Stellaris

Stellaris

Ancient Refinery Produces Artifact
20 Comments
greatswizard 12 May @ 7:46am 
should still work in theory, given that the production comes from the building itself.
Ch0mpD13 13 Oct, 2024 @ 8:54pm 
Any clue to if this still works?
Zut0s 2 Apr, 2024 @ 5:13pm 
why does this overwrite the entire manufacturing building file instead of only the refinery building?
月羽狐 6 Feb, 2024 @ 2:41pm 
Well done, bro, this is exactly what I'm looking for. Thank you!
Larsen 7 Jan, 2024 @ 8:09am 
would be great if this mod also added that you could upgrade this and the other building that can make Artifacts.
Torres 12 Dec, 2023 @ 4:34pm 
Must be something conflicting, I mean I use quite a few mods and it isn't working for me either. Got all dlc's so... I have no idea....
Scolias  [author] 6 Dec, 2023 @ 6:23am 
04_manufacturing_buildings in common->buildings.

Try putting it at the end of your load order so it has the highest priority.
†MLS† KIRINAS ';,†,;' ;,,; 5 Dec, 2023 @ 12:25am 
What file this mod touch?
Scolias  [author] 4 Dec, 2023 @ 8:45pm 
I don't know what to tell you then, other then maybe another mod is conflicting with it.

https://i.imgur.com/YE1OWwB.jpg <- It does work.
†MLS† KIRINAS ';,†,;' ;,,; 4 Dec, 2023 @ 4:00pm 
Ofc i do, lmao.
Scolias  [author] 4 Dec, 2023 @ 3:15pm 
†MLS† KIRINAS ';,†,;' ;,,; Do you have the required DLC? lol
†MLS† KIRINAS ';,†,;' ;,,; 1 Dec, 2023 @ 2:35pm 
Yep, 2 games pass - no building for artifact whatsoever.

Maybe some mod block it, but in my playset nothing change buildings or ArcheoTechs, it's near vanilla.
†MLS† KIRINAS ';,†,;' ;,,; 30 Nov, 2023 @ 12:51pm 
So... how it should been researched, then? Because in my previous run there no ancient refinery at all.
Scolias  [author] 30 Nov, 2023 @ 12:35pm 
@ †MLS† KIRINAS ';,†,;' ;,,; I only play gestalt. It works fine.

It is for ANCIENT REFINERY, not the regular one.
†MLS† KIRINAS ';,†,;' ;,,; 30 Nov, 2023 @ 10:16am 
Is every refinery should produce them? On gestalt it dosent work.
Scolias  [author] 29 Nov, 2023 @ 7:19pm 
Should be fixed @Legit-Rikk
Legit-Rikk 29 Nov, 2023 @ 4:07pm 
hey dude, you messed up your code. You never included an ending bracket to the produces = { text.
I was looking at your code because I was making a patch, this mod conflicts with additional vanilla buildings.
Scolias  [author] 28 Nov, 2023 @ 12:19pm 
@KampfTomate007

I actually made another mod to go with this one


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3093594535

I like to keep them separate for compatibility reasons. The less you change on each mod the easier it is to keep them compatible with other mods.
KampfTomate007 25 Nov, 2023 @ 12:45pm 
Would personally also really appreciate that storage capacity increase, since in the late game we barely get to store minor artifacts while things like dark matter etc get as much storage capacity as freaking minerals...
Legit-Rikk 25 Nov, 2023 @ 9:13am 
Hey mate, small suggestion? I'm aware you also put out an unlimited artifact storage mod, but maybe change this building to also have the same country max resource +1000 that the archeostudies facility has for those that don't want to use the mod? I already made a personal edit of your mod here to include it. Have a nice day.