RimWorld

RimWorld

MIM - WH40k Space Wolves
45 Comments
emitbreaker  [author] 5 Jul @ 10:03am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
Yagers 2 Mar @ 4:38pm 
Reloaded the mods, stuff now works. ^^ Am going to try out a few cosmetics next. My wolves will rip and tear until its done... and they will look magnificent whilst doing so!
emitbreaker  [author] 2 Mar @ 5:35am 
@Yagers Fixed. Please update AA core mod and this mod, and thanks for your comprehensive comments ;)
emitbreaker  [author] 2 Mar @ 5:27am 
@Yagers And if there is any specific armor if you want to use as Rune or Iron priest, let me know - I could add them with corresponding stat.
emitbreaker  [author] 2 Mar @ 5:22am 
@Yagers Oh shoot. About Iron Priest, that's just simply XML issue. For Wolf Priest, you are correct - you can use chaplain gears with new face cover as per Wolf Priest, with space wolves oriented chest decos.

Iron and rune priest's armors are intended - I searched new miniature models for the reference, but most of them uses same color as of their general friends.

Psychic hood is intended otherwise rendering order could be messed up. Hotfix will be deployed by next couple of minutes.
Yagers 2 Mar @ 4:34am 
Rune Priest: has the same helmet as iron priest (in both stats and name) meaning social stats instead of psychic. And again no armor. The backpark comes with the right stats though.

SW helmets + auger: The new aquila SW helmet works with the augers, interestingly the psychic hood (AA) does not work with augers, that i would classify as all right, its not a full helmet after all.

So yeah, lots of armor/helmets missing, im really hoping its a simply XML fix for that and not a mod conflict... given i play with ~80 mods or so that may be the case as well.

ps: sry for doppelpost, ran into character limit
Yagers 2 Mar @ 4:34am 
Havent had time to play till today so here is my feedback: ALL old SW armor/helmets disappeared. For the record, im currently only focusing on functionality so any problems with cosmetic stuff i cant say yet.

Techmarine (AA): powerpack is named librarian instead of techmarine though it has the right stats, technically part of the astartes core i believe

Iron Priest: no armor in the research so i just switched to the regular (AA) techmarine armor. The Iron priest helmet has the stat for chaplain/wolf priest helmet instead of the mech stuff so once again, switched to the (AA) version for now.
Iron Priest backpack: has the psychic sensitivity (librarian) stuff instead of workspeed/mech limit,

