Stranded: Alien Dawn

Stranded: Alien Dawn

Jaggid's Family Meals
19 Comments
DON 30 May @ 11:54pm 
Description says Desertum and non-desertum specific recipes. how about saltu?
Jaggid Edje  [author] 26 Jan @ 7:24am 
@caschel, That's already available in a different mod that I made for distilling and fermenting recipes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3092048208
caschel 25 Jan @ 6:56pm 
Could you make the distilery produce rhum or cachaça ou of syrup?
sidfu1 30 Apr, 2024 @ 12:30pm 
would be nice if we could get comp with the water mod.
Kelreena 27 Nov, 2023 @ 1:27pm 
If you're bored, would love if you duplicated Seidenfuch's recipes too, some of them are really creative (I love to reward a character by forcing him to eat strawberry pancakes). Hasn't been updated in a while (march), so it's probably dead too.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944064283&searchtext=recipe
sydtrakked 26 Nov, 2023 @ 10:37pm 
It's really something that should have some sort of call out in the UI rather than just a "Tasty" meal etc. I'm sure most players assume each level of meals provides the same fullness (which a majority do) but when modded consumables enter the arena that changes things up.
Santas Helper 24 Nov, 2023 @ 7:13am 
i see, thanks for explaining it to me though, i would have never known that was something that could be utilized in modding. i mess with mod editor often, but never publish things. i have made custom traits and injuries, illnesses, etc, but never messed with consumables or items in general really. just character specific stuff. really, never have to, you do everything i would want to tweak already, haha. you always come out with something right as im thinking "this would be interesting to mess with, wonder if it was already done though?"
Jaggid Edje  [author] 24 Nov, 2023 @ 7:08am 
The game's default meals pretty much all have exactly the same calorie values, so it's not really even particularly relevant unless you add meals via mods. I personally thought it was a pretty cool element implemented in the game though, so I messed with trying some different things with it.

This mod was just released, but I've been using it in my own game since release. I kind of like having some meal options that "stretch" the ingredients further, but with lower caloric counts per meal. Seeing as I make my mods for myself, and just share them for anyone else who might want to use them, I left it in for the public release.
Santas Helper 24 Nov, 2023 @ 6:59am 
interesting. that is pretty awesome, really! however, how does the same 10 ingredients (say, 10 juiceleaf) have a varying caloric value based on how you prepare it? sounds like magic... lmao. so how do you figure out what is best to use? just trial and error? i had been assigning food simply by what people prefer to keep happiness highest, and then using schedule to make them eat at same time as a group. i guess that explains why they like eating sweet syrup when they have actual meals available, maybe they dont need all the calories from the meals?
Jaggid Edje  [author] 24 Nov, 2023 @ 6:48am 
Yep, the calories is an under-the-hood thing. In-game it never shows you or even mentions it. But the calories determine how much of the "Fullness" bar actually gets filled when you eat a meal.

Survivors generally eat too soon, so you might "think" a meal always fills the bar. But it doesn't necessarily do so. Especially if you use my taskmaster mod, which is better at limiting how frequently survivors eat than the default game scheduling.
Santas Helper 24 Nov, 2023 @ 6:45am 
wasnt aware caloric value was even a thing once a meal was made. nothing in-game suggests it is, though i suppose under the hood it applies? always just thought a meal is a meal, X units = a meal, eg. 10 fruit, and then 1 meal = full food bar.
where does one see caloric need and hunger generation? ive not seen anything suggesting what they eat has any value. they get hungry at the same rate whether they eat an emergency ration or a fruit cake.
Santas Helper 24 Nov, 2023 @ 6:35am 
oh, also the fruit salad recipe has increments of +/-5 and +/-50 instead of +/-1 and +/10 for the "make until"
Jaggid Edje  [author] 24 Nov, 2023 @ 6:31am 
Veggie Soup has a higher caloric count than the other three. So you are not actually correct. Your survivors will need to eat less often, and eat less total meals, if you use Veggie Soup vs. the other three.
To be specific, Veggie Soup has a caloric count of 1500 per serving. Salad and Mushroomsoup are 1,000 calories. Fruit Salad is 750 calories. So Veggie soup is twice as good as Fruit Salad, and 50% better than Mushroomsoup and Salad.

In the case of Emergency rations, I'll take a look at it, but I'm pretty sure my intent was that the bulk one would just replace the other one because the other one was (imo) poorly balanced. The less xp is actually because of the lower time. That's the way the xp settings work in the game. Time is the determining factor of how much xp a specific xp setting gives.
Santas Helper 24 Nov, 2023 @ 6:22am 
also veggies soup has absolutely no reason to be made because salad/fruitsalad/mushroomsoup is superior in every way. the fact you get more units per resources and less time per unit but still the same benefit and ingredient list is kind of broken.
realistically, there is no reason why you would get more salad vs soup when salad is more dense. you would get less salad vs soup with the same ingredients, but less time, obviously.

maybe make the salad/fruit/mush have 2 for small and 5 for family to balance them to vanilla meals (using 20 and 50 ingredients).
you'd take less time but use more ingredients that way. and then soup would remain 2 and 5 (10 and 25 ingredients) for more time and less ingredients. makes sense mathematically and logically. just my input on the matter. :happy_yeti:
Santas Helper 24 Nov, 2023 @ 6:21am 
your bulk emergency rations recipe is screwy. the bulk one doesnt say it is bulk and it requires less time and gives less xp than the normal recipe. have a feeling you flipped the two when pasting changes, it currently shows the following:
1.5 hours for 2 rations at 100 xp vs 0.3 hours for 5 rations at 66 xp.

just need to update the title of the bulk recipe and flip the quantities
Kattzpjz 23 Nov, 2023 @ 6:35pm 
Ok thanks for that. I did check and I do actually have that one enabled. I'll still be changing to this mod as I love all your mods. :steamhappy:
Jaggid Edje  [author] 23 Nov, 2023 @ 6:24pm 
I assume you must be using the "Fix for consumeable Resources" mod that the developers put up?

That would make the mushroomsoup and fruit salad original mods work. Otherwise they wouldn't. You'd be able to cook them, but no one would actually eat them.
Kattzpjz 23 Nov, 2023 @ 6:18pm 
I've had no trouble using the fruit salad and the mushroom soup recipes in my games (using currently in my solo play game), but will probably use this mod now as you have rolled all my favourites into one.
Mantastic 22 Nov, 2023 @ 2:06pm 
Great idea! More common sense food recipes are always welcome. Thanks!