Slay the Spire

Slay the Spire

The Traveler
27 Comments
若零零零零 24 Feb @ 8:01am 
玩了一下,感觉做得很精良,元素反应的方式也很有自己的想法,但是强度太低了,触发元素反应后居然还要再挂元素才能循环,初始牌组又给个2费的卡和吃元素的结晶,导致前面玩着巨卡手基本打不出来第二次元素反应,玩着很别扭
skyironsword  [author] 14 Apr, 2024 @ 9:46am 
-Stellaris, Lucency, and Wellspring are some of the core enablers for their elemental archetypes. Many of these cards were actually buffed at one point or another to make builds focused on a single element more viable in the early to mid game. It isn't really fair to compare Wellspring to Demon Form, for instance, because Demon Form is a one-card solution to scaling checks like The Champ. Lucency and Wellspring require substantial support from the rest of your deck to be effective. Stellaris is the most consistent of the three, enabling itself eventually, but it's the primary reason Hydro is a viable supporting element, since Glorious Season is relatively low-impact. We like the role that these cards fill, and we feel that the payoff is appropriate for the amount of setup and investment required.

(Part 3 / 3)
skyironsword  [author] 14 Apr, 2024 @ 9:45am 
-Bloom providing Thorns isn't something we're interested in changing, because it's a nice way of tying Genshin mechanics to existing StS mechanics. It's also one of The Traveler's core builds, enabling cards like Moonjade Descent and Ominous Etching. Shredding multi-attackers is fun, and it's not much stronger than, for example, turbo Poison builds with Catalyst.

-I think you're underestimating Royal Descent. It's an excellent Act 1 frontloaded damage card that helps tremendously with Gremlin Nob and Sentries. It's not as good in the late game, true, but it does become easier to mitigate the Vulnerable and it can also enable Calx's Arts.

(Part 2 / 3)
skyironsword  [author] 14 Apr, 2024 @ 9:45am 
Thank you for the compliment, and I'm glad you're enjoying the mod. Since you've taken the time to write such a detailed review, I'd like to address some of your criticisms.

-Wind's Grand Ode and Floral Zither are admittedly rather strong due to having relatively easy conditions to meet and are the most likely to receive nerfs in a future update. Right now, the character's overall balance feels good to us, so we'll most likely wait until we can buff other things to compensate.

(Part 1 / 3)
Mahko 14 Apr, 2024 @ 5:57am 
(final criticism)

- Glacial Lucency is not that hard to stack. 22 initial damage is already semi-premium, but the +7 damage per Cryo reaction is too much and +10 on an upgrade is overkill. However since this is based on Eula's burst it makes sense why it does so much damage, so I propose the numbers stay the same, but it gains Exhaust to fit with the theme of trying to stack it as much as possible before finally letting it fall.

- In the same vane, Wellspring of Ire scales REALLY hard for no reason as it's essentially like playing 3 (4) Ruptures while having an easier condition to fulfill that doesn't involve hurting yourself. When compared to Demon Form, Wellspring is just cheaper and faster. Should definitely be reduced to 1 Strength per Cryo reaction (2 upgraded).
Mahko 14 Apr, 2024 @ 5:54am 
(criticisms continued)

- Stellaris Phantasm might be too strong. Being an uncommon card makes it surprisingly simple to stack a couple of these and very easily stunlock enemies, especially since this is already a decent block card that applies Hydro. If you end up finding a Planet Befall later, it's very easy to just get multiple extra turns and set up a bunch or kill the enemy before they even get a chance to act. Stun effects are very powerful and this is on a 1-cost uncommon card of all things. Stellaris Phantasm either needs a cost increase, a rarity increase, or both.
Mahko 14 Apr, 2024 @ 5:51am 
(criticisms continued from previous comment)

- Royal Descent is... awful. It's not much extra block or damage compared to cards like Dash but it does not end up being worth it for blocking most enemy attacks due to the Vulnerable it slaps onto you. It doesn't do you any favors in the brutal Act 2 fights, nor does it scale well into the Act 3 fights.

- Bloom definitely needs its own status effect rather than just being thorns. The fact that thorns don't go away means you can easily stack up a wall of thorns and block while enemies take like 20 damage every time they hit you, obliterating multi-hit enemies. While hilarious, this is obviously too strong and also doesn't fit that well with the theme of how Bloom works in Genshin. I propose, if possible, to change Bloom into a status effect that is similar to Thorns, but disappears at the start of your next turn after an enemy hits you, essentially acting like the Bloom cores "exploded" and need to be made again.
Mahko 14 Apr, 2024 @ 5:49am 
Some cards are definitely too strong but otherwise, good mod that captures Genshin's elemental system near perfectly. Here's some criticisms.

-Wind's Grand Ode is an instantaneous pick in almost every situation, as it is essentially a small AoE + hand discount + Draw 2 (3) but without the downside. While uncommon, getting 2 or more of these spirals very quickly as they can discount each other allowing for the ability to draw up to 6+ cards and discount most of your hand by 2. Way too strong for 2 cost, needs a cost increase to 3 at the very least.

