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weel gonna try search it for test
but looks like its incompitable with update melee like pitchfork and css one
idk maybe the admin system is bad cant call it because its work fine when i test it at tumtara map but when i try play normally it didnt spawn the turret
maybe must use sv_cheat to spawn it
In fact I never encountered this spawn rate problem when using this mod, & even with "give baseball_bat" console command, I got sentry anytime I typed that.
well gonna try again maybe im just suck didnt find it :/
if i want to edit the rate spawn of it, which code that focus of that?
gonna try mess with it
As for range, it can be found in both "sentry_turret" & "sentry_turret_weapon". For the damage, it's in "sentry_turret_weapon".
if i want to change the placement weapon to turn sentry, im just copy weapon from pak_01.dir and place to this script right
and now which code at "sentry" section that setting how to change the weapon to sentry
and one more, which code value i must focus to change the range and damage wise?
these laser sentries are very helpful in playing single mode
So, the conflict is not with Left 4 Lib, but other mods. You can try to check your script mods as one or some of them could be what caused this mod to stop working.
Anyway, did you probably also use other custom weapons, or custom weapon lab? This mod uses same methods, as it's originally made by Rectus, the author of all custom weapons & the source of references of custom weapon lab. So, there might be a possibility that it stopped working because of other custom weapon mods.
SPAWNING SENTRY FLOATING TURRET...
Activating Custom Weapons
Custom Weapon Base loading...
Custom weapon controller by Rectus
Initializing weapon controller...
scripts/vscripts/custom_sentry.nut line = (33) column = (22) : error can't assign expression
AN ERROR HAS OCCURED [Failed to include script "custom_sentry"]
CALLSTACK
*FUNCTION [AddCustomWeapon()] scripts/vscripts/cweapon_fturret_controller.nut line [88]
*FUNCTION [AddWeapons()] scripts/vscripts/cstweapon_fturret.nut line [15]
*FUNCTION [main()] scripts/vscripts/cstweapon_fturret.nut line [34]
*FUNCTION [DoIncludeScript()] NATIVE line [-1]
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [OnGameEvent_round_start_post_nav()] scripts/vscripts/cweapon_fturret_trigger.nut line [6]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[testScope] TABLE
[scriptName] "custom_sentry"
[viewModel] "models/weapons/melee/v_sentry.mdl"
[this] TABLE
[@ITERATOR@] 1
[props] TABLE
[weaponName] "sentry"
[weapons] TABLE
[this] TABLE
[vargv] ARRAY
[this] TABLE
[scope] TABLE
[name] "cstweapon_fturret"
[this] TABLE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_round_start_post_nav"
[idx] 11
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "round_start_post_nav"
[this] TABLE
[params] TABLE
[event] "round_start_post_nav"
[this] TABLE
SCRIPT PERF WARNING --- "main" ran long at 1.835085ms
AN ERROR HAS OCCURED [Failed to include script "cstweapon_fturret"]
CALLSTACK
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [OnGameEvent_round_start_post_nav()] scripts/vscripts/cweapon_fturret_trigger.nut line [6]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[scope] TABLE
[name] "cstweapon_fturret"
[this] TABLE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_round_start_post_nav"
[idx] 11
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "round_start_post_nav"
[this] TABLE
[params] TABLE
[event] "round_start_post_nav"
[this] TABLE
de resto nice
As for changing it to anything other than bat, that might need another vpk file that contains a melee script file. & this would no longer become a standalone mod if the ones on the EX version were applied here too. So probably I'll leave this standalone version as it is.
when im infront of this sentry while shooting i get temporary health rapidly like infuse
This might be a great feature, which is to create a sentry that can switch to healing mode.
or maybe making another mod of it
btw one more question
Can the melee weapon be changed to something other than a bat, like similar to your sentry EX mod that can be switched?
another thing im using gnome magic turret too in case it source of bug, bcs after i try deploy it, the sentry become bug like that
but one think what I'm confused about is that the turret keeps shooting (animated) dead tanks that make it unable to shoot common and SI.
but overall the big problem is solved now thank you
btw i found it when use like 4-5 sentry
it happen too with your mod turret ex(gamemaps)
but i see the code at sentry_turret_weap it has infiniteAmmo false
what happen if i try enable it?