RimWorld

RimWorld

MIM - WH40k Ultramarines
34 Comments
oscarius 11 hours ago 
no it is unnecesary i can wait all the time
emitbreaker  [author] 11 hours ago 
@oscarius Raven Guard in progress. If you wish, Ultramarine could be next, but I'm bit of busy next week and it's already almost Sunday midnight at my time so two to three days at maximum?
oscarius 12 hours ago 
hello there is a plan to bring to 1.6 in further weeks?:steamthumbsup:
emitbreaker  [author] 5 Jul @ 10:03am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
emitbreaker  [author] 11 Apr @ 9:59am 
@Realm Imp That's the next plan
Realm Imp 9 Apr @ 8:46am 
nah its fine. any plans to add older legions like luna wolves?
emitbreaker  [author] 2 Apr @ 10:16am 
@Realm Imp If it is difficult for you to find right combination from recently added bill configurator (check WH40k Core mod's comment and screenshot), I'm happy to put some supportive function to bill configurator that allow you to easily filter / sort out necessary minimum combination of armor.
emitbreaker  [author] 2 Apr @ 10:13am 
@Realm Imp Guess your comment is little bit too late - I've already spent two good months to recreate all the factions, and keep asked by comment if you guys prefer smaller pieces name your combination.

And if you don't care about the details, all you need is inner frame + helmet + armor + shoulder pad + backpack. All other pieces are just purely cosmetics, so I don't think there's too many pieces of armors.

If you do care about the details, I can't get your point why you asking there's too many pieces.
Realm Imp 2 Apr @ 7:59am 
i like the older mod better, there is too many pieces for the armor. would have preferred if it was the same with vanilla
emitbreaker  [author] 21 Jan @ 5:50am 
@NEVELUNGEN Fixed. Please update Core and Adeptus Astartes Core mod. Sorry for the inconvenience caused.
emitbreaker  [author] 21 Jan @ 4:49am 
@NEVELUNGEN Oh my god... thanks for the heads up. I misconfigured apparel's restriction to older design power armors. Hotfix will be deployed soon, with a bit of in-progress materials.
NEVELUNGEN 20 Jan @ 9:03pm 
I’m having an issue with this mod. Whenever I try to equip a space marine power armor, I get the following error:
"Required Armor is missing: Any space marine power armor"

The armor just doesn’t seem to equip no matter what I try. Do you know what might be causing this issue?

Thanks in advance!
emitbreaker  [author] 10 Jan @ 8:09pm 
@All Attention - Next update will add / remove some existing apparels DefNames as a part of unification / modulation of the new helmets. I'll put small compatibility patch to avoid issue, but still there would be small chance to Def Inconsistency that may causes one time red line upon loading.
emitbreaker  [author] 3 Jan @ 5:30pm 
@ZombieKiller5022 Thanks for your confirmation ;)
ZombieKiller5022 3 Jan @ 3:02pm 
All works perfectly. pawns are now equipped with it :steamthumbsup:
ZombieKiller5022 3 Jan @ 12:54pm 
@emitbreaker the dependency for power armour is now available to research. I'll research it and give you an update on whether I'm able to craft.
emitbreaker  [author] 2 Jan @ 5:44pm 
@ZombieKiller5022 OMG, I forgot to add dependency with Power Armor (IM) to Assault Marine Armor research. An update will be pushed later.
emitbreaker  [author] 2 Jan @ 5:40pm 
@ZombieKiller5022 Have you finished base armor researches on Imperium (MIM) tab? More specifically, Power Armor (IM). Also, you need to finish research on Astartes (MIM) > Ultramarines to add Ultramarine stuffs into your crafting list.
ZombieKiller5022 2 Jan @ 10:37am 
I've researched most of the space marine power armour in the tech tree, but I am unable to craft any of it at the fabrication bench apart from the scout power armour.

Any help anyone?
emitbreaker  [author] 2 Jan @ 4:09am 
@(>:(254RedEdgeDragon998):<) Sorry for very delayed response - for item name, I'll do some sort of housekeeping activity in the future. And about prepare carefully... I don't use the mod since 1.3 so I can't assure what's the issue, but in general, or from my knowledge as of last August, the mod causing several critical issue so I don't recommend to use my mod with that one.

I'll look into the case later if my reallife job allows me to spend few time.
emitbreaker  [author] 2 Jan @ 4:06am 
@MattS Sorry for very delayed response - it seems like some sort of mod conflict. I may need your full log to investigate further.
(>:(254RedEdgeDragon998):<) 8 Dec, 2024 @ 5:48pm 
also some armor like body armour or helmet has the same problem with the backack the name,being invisible on editor
(>:(254RedEdgeDragon998):<) 8 Dec, 2024 @ 5:44pm 
mod author can you help me or some of us because some of the chapter marine apparels are missing or well for me its not pink texture but rather it has nothing at all ex: my pawn have the (UM) backpack but instead of Power Backpack or the normal name of the backpack with (UM) its just says in the Backpack that has the ultramarine color when used by a pawn its not showing up on the pawn also i test it with prepare carefully the pawn became invisible on the screen editor i used prepare carefully as a test to edit the pawn with certain armors that is bugging out but yeah its not only the (UM) armors some chapter has the same problem aslo when try to edit a pawn using the prepare carefully when i wanted to give a certain backpack of any of the chapter it says it cannot load texture or error on the upper left screen and it wont let me give the pawn the backpack of space marine
MattS 3 Nov, 2024 @ 4:16pm 
I have all the MIM packs installed for 1.5, but every time it tries to spawn an armor, I get a pink X box instead... odd that it cannot seem to find the textures?
Have you encountered this or? I am running probably a few too many mods at the moment.
IX Avdacity 7 Mar, 2024 @ 9:39pm 
odd, all the auxilia in my current run are all space marines
emitbreaker  [author] 7 Mar, 2024 @ 4:41pm 
@IX Avdacity No, they are just kind of PDF so supposed to be baseliner.
IX Avdacity 7 Mar, 2024 @ 2:52pm 
hmm, are the auxilia supposed to have the space marine xenotype?
Uriel Septim VII 31 Jan, 2024 @ 2:43am 
Beakies!
frostmare11 26 Nov, 2023 @ 11:04am 
sisters of battle was also a action as well ?
emitbreaker  [author] 26 Nov, 2023 @ 10:53am 
@frostmare11 You mean, Adepta Sororitas, or Sisters of Battle? They are in a queue list - since I have to create all their armors from the scratch.
frostmare11 26 Nov, 2023 @ 10:31am 
what happen to the female faction? i think they where called Valkyries or something like like that. i know they where all female dressed in white armor
starfaller 25 Nov, 2023 @ 2:43am 
better than the best....thank you!
emitbreaker  [author] 25 Nov, 2023 @ 2:32am 
@starfaller Looks like fun chapter LOL will put it on my To Do list
starfaller 25 Nov, 2023 @ 2:23am 
Greats mods! Any chance you will do one for the space sharks?