- Floral Zither is way too strong for a relic. Triggering bloom or crystallize isn't hard and this relic can very easily spiral you into ludicrous amounts of block or thorns all by itself. Reduce the amount of block or thorns it gives by a significant amount. At least like 3 block/1 thorns to be on a similar power level compared to other similar relics like Tough Bandages, Ornamental Fan, etc.
欠打的小汪 2 Mar, 2024 @ 6:20am 
荆棘流派太强了,只要凑齐绽放相关的关键牌就无脑赢。尤其是“玉科珊瑚月中落”这张是不是太强了点,直接把荆棘数额转护甲,只要无脑攒荆棘数即可,100点荆棘回合末直接获取100点护甲。还有“绪风之拥”使绽放和结晶反应都不需要提前挂元素,还有“磐岩联盟”获得护甲时获得荆棘,配上结晶反应获得护甲,生存输出都拉满,直接左脚踩右脚上天。还有“愉舞欢游”,触发结晶、扩散、绽放抽一张牌,在这个流派里属于超强的运转,配合零费的“异邦岩峰”,很容易达成无限。
sain 22 Feb, 2024 @ 12:20am 
流派比较蛋疼,看得出来作者想弄很多流派,但最后都是,精通绽放,我们绽放荆棘流实在太有操作感了
WellSeaSun 26 Dec, 2023 @ 6:45am 
大扫除是消耗牌但是卡面描述没有写消耗
AItos 26 Dec, 2023 @ 6:22am 
萬物轉荊棘
南宫晓舞 13 Dec, 2023 @ 7:17am 
恢复能量的手段太少了
TimeMonkey 12 Dec, 2023 @ 1:24pm 
The one issue I have with this mod, is that you can use bloom with CRYO. I wish the elements (Anemo, Geo, Dendro) were applicable instead of being Swirl, Crystallize, and Bloom, because it would lead to cooler interactions.

I feel like the energy costs for the cards are a bit high, with most cards being 2 ~ 3 and above, with no cards to help generate energy besides Travel Companion Paimon and Barbara's card that applies hydro and gives 1 energy if it makes a reaction.

If you get it going, the character is insanely strong and fun to play, but it sucks having tons of powers your deck relies, just to never draw them or have them cost your entire turn. It took me getting most of the common/uncommon energy relics to consistently play 1 power and have that not be my entire turn
Kuratse 11 Dec, 2023 @ 10:00am 
Absolutely amazing mod. The gameplay is fantastic, and all the mechanics work as intended and as advertised. Surprisingly compatible with other mods and has very little crashes. All the cards feel useful and meaningful, and the relics suit the character perfectly. The synergies can get a little insane at times, but it never feels bad to play. You never need to play a million cards, and you never always win with just a few.
Allen 10 Dec, 2023 @ 7:28am 
这并不是一个要求或者建议,不过我的确对于冻结的表现有另一种想法,仅仅是为了与各位朋友们进行讨论。对于首领之外的怪物,冻结应该可以跳过其下个回合。而对于首领,或者上个回合刚刚被跳过的怪物,冻结则表现为一个回合的虚弱。在冻结状态下受到伤害数值足够大的物理伤害会触发碎冰反应,根据元素精通造成伤害,并取消冰冻状态。
skyironsword  [author] 7 Dec, 2023 @ 8:47pm 
The Traveler is now officially available in Simplified Chinese. Special thanks to Laicos for volunteering to translate. Enjoy!
cadelangstone 3 Dec, 2023 @ 12:08pm 
Lol just obliterated the heart by getting to 71 thorns, and with my thorns doing double dmg from the 50% more non-attack dmg power which i duplication potted
skyironsword  [author] 2 Dec, 2023 @ 8:32am 
We can't make a Chinese translation because we lack a translator. If anyone is willing to translate for us, please let us know in the comments.
kal‘tist’s lover 1 Dec, 2023 @ 4:59pm 
起猛了,原神mod没有中文
黄金皮划艇 30 Nov, 2023 @ 3:20pm 
I hope the author can support Chinese, which will be of great help to those Chinese players
1342989829 28 Nov, 2023 @ 5:39pm 
希望作者能够做一下中文,对我这种英语不好的中国玩家有很大帮助
Ryden 28 Nov, 2023 @ 4:07am 
Absolutely insane character once you get to later acts, and the synergy between the elements makes a really fun gameplay loop
Zu 27 Nov, 2023 @ 11:41am 
Nicely put together.

Didn't expect how compelling vanilla mechanics could get by adding one layer in front. As a result, there's more design space for the mod author, so deckbuilding is more complex and play order feels meaningful, but it's never overwhelming since the flavor explains the mechanics intuitively.

If there's one thing that could be improved upon, it's that some upgrades are unexpectedly straightforward or arguably unnecessary. The usual "Why does this upgrade add innate / retain?" but also untapped room for potential like in Past Memories. I would've expected -1 cost and less damage, or another random element, or random element aoe.

This mod is already lotsa fun, and a few more experimental card upgrades would make it even more fun.
1342989829 26 Nov, 2023 @ 10:35pm 
Thank you to the author greatly, can you please ask the author to do Chinese, please
Nakada_LuM 26 Nov, 2023 @ 3:55am 
Genshin,start!(clapping)
Bento Baker Praymordis 25 Nov, 2023 @ 8:03pm 
love the attention to detail in this mod, my only wish for this mod in the future is to add a few events and maybe some more relics. great mod overall 9/10 absolutely hope frost prime plays this someday.