The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Morthal - Bigger and Bolder
20 Comments
TexanChiss 25 Feb, 2024 @ 12:22pm 
The stable guy and merchant couple are grey faced and won't trade.
The Dagda (pronounce The Doy-da) 4 Jul, 2021 @ 12:31pm 
Nice mod, with some added gates to it would even be better
denstat 14 Aug, 2020 @ 11:36am 
Installed this mod last year and works well. Followers can’t come inside the General Store and actually run off unless told to stay, but they will run back when exiting. Also, the shopkeeper’s wife disappeared from one build but as you know there may be good sinister reasons for that. Thanks for a fine mod. Also using Minor Cities Improved: Jarl’s Palaces with no conflict. Morthal is less of a dump, and something a Thane can feel good about.
suandin 25 Aug, 2017 @ 11:57am 
Most modders aiming to improve Morthal's appearance tend to overdo a lot of things. Your mod is one of the lore-friendliest I've seen so far and I really enjoyed it. My only minor criticism is that the newly added houses look a bit empty. They would greatly benefit from more furniture and clutter to look more "natural".

Nevertheless, I like your style - you wouldn't happen to improve the Dawnstar Sanctuary, Castle Volkihar and Raven Rock?
Werde Spinner 13 Feb, 2016 @ 9:41am 
I really like the addition of the stone gate and wooden palisades; can't imagine going back to vanilla Morthal again. Also, I especially appreciate the addition of a smelter. Thanks!
TeaWrecks 4 Feb, 2016 @ 4:00am 
Where is the graveyard? I can't find the girl for the quest
LuckyMouse4864 27 Nov, 2014 @ 8:34pm 
This mod is so kawai 420 swagalicious. #YOLOLYFE
bellofury 16 Sep, 2014 @ 2:47pm 
Well, this seems like a star in the series. One suggestion-- and for lore only-- a quest in Morthal has you do detective work over everything, and turns out that vampires are trying to take over the town maybe you could add something to show evidence of that?
Miller283 15 Sep, 2014 @ 12:26pm 
Great Work, Guard platforms,Houses,Wooden fences,Town entrance,Boulder and Rock placment/locations nice.Smooth game play/movement. Five Stars.
Tio Patacas 14 Sep, 2014 @ 9:37am 
What the...?
Nevermind that, dude. It's fine now. Perhaps it was a graphical glitch. Do not worry, though, I
just started Skyrim again, and said glitch is gone. Thanks for everything.
Oh, and... Great and inspiring job, as always! =)
djspeakes1990  [author] 13 Sep, 2014 @ 10:23pm 
O.o Missing water??? Uh... hmmm. I don't know how I could have deleted any water considering that it can't be selected like other objects in the Creation Kit. I'd say it's either a problem with LOD or it's another mod that's causing that problem. I'll check it out in my game though.
s7o 10 Sep, 2014 @ 5:15pm 
djspeakes, just open archive.exe, drag'n'drop all your mod's files in there and save as yourmodname.bsa. then in ck, click publish and when asked if you want to use existing archive, confirm, that's it.
i'd strongly recommend packing _all_ your mod files (esp. scripts) like this, ck's packer leaves out a big deal of files (esp. scripts and custom textures)
Frasier Crane 10 Sep, 2014 @ 2:12pm 
I'm not butthurt over the gray face issue.
Golden Woofer 10 Sep, 2014 @ 5:09am 
Faving this and coming back to subscribe when the greyface bug issue is worked out because it looks brilliant. Morthal has always been a dump and it looks like you've given it the overhaul it desperately needed. I hope you can get the problem worked out, good luck (sorry I can't offer any advice with that)
djspeakes1990  [author] 7 Sep, 2014 @ 2:55pm 
@s7o Okay, but HOW do I do that? What's the process? I found the folder with the face data in the file structure for Skyrim, but now what? What do I do with it?
D_loaded 6 Sep, 2014 @ 11:37pm 
the whole prevent the faces from being gray thing is dumb and too complicated, its preventing this modd from gatting more attanshion and becoming really popular
s7o 6 Sep, 2014 @ 10:55pm 
you'll need to pack with archive.exe (skyrim folder) for this, not directly from ck
djspeakes1990  [author] 6 Sep, 2014 @ 9:53pm 
@s7o I know how to export the data for my own computer- if you look at my screenshots you'll notice the extra characters' faces look like they're supposed to. What I don't know is how to include the files in my upload so other people don't have to.
s7o 5 Sep, 2014 @ 11:33pm 
in ck, select your actors under "actors" (_not_ "all") and, with object win active, press f4 to export facegen (confirm, wait, confirm)
files will be under
meshes/actors/character/facegendata/facegeom/yourmodname.esp/ and
textures/actors/character/facegendata/facetint/yourmodname.esp/
...delete this after use :-)