Total War: WARHAMMER III

Total War: WARHAMMER III

The Dwarfs: Immortal Empires Expanded | IEE 6.0
123 Comments
Black Wolf 20 Jul @ 6:09am 
Hello, I recently discovered the modpack and have a small problem.

I play as Malakai and the “age of reckoning” ends always one round after it started.

In the Mod-Configuration-Tool it is set so that “age of reckoning” should last 15 rounds and in the in game message that opens when “age of reckoning” is finished, it always says that the next lasts 15 rounds.
But when you are on the “age of reckoning meter” with the mouse, it says 1 round remaining.

As far as I can tell, “Capped Dwarf Grudges” is also the only mod that should influence the duration.

Does anyone know what could cause this or how to fix it.

Don't know if it's important but I'm playing on version 6.2.2
and I also only have the mods in this mod pack active.
Uniwars 23 Jun @ 1:51pm 
I forgotr to say, I'm playing on the last patch (6.2 I believe), when I try to set a beta brench to 6.0 the game wont load with the collection
Uniwars 23 Jun @ 1:49pm 
Hi, I'm getting long AI turn when passing a turn and most importantrly I get random crash at the beggining of my turn, just when the last Ai turn is finished

I would not mind long turn as the number of AI decreases, but the random crash (it can get to a crash very two turns) are really game breaking as it is also very long to load the save

does anyone know which mod(s) could cause this issue ?
Jankos 23 Apr @ 8:17am 
Hey, is there any luck on the below dwarf's collection? I believe it kind of screwed up most of the mods ^^, game crushes after the character selection at the start.
12Monkeys 29 Mar @ 10:52am 
Hi ChopChop - With the last patch, it looks like it broke some things! I had alot of fun with it since the last time I posted!
ChopChop  [author] 13 Feb @ 9:26am 
Collection updated :TalismanDwarf::steamthumbsup:
ChopChop  [author] 29 Jan @ 8:36am 
Please remove a broken mod from the collection and dont care fore info saying its required:

Abilities and Spells for Garrison Heroes - 6.0 Update
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3272857291
Jack_____ 27 Jan @ 11:02pm 
Do I have to basically copy those mods to a different folder and if something breaks revert them manually?
So, no switch to say "load content/load data"?
Jack_____ 27 Jan @ 10:58pm 
I've followed your guide on how to save mods, but how do I now tell the game to load mods from content instead of data? This time I just deleted data and then saved all the updated mods to it again
But next time something gets updated I want to check that it works first before deleting all my saved mods, right? How can I do that?
Thanks a lot in advance!
ChopChop  [author] 27 Jan @ 2:11pm 
COLLECTION UPDATED

Please make sure to reload all number of mods (245) and do not enable "missing mods". The collection will say2 mods are missing but they are integrated in collection already, thanks
ChopChop  [author] 27 Jan @ 10:18am 
the new mod will replace the 3 Additional Hero Skills mod due to overlap and outdated skills in the mentioned mod :steamthumbsup:
ChopChop  [author] 27 Jan @ 10:16am 
!scm_legendary
!scm_legendary_assets

this two mods are now hidden by SCM team and replaced in this collection with official Stratovarius version "Legendary Characters" + Assets

0_hero_skills
0_hero_skills_with_missing_strings
!!!!!!!The_PatchHammer_Addon_AHS_Imperator_Caesar_Augustus

this three mods are no longer in collection - they are mods:

{BETA} Additional Hero Skills
Additional Hero Skills Compilation Submod
Complete loc strings for {BETA} Additional Hero Skill

I am finishing the update for Dwarf skills in new mod that i will be updating hopefully tonight, the mod is already in collection:

