RimWorld

RimWorld

Offworlders - The Biliog
29 Comments
CRISISCUISINE  [author] 22 Jun @ 7:09pm 
@Csrszegi yes i plan to update all my mods for each new version. However I've been busy with a new job so I make no guarantees about how soon the updates will be out.
Cserszegi 22 Jun @ 12:16pm 
Hello! I was wondering if you plan to update your mod to 1.6. I am planning my mod list in advance. And I would love to use some of your mods. Thanks for the answer.
ColossalFossil 9 Jun, 2024 @ 9:39am 
@Translenderman - You are correct. I just loaded it by itself, and I didn't see the warning. It must be a conflict with one of the mods. I'll keep my eye out and let you know if I figure out the combination of mods that is causing it.
CRISISCUISINE  [author] 7 Jun, 2024 @ 11:42am 
@ColossalFossil hmmm. i don’t get that warning, there’s a chance it may be a mod conflict on your end. i will double check when i’m home from work, but last time i played they arrived normally as traders and other miscellaneous pawns during gameplay.
ColossalFossil 29 May, 2024 @ 6:30am 
Hi there. I don't know if it is just an erroneous message, but when first loading the game and looking at my dev log before loading a world, I see the following warning:

FactionDef OW_RoughCartel must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Offworlders - The Biliog
CRISISCUISINE  [author] 19 Mar, 2024 @ 11:14am 
Updated to 1.5, didn't look like any changes needed to be made since most of the genes are Ludeon-made. But it shouldn't give warnings in RimPy for being outdated, anymore.
Simbach Vazo 17 Feb, 2024 @ 11:12am 
Doing the Lord's work with this new series. We needed some lightweight xenotype mods, this hits a perfect niche.
PoneyUpDaddy 6 Jan, 2024 @ 1:07pm 
Love this xenotype, feels very vanilla
sourskittlezzz 3 Jan, 2024 @ 10:34pm 
Smoking with Chemfuel blood has got to be extremely risky
CRISISCUISINE  [author] 26 Dec, 2023 @ 6:04pm 
@RoboSpongie oh, thanks for letting me know - i made it unlisted while i was updating it, and i guess i forgot to re-list it.
RoboSpongie 26 Dec, 2023 @ 10:47am 
The mod is unlisted atm it seems had trouble finding it via search
Roque the Rogue 3 Dec, 2023 @ 10:57am 
These are disgusting, the perfect overlords for a space drug cartel.
Daevinski 3 Dec, 2023 @ 5:10am 
Since you're going with creepy and disgusting rejects with this series, I wonder if you have any plans for a race based on Ghouls, Zombies and Skeletons, focused on decomposition and to inspire terror or something.

We don't have many scary xenotypes in the workshop right now, and it would be nice to have zombie-like pawns without overly complicated zombie mechanics.
ChaosKitten 30 Nov, 2023 @ 4:14am 
Loving these so far. Offworlders feel like their own thing which is awesome <3 Something original wooo
kyenn_zeratul 25 Nov, 2023 @ 5:21pm 
Man, I always enjoy diversity and more xenotypes! I'm hoping RimWorld can get as mathematically diverse as it can possibly be, and mods like these fulfill my dream! Thank you so much for your hard work, and I'm looking forward to see your next mods!
CRISISCUISINE  [author] 25 Nov, 2023 @ 1:06pm 
thank you all for the feedback! here's some more specific answers for those asking questions/suggesting things:

Rubus, i imagine since theyre still human, whatever odors a human produces. since they enjoy their own personal chemfuel supply then theres an overtone of gasoline smell, too.

Lovecraft, i have no idea if this is criticism or praise, but regardless you are a master of vocabulary and it felt like reading a 18th century aristocrat's review of a trashy pub. thank you, i think?

Hoki, youre not the first to mention that. it was unintentionally well timed, i suppose!

Sopel, i did end up adding "very unattractive" since you were one of a few people who suggested it, and it honestly made too much sense to not impliment.

Atrophy04, EchoBlue, and CrackaJack, thank you so much! i do appreciate the warm reception
Rubus 24 Nov, 2023 @ 11:38am 
What does a biliog smell like?
Lovecraft 24 Nov, 2023 @ 5:54am 
Avoid bloat? These guys are genetic trash. They look grotesquely horrid. Obesity and looking like those ugly bastards doesn't even begin to describe how repulsive I find what I'm seeing. If I were to ever use this mod, upon seeing these yoda wannabe wife beaters, I would subconsciously understand that which all xenohuman waste likes of this would deserve. Unbridled torture then ridding of the soul, that is if you can even consider these gluttonous, greasy and greedy beings owning such preciousness. I look forward to what else you got in store.
Hoki 23 Nov, 2023 @ 5:02am 
i saw the thumbnail and thought - the grinch is making an early appearence this year
Sopel 22 Nov, 2023 @ 4:50pm 
Very interesting xenotype, can't wait for the rest of this series!
Although, one idea if I may - with their sickly colors, red eyes, their mangy hair this xeno is perfect for "Very unattractive" gene that no other vanilla (or modded tbh) xenos use, this would differentiate them greatly from others and also make up for the fact that mangy hair are purely cosmetic. For keeping the metabolism score balanced I'd propose switching from "Awful Melee" to "Poor Melee" - they still would be inclined towards long range fighting but it's kinda hard to imagine cartels without any muscle.
Gnox 22 Nov, 2023 @ 3:42pm 
Great artwork and excited to see what else you release
EchoBlue 22 Nov, 2023 @ 2:31pm 
Nice mod it's disgustingly cool.
CrackaJack 22 Nov, 2023 @ 2:19pm 
to me it looks more like the toxic avenger^^
nice art
CRISISCUISINE  [author] 22 Nov, 2023 @ 12:44pm 
DetVisor. thank you so much! thats high praise ;u;

Shadow, that wasn't intentional, but if you want to make drug-running whoville menaces I wont stop you!
Shadow 22 Nov, 2023 @ 12:01pm 
The Biliog kind of look like Grinch, is that on purpose?
DetVisor 22 Nov, 2023 @ 11:44am 
Very nice work.
D9sinc 22 Nov, 2023 @ 11:42am 
Awesome. Thank you very much.
CRISISCUISINE  [author] 22 Nov, 2023 @ 11:39am 
D9sinc, yes it is compatible. all it does is add a cosmetic gene, it does not affect the genes added by VRE Wasters :)
D9sinc 22 Nov, 2023 @ 11:38am 
Is this compatible with VRE-Wasters since that mod also changes Waster Genes? (though not hair genes)