RimWorld

RimWorld

RIMSPR: Craftable Genepacks
83 Comments
Elgate 16 Jun @ 1:15am 
Greetings,

Just a heads up, someone has taken some part of your mod and re-uploaded it in their own mod. I'm not sure if it was approved or not. Sorry for the bother and have a wonderful rest of your day

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498605357
CrazyOatmeal 22 Sep, 2024 @ 6:50am 
No one loads ingredients other than chemfuel, cannot prioritize.
https://gist.github.com/HugsLibRecordKeeper/7886974f7c8f920609c30f92a1a692de
Pos 4/5 22 Apr, 2024 @ 11:58am 
@Samurye The removed link was my google drive shared link. I think I have to upload it to the workshop as a temporary port. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3229804414
Samurye 20 Apr, 2024 @ 12:01pm 
@Tal'Raziid Yes, the window to select which genes to research doesn't pull up.
Tal'Raziid 20 Apr, 2024 @ 1:00am 
Has anyone checked to see if it still works rather than just asking for an update?
Samurye 18 Apr, 2024 @ 3:14pm 
@Pos 5 Your link was removed.
Pos 4/5 16 Apr, 2024 @ 4:36am 
Pos 4/5 11 Apr, 2024 @ 3:38pm 
Request for a 1.5 update for a great mod!
Akaired 6 Apr, 2024 @ 9:06am 
hey man any plan for 1.5? your mod is great!
Sumatris 17 Mar, 2024 @ 11:25am 
Awesome mod! Makes fiddling with the Biotech genetics systems finally worth the time and effort.

If I may, I have two requests:
1. Could you please add some sort of ceiling to how long it takes to craft a gene? One of my other mods introduces a gene that, when chosen at the RIMSPR bench, takes 100,000 units of work to craft even with all mod settings lowered to min.
2. Could you please add a check for genes that're already available in a gene bank? Sooner or later I lose track of what genes I have, so having all genes always present in the selection menu gets confusing eventually.
Ionfrigate12345 27 Feb, 2024 @ 6:21pm 
A wonderful mod that spare your time from endless rare merchant grinding. However there is a small problem: Archite xenogenes appear directly on RIMSPR lab after researching the first tech "Genetic Engineering", even without the second one "Archogenetic Engineering". Is that supposed to be so?
Troubles The Cat 24 Feb, 2024 @ 1:03pm 
Could you pleeeease add a way to either make bills, or make a add to production list type thing? Having to keep remember to go back and check when it's done and select a new one and hopefully tick the right one. Amazing necessary mod <3
tide{S}haper industries 14 Feb, 2024 @ 6:37am 
PSA: As a follow-up to me already reporting the texture-loading errors caused by files that were probably just forgotten to be removed before uploading the mod:

We have now also people reporting graphical glitches happening to them which can be resolved by removing those files/this mod.

So... it's already been a few months since we found that out - might be a nice thing to provide some 'aftercare' if possible.
Tal'Raziid 9 Feb, 2024 @ 10:47am 
Could you please make it so we can collapse gene categories?
Espiovvv 6 Jan, 2024 @ 1:28pm 
I love the rimefeller compatibility!
Phoenix Nebula 4 Jan, 2024 @ 11:30pm 
Would it be possible to have a research queue? It would be nice to just select the genes I want researched so I don't have to wait for the current one to finish then have to scroll through the list of genes for the next one.
Scorpio 30 Dec, 2023 @ 4:59am 
@Dreamer self control
Scorpio 30 Dec, 2023 @ 4:59am 
great mod just needs better art
TheSordishMan54 26 Dec, 2023 @ 5:16am 
One of the best genepack crafting mods I've ever used so far, pretty darn good if you're more into genetically modifying your colonists! Or for making a profit out of it.

But one flaw: No visible gene icon for androids from VRE - Android
tide{S}haper industries 14 Dec, 2023 @ 8:58am 
> Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [D:\SteamLibrary\steamapps\workshop\content\294100\3096937192\Textures\RIMSPR_Lab_east.psd], Length 298395 and internal path: RIMSPR_Lab_east

Not sure it was already reported - but you forgot to remove your texture-source-files before uploading the mod. If you need further context - hit me up over on the RW Discord - but this case should be pretty obvious I'd say.
ProfileName 10 Dec, 2023 @ 7:05am 
I swear this is probably one of the best gene crafting mods out there.
#6 8 Dec, 2023 @ 3:13am 
I can't believe I played with genes before this mod, thanks!
Dreamer 8 Dec, 2023 @ 12:24am 
I have several mods with genes and some genes should not be created or obtained, how do I remove the ability to create them?
Zofrah 7 Dec, 2023 @ 10:31am 
could you please make support for "Random's Gene Assistant" mod for RIMSPR?
Zofrah 6 Dec, 2023 @ 12:01pm 
my RIMSPR now don't break nutrition tab on reloading save, thanks!
Homar 6 Dec, 2023 @ 6:21am 
This is such an amazing concept and I love the table texture but this mod breaks constantly. I have no logs but if you put more than 1 lab in a room, a little while later the designation for the room (eg laboratory) goes blank and the nutrition breaks, you then view the genes only for it to bring up a blank ui that can't be closed so you have to close the game. I have no idea if it's a conflict but reconstructing seems to fix for a while.
Dimek17 | Twitch 6 Dec, 2023 @ 12:03am 
I had to rebuild it for some reason but its working again
Unreal D  [author] 5 Dec, 2023 @ 3:39pm 
@Dimek, @Xtian
That's concerning, only change I made yesterday was adding the nutrition filter to section that saves data.