Wolfpriest: has only backpack and helmet cover, can i assume its meant to be used with the regular chaplain/apothecary armor/helmets instead of providing a SW version?
emitbreaker  [author] 26 Feb @ 11:26am 
@Yagers Done - I think your issue could be fixed as well; but maybe that specific armor has gone so you need to recraft new techmarine armor ;(
Yagers 24 Feb @ 11:28pm 
As said before, take the time ya need for it. You already update at an unbelievable pace for awesome content and its not like my issue is in any way gamebreaking.
emitbreaker  [author] 24 Feb @ 9:58pm 
@Yagers Sorry, asset prep takes much longer than I expected. I'm currently stuck with Great Company heraldry colors - barely started to work for Stomwolves, so 63 more variants for shoulder heraldry needs to be done, as well as armor colors (current color / heresy color) variants. I expect maximum two days to be done.
emitbreaker  [author] 24 Feb @ 8:35am 
@Yagers I think I can push the update within next 24 hrs, if my RL job isn't too busy. However, this update may change existing items drastically, including removal of some of them. Also, Varagyr Wolf Guard terminators may delivered separately... I am thinking of how to implement their fear rule (from Horus Heresy 2nd) into the game.
Yagers 24 Feb @ 5:27am 
yep yep, just wanted ya to know ^^ Take the time you need to do it right and awesome.
emitbreaker  [author] 24 Feb @ 2:02am 
@Yagers Give me few more time. I'm close to finishing up Space Wolves update - only two more wolfie helmet with Deathsworn helmet remains... plus Varagyr Wolf Guard shoulder pads.
Yagers 24 Feb @ 1:24am 
Tried that. Iron priest power armor is the SW version of techmarine armor (has the same buffs to workspeed/mech stuff at least). My pawn is wearing iron priest armor/backpack but cant wear the helmet.
emitbreaker  [author] 23 Feb @ 4:53pm 
@Yagers Unreworked version of chapters' Techmarine armors are considered as Terminator armor, even though their armor's name isn't terminator. Perhaps if you try to wear Iron Priest's armor first, then put the helmet, it may works.
Yagers 23 Feb @ 4:05am 
I know you said SW get a general update / tag rework soonish so i dont know if this problem would be adressed there anyways, but just found another bug with their equipment. The Iron Priest power helmet requires "terminator or equivalent armor" which does not include the iron priest power armor. Thus my poor iron priest has to share helmets with the regular wolves. The dishonor!
Kamikaze 21 Feb @ 8:56pm 
Noone`s like to be a Dreadnaught, exept Iron Hands, i guess. :)
emitbreaker  [author] 21 Feb @ 10:53am 
@Kamikaze I bet wolves don't like to being dreadnought so much, so okay for me. Besides, current dreadnoughts will be overhauled in the future to remove dependency with VFE pirates, so I'll revise their research lines at that moment.
Kamikaze 21 Feb @ 10:53am 
I`ve got a question about Dreadnaughts. Wolves have their own line of armor research, but, to get their dreadnaught - they have to complete also Astartes armor researgh, which almost doubles their research amount. Is that ok?
emitbreaker  [author] 2 Jan @ 4:12am 
@walkerc25 Sorry for the very delayed response bc of my reallife job - no trader come with the Gene-seed. Either random quest, or royal permits from each factions.
emitbreaker  [author] 2 Jan @ 4:11am 
@Aravox There is no way to craft Gene-seed. There are two way to get them - some random quest that provides it as a rewards (I added some custom quest aside from vanilla quests) or earn it by royal permits (requires royalty submod).
walkerc25 15 Dec, 2024 @ 11:08am 
So i have gotten quest for pure base gene-seed but to get the space wolf base is that from quest or can you get it from trading with the wolves and if its trading is there a specific caravan you get it from?
Aravox 18 Oct, 2024 @ 12:46pm 
@Emitbreaker from what i can see, there's no way to make new Soldiers? I need a Gene Seed Basement to first install and set up someone becoming a Space wolf or a Blood Angel and that isn't anywhere on the research. The Gene seed Fragment only upgrades once a pawn has it correct? So if i can't make the Basement gene seed, is there some research i'm missing to make them?

Also i've noticed pawns of OTHER RACES when they do get Gene Seed Basement Spacewolf never have the BIO genes changed at all, They never become spacewolves in the genes or type. so how do i get them to CHANGE to the species Spacewolf?

There's so many issues with the ideology stuff man. My spacewolves hate other xenos but i can't turn other xenos to Spacewolves. Ever? What's the deal? Also 6 of the officer positions in Ideology Spacewolves have nearly all jobs removed. WHY???

