XCOM 2
Just Fire The Dang Thing! (WOTC) (WSR)
12 Comments
Elder 1 Nov, 2024 @ 4:51pm 
This is why i prefered mag tier and why the chosen weapons were better belonging to that level in terms of effects
whalesharker 14 Jul, 2024 @ 8:43pm 
Even without the partical effects I like the assault rifle animation a lot more like this. It always bothered me the lightweight automatic weapon of the game turned into a slow firing single shot weapon. So this mod at least lets it keep some of that feeling of agility from earlier tiers. :steamthumbsup:
Robob 5 Feb, 2024 @ 3:59am 
xX69Gigachadthunderblaze420Xx 28 Nov, 2023 @ 4:59pm 
Amazing! I always hated plasma tier because of the stupid delay between pulling the trigger and the weapon firing.
KZFKreation 26 Nov, 2023 @ 6:43pm 
I'm guessing not, but is this compatible with other animation mods like the barrel spin-up animation for the cannon?
Snake 966 22 Nov, 2023 @ 9:25pm 
The pistol and rifle/shotgun look kind of weird since the beam extends from where the weapon recoils.
TrKMeRLiN 22 Nov, 2023 @ 7:52am 
Love this mod. Seems inconsequential but when you've got a squad of 8 all using plasma weps it adds up. Thanks a bunch.
OnyxLock  [author] 22 Nov, 2023 @ 1:02am 
@What's An Airport? Should be, but this mod doesn't affect pulse laser weapons, which also have charge-up animations (Some weapons look especially wonky with different animation sets).

@EvilBob22 Updated the mod requirements, thanks for the heads-up.
What's An Airport? 21 Nov, 2023 @ 11:02pm 
Is this compatible with Long War of the Chosen?
VS-lockon 21 Nov, 2023 @ 1:24pm 
but firing animations f cool when you have laser
EvilBob22 21 Nov, 2023 @ 12:12pm 
(WSR is needed, but WSR Config isn't.)
EvilBob22 21 Nov, 2023 @ 12:09pm 
Very nice. One thing though, the WSR config mod is not needed. It is only the config, which is already included here, and some modding help.