Expanded Hero Skill Lines https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3409174610
Jack_____ 27 Jan @ 10:12am 
Thanks so much, it works now!:steamthumbsup: It does say that 4 mods are missing
!scm_legendary
!scm_legendary_assets
0_hero_skills
0_hero_skills_with_missing_strings
but the save file loaded, so I'm hoping it's fine now. Gonna go save the mods so it doesn't break again
ChopChop  [author] 27 Jan @ 9:03am 
ok i think i fixed the problem, please resub to this mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3323826485
i was fixing a required mod thats no longer there Dwarf Shield Maidens, the mod was updated by the author of the mod and i no longer have it as required for the modpack. after resubscribing it should be possible to continue the old campaign (hopefully) pl let me know of any other issue
(i have still some names to fix in the modpack of the added new buildings thanks for the report)
ChopChop  [author] 27 Jan @ 7:59am 
I think what happened is that the mod Dwarf Shield Maidens got updated and i am patching this mod in the Dwarf Buildings modpack. Therefore i have to delete the patch form the modpack and then look for other bugs afterwards if the problem persists. i currently also confirm that the collection is breaking and ctd until fixed
tupo_izvunzemno 26 Jan @ 4:52pm 
Same problem here I've been playing with The Dwarfs: IEE 6.0 and it started crashing ... I've tried the Core collections and my game loads fine with anything other than the Core: Campaign, World & Maps | Immortal Empires Expanded collection. Unfortunately I don't have time to play around with it to see what's the problem.
12Monkeys 26 Jan @ 1:41pm 
Here is a list of potential culprits - may be others.

Cataphs Souther Realms
Custom Seige Maps
Cut Content: Regiments of renown
Dwarf Shield Maidens
GCCM Beta
Miscellaneous Landmarks:Kung pao
Mount Expansion
New Legendary Lord and Hero artefacats
Resourceful Purpose
Restore Chokepoint Battle

May have missed a couple that were updated within last 2 days.
12Monkeys 26 Jan @ 12:35pm 
I Also really enjoy the Tier 5 Minor settlements mod, I always ensure that one is there.
12Monkeys 26 Jan @ 12:33pm 
ChopChop - Great mod pack by the way! I had a very similar build with just a few others added in for unit size increases. Skaven unit size increase for lore purposes as well. Much easier to download your pack and includes some great additional mods.

c3po - It is possible it is more than one mod causing the issue as well. Still have not found it, I wish the mod manager told you what the issues were!
Jack_____ 26 Jan @ 12:12pm 
I think it's one of the dwarf specific mods, because I disabled everything and reenabled only mods from ChopChop's Core: Buildings and Core: Units collections and it launched. But when reenabling The Dwarfs - Faction Mods Only collection the game starts crashing the same way. But there are too many mods so I gave up trying to figure out what exactly the issue was
Jack_____ 26 Jan @ 12:09pm 
+1 to what 12Monkeys said. The game crashed for me over the end turn and now it doesn't launch at all. This collection was the most fun I've had in TWW, will wait for that update and hope it works again.
Thanks for the tip on how to save mods, will do that if it works again :steamthumbsup:
Piccolo Rick 26 Jan @ 12:04pm 
Same thing happened to me 12Monkeys. Was working fine last night, now something is causing it to CTD on launch.
ChopChop  [author] 26 Jan @ 11:46am 
you can always check in steam which mods got updated recently and update them as sometimes steam doesnt update the mods properly (known bug)
ChopChop  [author] 26 Jan @ 11:45am 
not sure friend, but always good to save the mods to data in case of a mod updating and causing a crash to campaign. i have a guide on how to save mods (check my profile for Guide on the right). i will update this collection soon as i am currently reworking skills for Dwarfs - update soon
12Monkeys 26 Jan @ 11:38am 
Not sure what happened between Jan 25th and 26th but the game no longer loads crashes immediately - I have been trying to do process of elimination, but 3 hours in , with a total delete and restart and no answers. Any idea what changed?
ChopChop  [author] 21 Jan @ 7:28am 
try lowering the details in settings and dont speed up the end turn. i had this very late in campaign with a lot stuff on the map, but only happened to me after turn 100 and i dont have very good pc
Jack_____ 21 Jan @ 7:02am 
Regular crashes 5-10 turns into the campaign during AI turns. Either during a random faction turn or (most often) after the last AI faction makes its turn, the game just freezes and then crashes to desktop
ChopChop  [author] 6 Jan @ 10:01am 
🚨 This collection contains mod that require SHADOWS OF CHANGE DLC: Runeforge mechanic for the Dwarfs (Requires Shadows of Change DLC). If you do not own the DLC - you have to disable this mod! Thanks Moriarty for finding the problem of the crash
ChopChop  [author] 6 Jan @ 8:10am 
yeah the problem is you should not rollback and then all should be ok :steamthumbsup:
Moriarty 6 Jan @ 7:21am 
Well that was the first thing i tried, following the description but got same problem there with crashing at 100% load on kraka Drak. Tried again what you said and still crashes at 100% load.