Many of the spacewolf rifles and pistols do not count as "guns" and they can't hunt
Aravox 16 Oct, 2024 @ 8:10pm 
@Emitbreaker So on this mod in the research it says the Space Wolves and Blood Angels seed is unlocked but i can't figure out how to make the implant that gives the seed. Am i reading this wrong? The research for the Seed gene looks as if it's an implant that gives a pawn the gene seed and makes them into either the SPace wolf or the Blood Angel. Help me understand ?? How the heck do i make more Space Marines with these gene seeds??? Can't find any production table that makes the implant.
emitbreaker  [author] 24 May, 2024 @ 5:40pm 
@DadRadSkittle :D
DadRadSkittle 24 May, 2024 @ 5:32pm 
Success! the big wolves have bags of goods! Thank you so much
emitbreaker  [author] 24 May, 2024 @ 9:47am 
@DadRadSkittle Done. Please update Core mod and Chaos Core mod :D
DadRadSkittle 24 May, 2024 @ 9:43am 
No the trader does show up, they just have little pink boxes shuffling along with them.
emitbreaker  [author] 24 May, 2024 @ 9:31am 
@DadRadSkittle I think that's because I didn't give pack burden to fenrisian wolves, but when I did it, it comes without issue... I'll roughly add pack image asap, but I think it won't suspend their trader to come.
DadRadSkittle 24 May, 2024 @ 9:24am 
oh yeah the Fenrisian wolf textures are just pink boxes
DadRadSkittle 24 May, 2024 @ 9:01am 
Unsubbed, deleted the workshop folder, resubbed to Core, weapons, AA core, and this mod. Error seem to be different now when trying to spawn a rogue trader
https://gist.github.com/HugsLibRecordKeeper/62563d038563b17259192cd23d2475f1
emitbreaker  [author] 22 May, 2024 @ 9:31pm 
@DadRadSkittle Fixed. Please update core mod, weapons mod, adeptus astartes core mod and this mod. Added bit additional contents as they are described in each mod's update history.
emitbreaker  [author] 22 May, 2024 @ 7:47pm 
@DadRadSkittle I think the direct issue comes from Fenrisian Wolf's configuration - I'm currently final check up at my end. Besides, it seems like your Thousand sons mod not fully updated yet - I've recently changed their Gene-Seed mutation because of some error, but your log says that update is missing. I'll push the Core mod's update when it is readied, but at the same time, I recommend you to update Thousand Sons mod as well.
emitbreaker  [author] 22 May, 2024 @ 7:25pm 
@DadRadSkittle Hmm... there is some odd error in your log. Let me look into it. Thanks for the heads-up and log :D
DadRadSkittle 22 May, 2024 @ 4:21pm 
Getting an issue with Space Wolf traders trying to spawn. Repeatable with dev mode trying to spawn their rogue trader as a trader event.
https://gist.github.com/HugsLibRecordKeeper/127d5cd0e4311cc57cb5987879fd67a9
emitbreaker  [author] 30 Apr, 2024 @ 8:17am 
@Cte. Anubis No, that's probably my fault of bad explanation. First, you have to complete research of Gene-Seed on research tab of Astartes (MIM). It has few prerequisites from vanilla as well. Second, if you want to upgrade Space Wolves Gene-Seed, you need to complete Space Wolves research on the same tab. Than, you can cook Gene-Seed Fragment (Space Wolves) on Drug Bench. 1 Fragment can increase 1 level of Gene-seed, so you need to craft 18 fragments and do the operation on hospital 18 times. There is no failure chance, but each fragment requires 150 human meats.
Cte. Anubis 30 Apr, 2024 @ 4:49am 
how can i get the gene seed level 19? im noob with that sorry emit
emitbreaker  [author] 29 Apr, 2024 @ 5:38pm 
@Cte. Anubis That's because Black Carapace only available at Gene-Seed level 19 (in case of Space wolves). If you want to start with fully grown organs, you'd better to use character editor for now.
Cte. Anubis 29 Apr, 2024 @ 11:52am 
Why my Space Wolves xenotype doesnt start with the Space Wolves carapace genoseed?
emitbreaker  [author] 26 Nov, 2023 @ 9:20am 
@Raven I think you can use a mod called Rimdark 40k Fauna[Adopted] by Ogliss :D
Raven 26 Nov, 2023 @ 9:01am 
can you try to add fenrisian wolves too? i mean the animals
emitbreaker  [author] 26 Nov, 2023 @ 1:41am 
@Raven No problem - actually, I put Iron Priest as one of NPC only royal titles as well :D
Raven 26 Nov, 2023 @ 1:12am 
ok i've missed that codex sorry
emitbreaker  [author] 25 Nov, 2023 @ 9:22am 
@Raven Well, as it is written, Iron Priest has gone at 9th Edition from the Codex. Of course, I know they still call them as Iron Priest, though LOL
Raven 25 Nov, 2023 @ 6:30am 
techmarines of the wolves are called iron priests if i remember well