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Quick question
Will you be making this compatible sometime in the future with RimDark as the Warhammer 40000 Genes mod is discontinued and replaced by RimDark
Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.
Especially helmets - their helmet and mine have completely different design concept, so you may see odd graphics in the end.
Can the decorations from this be applied to armor from that one?
At the same time, next update includes specialist terminator armors (no shoulder pads, helmet or powerpack since you already have them) with their cosmetics.
Update will be released within a day but it may take time because I have to update textures, apparel / tradetags as well as pawn kind defs of those chapters where already got the modular update.
"Required armor is missing: Any power helmet" Despite my wolves having the grey hunter helmet, the wolf priest and rune priest arent recognized either. Is that intentional?
PS the auger DID work with my regular aquila armored marines on the last run.
But I'll keep trying to find some workarounds, maybe by dirty code.
About body type mods or facial mods, honestly I can assure all the compatibility for them, since they change lots of things and those sucking ittakin head already suffering me enough to make the assets.
The codeset for drawsize of terminator is actually closely tied to body graphic replacer, so it's quite sensitive to change while it could destroy entire Necron, Genestealer and Chaos Daemons. Will find the way but so far, if you have workaround, that could be the best option for now.
Please note this was machine-translated - I apologize for any imperfect English as it"s not my native language.
I will sometimes this week try this with minimal mods to see if its sth else braking.