RimWorld

RimWorld

MIM - WH40k Weapons
Showing 1-10 of 214 entries
< 1  2  3 ... 22 >
Update: 11 Jul @ 4:14am

[Auto-generated text]: Update on 7/11/2025 8:11:42 PM.

Update: 10 Jul @ 6:20am

1.5/1.6: temporarily disabled power armor coloring function from armor crafting bench.

Update: 8 Jul @ 8:59am

1.4/1.5/1.6: Fixed Adepta Sororitas Armor Crafting bench not working.
1.6: Added Imperium Armor crafting bench for Armors of the Imperium and other sub faction mods.

Update: 29 Jun @ 9:32am

[Auto-generated text]: Update on 6/30/2025 1:32:11 AM.

Update: 28 Jun @ 7:12pm

[Auto-generated text]: Update on 6/29/2025 11:12:25 AM.

Update: 21 Jun @ 7:33am

12/4/2025: 1.4/1.5
1. Adding WorkGiver for Chaos power armor crafting bench.

Update: 11 Apr @ 10:11am

[Auto-generated text]: Update on 4/12/2025 2:11:21 AM.

Update: 7 Apr @ 9:57pm

8/4/2025: 1.5
Fixed failed CE patches

Update: 5 Apr @ 9:51am

6/4/2025: 1.5
1. Rebalancing done.
2. To-Dos: Tesla weapons (verb added but no actual weapon)

Update: 4 Apr @ 9:19pm

5/4/2025: 1.5
1. Weapon respected and rebalanced: Sonic, Volkite, Necron weapons and Ork flamers / plasma weapon work in progress.
- Overall: damage and range reduced, worm up and cool down reduced, accuracy increased.
- Bolter - No more explosive, but gives additional damage when hit.
- Las / Melta - better visual and shoot speed
- Ability based weapons (like supercharged) - properly cast as burst shots.