Do you have enough pawns set to hauling? Bringing the supplies to the lab isn't a research task and is somewhat middle of the road in terms of hauling priorities, if you overwhelming your haulers with items that need to be stored I could see them never getting a chance to get to the lab
Unreal D  [author] 5 Dec, 2023 @ 3:27pm 
@Paradox
Yeah, that was a leftover from debugging an incompatibility that the pipe network add on was having. Should be gone now.
Dimek17 | Twitch 5 Dec, 2023 @ 10:40am 
everything was fine till yesterday
Dimek17 | Twitch 5 Dec, 2023 @ 10:39am 
same issue as Xtian
Xtian 5 Dec, 2023 @ 6:16am 
I can't get my pawns to use the lab, They won't bring nutrient paste or Neutromine to the lab. Could you add connections for Nutrient paste and Neutromine Logistics for Vanilla expanded? That would be a game changer for this mod
Paradox 4 Dec, 2023 @ 8:37pm 
My log is filling with a lot of white logging messages saying "RIMSPR Tick", is this a leftover debug tool?
Unreal D  [author] 4 Dec, 2023 @ 8:24am 
@Zofrah
OK, looks like I forgot to make sure that the filter settings get added to the save file.The lab will still be broken and need to be replaced after your next load, but with this update they should stay working going forward
Doppi 4 Dec, 2023 @ 1:28am 
Can you add pipe connections from Vanilla Nutrient Paste Expanded?
Zofrah 3 Dec, 2023 @ 8:11pm 
Version: 0
Mods:
- Id: arandomkiwi.rimthemes
Name: RimThemes
SteamWorkshopId: 1668983184
- Id: brrainz.harmony
Name: Harmony
SteamWorkshopId: 2009463077
- Id: ludeon.rimworld
Name: Core
SteamWorkshopId: 0
- Id: ludeon.rimworld.royalty
Name: Royalty
SteamWorkshopId: 0
- Id: ludeon.rimworld.ideology
Name: Ideology
SteamWorkshopId: 0
- Id: ludeon.rimworld.biotech
Name: Biotech
SteamWorkshopId: 0
- Id: fluffy.modmanager
Name: Mod Manager
SteamWorkshopId: 1507748539
- Id: void.charactereditor
Name: Character Editor
SteamWorkshopId: 1874644848
- Id: unreal.rimspr
Name: 'RIMSPR: Craftable Genepacks'
SteamWorkshopId: 3096937192
dont work, working only in current game, not after loading (same as with mods).
Unreal D  [author] 3 Dec, 2023 @ 11:07am 
@Zofrah
Hmm, if you run a test game with only this mod do you still get the issue?
Zofrah 3 Dec, 2023 @ 9:45am 
nope, i tried now and problem is still here. Even when i tried in new game, after loading save RIMSPR lab still doesn't working.
Unreal D  [author] 3 Dec, 2023 @ 9:21am 
@Zofrah
No, sounds like you got the mod before I added the ingredient filter, unfortunately those get attached to buildings when you build them, not when you load. If you replace your lab with a new one it should work.
NightLorde 3 Dec, 2023 @ 8:07am 
Great mod, do you think it'd be possible to add the ability to queue multiple genepack creations?
Zofrah 3 Dec, 2023 @ 1:58am 
when i launch the saved game fill-up tab is empty, and i cant fill RIMSPR with any kind of resourse, expect of chemfuel. I have some gene and xenotypes mods, maybe it's because of them.
望月 3 Dec, 2023 @ 1:24am 
在调整了mod的设置选项后(都设置成最低),发现工作台的“营养”界面中的那些材料选项都消失了,全都不显示了
matix 3 Dec, 2023 @ 1:05am 
I'ma call you Santa, cuz you made my Christmas!
The Blind One 2 Dec, 2023 @ 10:29pm 
Oh thank god someone finally made this <3

You sir are a god send.
Unreal D  [author] 2 Dec, 2023 @ 4:05pm 
@RealLifeHobgoblin
That would be awesome, thanks!
RealLifeHobgoblin 2 Dec, 2023 @ 2:25pm 
If you post this on github, I'll push pipe network addons in as a conditional load so that two separate mods aren't necessary.
Unreal D  [author] 2 Dec, 2023 @ 1:07pm 
@The Next Decade
Thanks! Your mod was actually one of my inspirations to make this
The Next Decade 2 Dec, 2023 @ 1:01pm 
Well damn it all to hell someone actually did this! Alongside you, I am genuinely astonished that it took this long for someone to make ANY sort of different way of getting genepacks besides trading.

I'd compare this to my own GeneForge, but my intention there was much more of a "get another way of getting random packs" rather than deliberately picking them. Either way, kudos for your work!
lag 2 Dec, 2023 @ 7:13am 
could you blacklist the android versions of genes from vre - androids?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2975771801
AlphaAmpersandOmega 2 Dec, 2023 @ 12:32am 
I love you for this, the way Biotech handles genetics makes me want to puke