RimWorld

RimWorld

MIM - WH40k Szarekhan
27 Comments
IM-a-Zombie 10 Jul @ 11:41am 
oh okay
emitbreaker  [author] 10 Jul @ 6:24am 
@IM-a-Zombie 1.4? that makes some sense to me, but I lost code base for 1.4 so can't assure exact timeline to fix it.
IM-a-Zombie 10 Jul @ 2:38am 
@emitbreaker try on 1.4 im playing on it
emitbreaker  [author] 9 Jul @ 9:45am 
@IM-a-Zombie Could you give me specific error log just after you activated protocol? I just checked for 1.5/1.6 at my local end but it works without issue for all necrons.
IM-a-Zombie 9 Jul @ 5:15am 
@emitbreaker im only using he mods needed to use this one
IM-a-Zombie 8 Jul @ 2:04pm 
@emitbreaker i dont think so
emitbreaker  [author] 8 Jul @ 12:03pm 
@IM-a-Zombie Do you use HAR?
IM-a-Zombie 8 Jul @ 10:28am 
@emitbreaker yes that is what i mean the same problem on the other necron mod
emitbreaker  [author] 8 Jul @ 9:17am 
@IM-a-Zombie You mean, their body not rendered?
IM-a-Zombie 6 Jul @ 8:57am 
@emitbreaker i mean like i create a necron warrior activate it and i only see the name of it not the model
emitbreaker  [author] 5 Jul @ 9:16am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.
emitbreaker  [author] 5 Jul @ 8:50am 
@IM-a-Zombie High-tier necrons have name, like lorads, crypttek or overload. If your necron has sort of needs, probably they have names as well.
IM-a-Zombie 2 Jul @ 8:13am 
hey im playing this mode and i only see the names of certain necrons not the models
emitbreaker  [author] 2 Jan @ 4:05am 
@Reeboy23 Sorry for very delayed response - do you use HAR with my mod? If I remember correctly, each time HAR's code changed, similar kind of issue has happened, because of complex base source code of rimworld after 1.5. I'll look into it if I have chance to spent my time.
emitbreaker  [author] 2 Jan @ 4:03am 
@Aravox Sorry for very delayed response while I was terribly busy in my real life. Same as other mods, you need to put both core mod and at least one of the subfaction mod at the same time to use them properly. Will check your comment and look into it.
Reeboy23 7 Dec, 2024 @ 7:54pm 
The flayed ones are invis. All i see is their red name and my dead colonist
Aravox 19 Oct, 2024 @ 11:00pm 
Ok i got the NEcron core mod to work, not sure what happened. i had them out of order. This is working but i left comments and found many problems on the other patch mod you did for the other Necron chapter
Thank you for your work, I really hope you fix the issues i listed on the other mod chat
Aravox 18 Oct, 2024 @ 6:45am 
Is this the PROPER Necron race mod? The Necron CORE mod does not work at all for me, the necron race looks human literally.
emitbreaker  [author] 13 Feb, 2024 @ 9:03pm 
@Stake from Jate Farm Done.
emitbreaker  [author] 13 Feb, 2024 @ 8:56pm 
@Stake from Jate Farm Thanks, will check it.
Stake from Jate Farm 13 Feb, 2024 @ 6:26pm 
Plasmancer seems to turn into a magenta square once activated.
emitbreaker  [author] 12 Jan, 2024 @ 8:27am 
@慕柯 Added to each mod! Once again, many thanks!
emitbreaker  [author] 11 Jan, 2024 @ 11:57pm 
@慕柯 Wow, many thanks!
emitbreaker  [author] 8 Jan, 2024 @ 12:11am 
@慕柯 I tried several time but it didn't go well. Still, I also feel frustrated with HAR on start up, so give me more time to think. Adding non-Human race without Biotech or HAR was just a disaster...
慕柯 7 Jan, 2024 @ 9:52pm 
Hi!I really love this mod!!But I want to know if you would creat a vision without Humanoid Alien Races?I'm sorry if this issue has caused you any trouble。:steammocking: