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@The Unbidden One Yes, to reduce unnecessary bill tab overhead. But I recently (like a month ago) developed new workbench management system, so in the future, I will move all my weapons into a single workbench and remove all the submod dependency. Give me some time.
@Khoavy192 That's not armor penetration - simply none of the in game armors provides Heat Armor type and beam, including Biotech vanilla, using that specific damage type. Will consider either adding heat armor to power armors (may takes time thanks to CE compatibility) or change the damage type.
@Soapie Lasguns won't target your own faction no matter what they are wearing. Originally, it dealt damage to your own faction, but I realized that if I keep it in that way, it makes the weapon nearly useless. Still, your fella can block the beam, so form tightly. On the other hands, heavy las weapons like Lascannon or lasfusil penetrate from the firing point to the destination, and dealt damage to everyone on the line regardless of faction.
https://drive.google.com/drive/folders/1GszGHLPEwHe4e4nfIEdqCZDAjp9056cA?usp=sharing
https://drive.google.com/drive/folders/1sdi0G18q8anrgIJpD-ikSswb2qFK8c1t?usp=sharing
Steps to reproduce:
1) Spawn a caravan (from DA or any other faction that uses MIM Weapons)
2) Aggravate a caravan via pirate raiding or mech clusters
3) Watch several new blue suns erupt
Also sometimes they just... do it for no reason? I'm at a loss here.
Yet, next time I add new weapons, it may include items from Horus Heresy as well, so I need to overhaul entire balancing of the weapon, which takes at least a month including CE patches. So it will be somewhere after April at the earliest
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3092891450/598520578202144171/
Besides, this is the mod list that I've used - could you run your test with exactly same mod list and order?
Harmony
Core
Royalty
Ideology
Biotech
Anomal
HugsLib
RunAndGun
Dual Wield
Vanilla Expanded Framework
MIM - WH40k Core
MIM - WH40k Weapons
MIM - WH40k Chaos Core
MIM - WH40k Chaos Cult
MIM - WH40k Emperors Children
MIM - WH40k Thousand Sons
Pawn Editor
SimpleCameraSetting
And of which combination did you use this time? Obviously it looks like different combination causes the issue.
And if you use existing save, there is certain chance of not fixing the issue by update. It's RimWorld base game's mechanism, so if the issue won't happen at new, fresh save, then I suggest you to start a new save.
https://pastebin.com/jtjuyqfZ
Also, if it helps, I acquired this log from when I reproduced the issue with the majority of my mod list disabled.
https://gist.github.com/HugsLibRecordKeeper/fdfc78dce00bd737d8cd0eabd90202c7
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219801790&searchtext=pawn+editor
The problem persists with all these methods I've used.
Besides, your log indicates several serious errors not related to my mod, so I suggest you to test with Dual Wield, my core mod and this mod only.
https://gist.github.com/HugsLibRecordKeeper/5eb361b0b5a5a2b7fe3ed2f397350fa5
Besides, I didn't know that Dual Wield came to 1.5 while the mod still labelled as [Dev] and abandoned for more than half year. Thanks for letting me know that the mod is still alive.