Counter-Strike 2

Counter-Strike 2

cs_compound
26 kommentarer
Сэр СССР 22 maj @ 0:24 
Map too huge. It should be shorted. If I was an editor I would remove the clear weather, add clouds or rain or night time, the sun so toxic. The Undertunnel - great idea.
I say that again, map have to be smaller. It takes to much time to went from gates to factory. Try reduce the size of the courtyard, delete unuseful big spaces on the map
theRealEef 6 jan @ 6:44 
materials/error.vmat pops up while loading and causes the game to crash. When trying to reopen, it validates the game and then all of the workshop downloads
Hosszú puska 26 dec, 2024 @ 0:02 
"materials/error.vmat error and exits the game for desktop
Miau - Blep 22 nov, 2024 @ 10:13 
Dr. Problem. its maps got error for material "materials/error.vmat
1 Jano 19 feb, 2024 @ 4:19 
Prob. my own problem, running a dedicated server Ubuntu. But seems like all CS_ hostage maps has no hostage rescue zones.
I must be missing some setting somewhere.
=[FFE]=Hellraiser 2 feb, 2024 @ 9:27 
It seems so sterile. The old CSGO charm is gone. A pity
12 dec, 2023 @ 5:21 
Ayo, thats a good size now. Good job.
Dr. Problem  [skapare] 11 dec, 2023 @ 21:06 
I've cut out almost half a gig of texture usage - I can't make it much smaller than this without really starting to lose quality on some of the assets.
5 dec, 2023 @ 8:36 
I GOT REALLY HYPED, but no way I can put this giantess on my server and expect people to join.
Helios 30 nov, 2023 @ 6:17 
I also recently played to css
I Think you did a good reinterpretation
Dr. Problem  [skapare] 29 nov, 2023 @ 16:45 
It does by quite a large margin.
I'm pretty sure that the map is also packaging a lot of redundant content as it is considered a 'mod' for source purposes.
iberico 29 nov, 2023 @ 12:48 
it looks good, but do we really need 1.2Gb+ maps!? Does 8k really make a difference?
Dr. Problem  [skapare] 28 nov, 2023 @ 21:36 
FINAL RELEASE
(pending big bug fixes of course)
Dr. Problem  [skapare] 27 nov, 2023 @ 20:49 
3D skybox is in! Just need to figure out why cubemaps suck and do an 8K lighting pass.
Dr. Problem  [skapare] 26 nov, 2023 @ 8:32 
Major map features are now in place - now it's time for a ton of polish and decorating.
Charlie 26 nov, 2023 @ 0:26 
looks cool
Dr. Problem  [skapare] 25 nov, 2023 @ 23:03 
Some pretty significant additions have been added: doors are now usable, and there's a new area for lurking...
Sexy 25 nov, 2023 @ 2:25 
Incredible map, makes it feel like I'm playing CS:S. The Nuke + TF2 aesthetic fits very well, too. Also the post-match animation location looks super nice. :steamthumbsup:
Dr. Problem  [skapare] 24 nov, 2023 @ 9:07 
I do not own it and it's not in the asset library
NiceWillow 24 nov, 2023 @ 2:43 
And you can't use textures and assets from half life alyx in any way? They would be very suitable
Dr. Problem  [skapare] 23 nov, 2023 @ 19:36 
I went for the nuke + TF2 color scheme and aesthetic for a reason: CS2 does NOT come with a good collection of worn and dirty textures the way Source did. Everything in CS2 is super clean and pretty, so I would end up having to make my own materials for everything.
NiceWillow 23 nov, 2023 @ 11:48 
it would be better if the walls and models were used rusty and worn. to have a feeling of abandonment and hopelessness, as it was in css. Now it looks like a nuke/ Of the bugs, I noticed sharply disappearing windows when broken. And the hostage has a silent door. Speaking of doors, I wanted to close every door, unfortunately, this is not yet possible
Dr. Problem  [skapare] 23 nov, 2023 @ 0:51 
It's just about done ~!
MqM 22 nov, 2023 @ 8:39 
add screens :)
Dr. Problem  [skapare] 21 nov, 2023 @ 16:35 
I'm going for a pretty faithful reproduction, then im going to make a crazier version with way more open access to places.
WedgeBob 20 nov, 2023 @ 22:59 
UwU!! Probably one of my favorite Source exclusive maps that was remade here for CS2! Looking forward to this!