RimWorld

RimWorld

42 ratings
MIM - WH40k Space Wolves
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
60.832 MB
23 Nov, 2023 @ 6:38am
8 Jul @ 9:52am
37 Change Notes ( view )

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MIM - WH40k Space Wolves

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone Space Wolves Faction mod from MIM - WH40k Factions.

New Faction


New Gene-Seed


Side Effect


New Scenario


New Apparels
  • Total 17 Space Wolves power and terminator armors with 25 cosmetics, 20 power and terminator helmets with 5 cosmetics, 20 shoulder pads with 96 cosmetics and 26 powerpacks added.
  • Total 7 of Space Wolves Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 2 sets of Dreadnought armor - Dreadnought, Wulfen Dreadnought.

Recent Update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

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Vanilla Factions Expanded - Pirates

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Requires if you want to play with Dreadnoughts.

Optional Mods

MIM WH40k Dark Angels
MIM WH40k Blood Angels
MIM WH40k Imperial Fists
MIM WH40k Iron Hands
MIM WH40k Raven Guard
MIM WH40k Salamanders
MIM WH40k Ultramarines
MIM WH40k White Scars
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM - WH40k Ideology
MIM - WH40k Royalty
45 Comments
emitbreaker  [author] 5 Jul @ 10:03am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
Yagers 2 Mar @ 4:38pm 
Reloaded the mods, stuff now works. ^^ Am going to try out a few cosmetics next. My wolves will rip and tear until its done... and they will look magnificent whilst doing so!
emitbreaker  [author] 2 Mar @ 5:35am 
@Yagers Fixed. Please update AA core mod and this mod, and thanks for your comprehensive comments ;)
emitbreaker  [author] 2 Mar @ 5:27am 
@Yagers And if there is any specific armor if you want to use as Rune or Iron priest, let me know - I could add them with corresponding stat.
emitbreaker  [author] 2 Mar @ 5:22am 
@Yagers Oh shoot. About Iron Priest, that's just simply XML issue. For Wolf Priest, you are correct - you can use chaplain gears with new face cover as per Wolf Priest, with space wolves oriented chest decos.

Iron and rune priest's armors are intended - I searched new miniature models for the reference, but most of them uses same color as of their general friends.

Psychic hood is intended otherwise rendering order could be messed up. Hotfix will be deployed by next couple of minutes.
Yagers 2 Mar @ 4:34am 
Rune Priest: has the same helmet as iron priest (in both stats and name) meaning social stats instead of psychic. And again no armor. The backpark comes with the right stats though.

SW helmets + auger: The new aquila SW helmet works with the augers, interestingly the psychic hood (AA) does not work with augers, that i would classify as all right, its not a full helmet after all.

So yeah, lots of armor/helmets missing, im really hoping its a simply XML fix for that and not a mod conflict... given i play with ~80 mods or so that may be the case as well.

ps: sry for doppelpost, ran into character limit
Yagers 2 Mar @ 4:34am 
Havent had time to play till today so here is my feedback: ALL old SW armor/helmets disappeared. For the record, im currently only focusing on functionality so any problems with cosmetic stuff i cant say yet.

Techmarine (AA): powerpack is named librarian instead of techmarine though it has the right stats, technically part of the astartes core i believe

Iron Priest: no armor in the research so i just switched to the regular (AA) techmarine armor. The Iron priest helmet has the stat for chaplain/wolf priest helmet instead of the mech stuff so once again, switched to the (AA) version for now.
Iron Priest backpack: has the psychic sensitivity (librarian) stuff instead of workspeed/mech limit,

Wolfpriest: has only backpack and helmet cover, can i assume its meant to be used with the regular chaplain/apothecary armor/helmets instead of providing a SW version?
emitbreaker  [author] 26 Feb @ 11:26am 
@Yagers Done - I think your issue could be fixed as well; but maybe that specific armor has gone so you need to recraft new techmarine armor ;(
Yagers 24 Feb @ 11:28pm 
As said before, take the time ya need for it. You already update at an unbelievable pace for awesome content and its not like my issue is in any way gamebreaking.
emitbreaker  [author] 24 Feb @ 9:58pm 
@Yagers Sorry, asset prep takes much longer than I expected. I'm currently stuck with Great Company heraldry colors - barely started to work for Stomwolves, so 63 more variants for shoulder heraldry needs to be done, as well as armor colors (current color / heresy color) variants. I expect maximum two days to be done.