a nuke/ Of the bugs, I noticed sharply disappearing windows when broken. And the hostage has a silent door. Speaking of doors, I wanted to close every door, unfortunately, this is not yet possible
Dr. Problem  [作成者] 2023年11月23日 0時51分 
It's just about done ~!
MqM 2023年11月22日 8時39分 
add screens :)
Dr. Problem  [作成者] 2023年11月21日 16時35分 
I'm going for a pretty faithful reproduction, then im going to make a crazier version with way more open access to places.
WedgeBob 2023年11月20日 22時59分 
UwU!! Probably one of my favorite Source exclusive maps that was remade here for CS2! Looking forward to this!