I had the same problem on my own mod list whit kraka mod i added today, and could not figure it out what cauesd it. So i tried your mod list and same problem.
ChopChop  [author] 6 Jan @ 7:10am 
dont load order it with load order from this collection mate, load order is explaind in description and there is only 1 mod set with custom lo, rest is default. dont need scrap ui mod as its integrated already in resourceful compilation mod
Moriarty 6 Jan @ 7:03am 
Cant get it to work. I imported the mod list to MM whit load order from this collection. Rolled back to 6.0 patch downloaded the missing scrap ui mod (tried whitout it since the modlist does not come whit it). Game starts, but crashes as soon as i load 100% whit dwarfs karak drak.

What am i doing wrong?
ChopChop  [author] 5 Jan @ 6:14am 
lets go time for grudgin
RedidStretch 5 Jan @ 6:09am 
reinstalled all mods, cheked game files and seems to be good, thanks :steamhappy:
ChopChop  [author] 5 Jan @ 4:21am 
Try using the "import collection into preset" option with Prop Joes Mod Manager and dont use CA launcher
ChopChop  [author] 5 Jan @ 4:20am 
The Scrap mechanic is already integrated in Resourceful Purpose compilation
ChopChop  [author] 5 Jan @ 4:18am 
Which mod manager u use? CA launcher? I dont have this problems collection workin beautifully confirmed by many people also on my discord 👍all required mods are already in collecrion and it will say u miss mods but you dont
SmolThink 3 Jan @ 9:19pm 
YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH THANK YOU BIG DOG!
ChopChop  [author] 3 Jan @ 7:51am 
New mod in collection
Expanded Buildings: No Restrictions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3399583166

replacing the old one:
Expanded Buildings: Trading Depot + Trinket Market | Dwarfs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3306588968

the second mod will be deprecated and deleted soon in favor of the compilation mod above
ChopChop  [author] 3 Jan @ 5:35am 
there was a bug with one of the bremaster heroes skills, please sub now to this mod:

English Translation for GYT's ALL MODs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796190374

and also resubscribe to this two mods:

Expanded Skills: Melee Lines https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3396481098

Additional Hero Skills Compilation Submod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3175020414

thanks
ChopChop  [author] 2 Jan @ 12:32pm 
Collection updated to 6.0, please check out the new description of the mod :steamthumbsup:
ChopChop  [author] 27 Dec, 2024 @ 2:15pm 
need update
Rowan 27 Dec, 2024 @ 1:01pm 
Anybody know if this collection is working now? I saw it was updated not too long ago
SmolThink 17 Dec, 2024 @ 8:55pm 
oh yeah its understandable, just annoying that we cant revert past 5.3.1. Can't wait to see this pack in action.
ChopChop  [author] 17 Dec, 2024 @ 6:47am 
I will be updating the collection in next week, many mods awaiting update after 6.0. We all have to wait a bit 🙏
SmolThink 17 Dec, 2024 @ 12:07am 
big bummer, i was looking forward to this.
ChopChop  [author] 15 Dec, 2024 @ 3:47am 
Hello, if you havent saved the mods at the time of update of the collection to 5.2.7 it is not possible to revert the game in order to use the collection of mods.
SmolThink 14 Dec, 2024 @ 8:34pm 
is this updated to 5.3.1? if it's 5.2.7 how do i revert back to it?
Llamby 24 Oct, 2024 @ 10:03am 
Been bothering our good Chop for days because of Runeforge mechanic for the Dwarfs (Requires Shadows of Change DLC) ...
Should've looked through the modlists more carefully. God I wish the game had useful logs...
ChopChop  [author] 20 Oct, 2024 @ 3:34pm 
To reload the preset use Prop Joe's Mod Manager and use the option "Import Steam collection into preset". Make sure to load with default load order and not using the option in the manager that says "use the collection order" as the collection is ordered alphabetically on steam and it will download it this way which is wrong. Allow the mod manager to arrange the load order by irselt as default