Black Mesa

Black Mesa

Black Mesa Staff Revamp
120 Comments
Vinnie  [author] 27 Jun @ 6:21am 
@XVL1456™
Yes, the mod works with BMSC
XVL1456™ 27 Jun @ 2:11am 
Does the mod still works with BMS Classic? I just noticed that in previous update there was a 357 guard fix, that mod wasnt quite working with such mods like BMS Classic
MissingTexture 17 May @ 10:20am 
@Vinnie
Strange, seems it's only happening to me.
Vinnie  [author] 17 May @ 10:19am 
@MissingTexture
Last I checked, the guy is the same one who admires himself and I haven't touched him at all
MissingTexture 17 May @ 8:41am 
Yeah uh, one thing i noticed is that this mod breaks some coding the game uses to force specific NPC variants to be spawned.

In Anomalous Materials, there's supposed to be a scientist looking at himself in propaganda images in a hallway, but this mod breaks it, and turns the scientist into a completely different guy, creating inconsistencies between the images he's featured in and reality.
Vinnie  [author] 19 Apr @ 10:59am 
@shamual
I like it when things are exclusive to one thing to keep it special, as well as keeping it for the vanilla heads who don't want a bunch of extra models and seeming bloated.
shamual 19 Apr @ 10:42am 
If you adding accessories from Blue Shift for consistency, why you wont also add staff from the same game? Its just pretty paradoxic that gears and other stuff that you add is appearing, but at the same time, the personnel from the same game dont appear at least in places that are logical for them, such as: warehouse, railway tracks, lambda core system, etc. Its just a question
DaReal 7 Apr @ 5:10am 
apparently i had to type restart in console for the changes to take affect in the map
DaReal 7 Apr @ 5:07am 
nevermind, everything is solved
DaReal 7 Apr @ 3:48am 
@Vinnie ive checked every vpk using VPKEdit for a charater manifest one and deleted the mods and it still doesnt work
Vinnie  [author] 7 Apr @ 3:14am 
@DaReal
You might have a character manifest mod that conflicts with this mod, check and see if that's the case
DaReal 6 Apr @ 9:59pm 
i thing theres an issue with the mod where it gives the hecu the wrong models so some soldiers sound like masked soldiers
Vinnie  [author] 17 Feb @ 5:06am 
That's an issue with this mod, torso gib models have broken physics model when decompiled
The Microwave Engineer 17 Feb @ 4:16am 
I think this might just be an Issue with the Performance Tweaks mod from here, but the Female Scientist Gib torso is just floating and It looks kinda creepy
GREEN BOOT 15 Feb @ 2:59pm 
man black mesa workshop is kinda janky and broken.
Vinnie  [author] 15 Feb @ 2:58pm 
generally with any mod that touches NPCs, though I believe it happens with vanilla NPCs
GREEN BOOT 15 Feb @ 2:56pm 
have people had this problem with this mod before?
Vinnie  [author] 15 Feb @ 2:55pm 
it should, the eyes weren't touched
GREEN BOOT 15 Feb @ 2:51pm 
thats it? just verify the file integrity?
Vinnie  [author] 15 Feb @ 12:21pm 
Verify your files
GREEN BOOT 15 Feb @ 11:19am 
how do i fix the missing eyeballs on npc's?
AgentKenny 6 Feb @ 8:03am 
Oh i see what you mean, thanks!
AgentKenny 6 Feb @ 8:01am 
I'm using your staff revamp mod, does that mean i can't use the revamped hecu models?
Vinnie  [author] 6 Feb @ 7:55am 
You need to remove HCs misc files
AgentKenny 6 Feb @ 7:27am 
The HECU are bald when you are subscribed to the hazard course sadly...
ArchCaff_Gamer 16 Dec, 2024 @ 1:07am 
I ended up just unsubscribing to some mods while keeping them in my customs folder and that somehow worked. I wouldn't consider this an proper fix but it's what worked for me...
Vinnie  [author] 12 Dec, 2024 @ 3:37pm 
@ArchCaff_Gamer
You should check your mods and see if they mention editing a character manifest
ArchCaff_Gamer 12 Dec, 2024 @ 2:56pm 
I'm having the same issue with bald HECU. I'm not sure what kinds of mods would use a character manifest.
Vinnie  [author] 2 Dec, 2024 @ 8:29am 
You have a mod that uses a character manifest
ghosterino 2 Dec, 2024 @ 6:15am 
After installing this mod, all HECU soldier are bald!
[DATA EXPUNGED] 28 Nov, 2024 @ 2:46pm 
Alternate Model addon request/idea: Camo helmets, similar to Half-Life 1. They'd be in green camo
C1TY 26 Nov, 2024 @ 11:14am 
@BruLee type r_eyes 1, if it doesnt work. go to graphics settings and set model detail into medium then set them back to high
Vinnie  [author] 30 Oct, 2024 @ 1:17am 
That happens with BM's default models, there's nothing I can do about it
BruLee 30 Oct, 2024 @ 12:33am 
there's definitely invisible eyeballs in some models
Colonel Orange 6 Oct, 2024 @ 5:28pm 
Resolved, sorry about the false alarm
Vinnie  [author] 6 Oct, 2024 @ 5:17pm 
I haven't tested it personally but he's fine in the Model Viewer
Colonel Orange 6 Oct, 2024 @ 5:11pm 
Vinnie, does the armory guard in Surface Tension missing eyes on your end? I've double checked mods, reinstalled everything fresh, etc
Someguy 6 Oct, 2024 @ 4:02am 
um problem in Chapter 3 you know the sientist saying the gurad?
well the scientist's tie is going up
Colonel Orange 18 Sep, 2024 @ 4:40pm 
Hey Vinnie, just wanted to inform you that while the Power Up guard has an empty 357 holster, Jackson does not, but that could just be on my end let me know if it's different on yours
Someguy 14 Sep, 2024 @ 3:54pm 
i got you other black mesa staff revamp mods! very good i know how to download it
Someguy 14 Sep, 2024 @ 12:28am 
alright so you black mesa staff revamp models inclued the customs i like it!
Vinnie  [author] 13 Sep, 2024 @ 3:39pm 
no
Someguy 13 Sep, 2024 @ 3:28pm 
this mod is very good can tou make a version with bmce?
Someguy 13 Sep, 2024 @ 1:45pm 
i found it finlay
Vinnie  [author] 4 Aug, 2024 @ 2:20pm 
yes
Charlio-Chan 4 Aug, 2024 @ 2:09pm 
I just followed a tutorial, but the only file I can find in this mod is BM Staff Revamp.pvk am I supposed to put that in custom?
Vinnie  [author] 4 Aug, 2024 @ 2:01pm 
@Charlio-Chan
The custom folder that's in your /bms folder. If you don't have one, there's a tutorial on how to create one
Charlio-Chan 4 Aug, 2024 @ 1:57pm 
"it is required to move the mod into your custom folder!" what custom folder? where?
Vinnie  [author] 4 Aug, 2024 @ 8:08am 
Nope