RimWorld

RimWorld

Star Wars : The Force-Psycast
789 Comments
Rex 2 hours ago 
General question, how do you actually get alignment up or down? It says it's affected in various ways, but I've yet to find any
Got it!Thanks:steamthumbsup:
evcastello 8 hours ago 
Psycast lol, not psychotherapy
Lee  [author] 8 hours ago 
If your using the in-game parry system then yes. There is a check and balance system.
If you aren't then its pretty much an insta kill
evcastello 9 hours ago 
Sorry, I still don't really get it.

"Perform an attack that beheads the target"
So is it an automatic success? Click psychotherapy, click, target, guaranteed behead?

Or some kind of check to determine a hit, then if it hits automatically behead?

Or just a targeted attack that if it hits, hits the head for whatever the normal damage is?
Lee  [author] 9 hours ago 
When they reach a higher psycast level than the master they autograduate.
Casting the ability again on them also brings up the Apprenticeship menu so check that if you haven't already.
Sith can also graduate by killing their master
how to graduate?What are the conditions? Is there any difference between Sith and Jedi in this regard? Because some of my pawns have been apprentices for a long time
TiraboTurbos 12 hours ago 
GOAT!:cozybethesda:
Lee  [author] 17 hours ago 
Space wasn't a thing when i added it. I'll make some changes to it.
TiraboTurbos 17 hours ago 
Oh yeah, the description of the Sith-Tech lung mentions how it helps in toxic environments and the void of space(which we can actually now explore with Odyssey), but the stats on the left side of the window doesn't seem to reflect that(like the breathless archite gene added by Odyssey, I'd expect the Sith-Tech lung to mention vacuum resistance or toxic environment resistance).
Lee  [author] 17 hours ago 
Raiden, what do you mean
Lee  [author] 17 hours ago 
Its exactly as it says. They are are basically melee attacks
evcastello 18 hours ago 
How does stuff like the Sai Chai work? Because a guaranteed 1 hit kill would be wild. What does it actually do?
R A I D E N 18 hours ago 
1.6 all addons pls)
Lee  [author] 12 Jul @ 11:36pm 
Ye. If you meditate at it itll increase one while decreasing the other. But otherwise they are independent. So You can be 100% darkside and 50% lightside
TiraboTurbos 12 Jul @ 11:33pm 
Independently? Meaning I can have dark and light affinity at the same time? without one canceling the other out?

What about the force nexus'? that mentioned turning one into the other?
Lee  [author] 12 Jul @ 8:23pm 
Yeah. They scale independently.
Lee  [author] 12 Jul @ 7:36pm 
Hm. The whole tree of course. They work with any melee weapon
TiraboTurbos 12 Jul @ 7:23pm 
Wait, which are you referring to? The telekinetic lightsabers psycast, or the whole lightsaber psypath?
月吟裔德格 12 Jul @ 5:37pm 
I don't know... the headgear of other mods are normally rendered above the hair layer, but the hood of this mod is rendered below the hair layer. (Show hair with Hats or Hide all Hats mod)
Lee  [author] 12 Jul @ 5:27pm 
I believe you have a conflict. I don't have that issue on my playthrough
月吟裔德格 12 Jul @ 4:53pm 
The hood layer is under the hair, which results in the hood being invisible. With show hair mod, the hair will cover the hood.
Lee  [author] 12 Jul @ 2:16pm 
You can use any weapon. Its just called lightsabers since that was the intended weapon
TiraboTurbos 12 Jul @ 2:04pm 
If an alien species that can't equip lightsabers like Blue Eggplant's Little Fairies...
[B.E.P Race]LittleFairy the Those Who Seek Flesh and Blood Race
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869919675

...learn the telekinetic lightsabers psycast, could they then use the lightsaber psycasts during the telekinetic lightsabers psycast? Or do we need to be equipped with a lightsaber to use the telekinetic lightsabers psycast(Even though the character it's based on only used the three)?
Pebbled 12 Jul @ 9:43am 
@Lee, that did it. Thanks! Sorry to bug ya :balloonicorn:
Lee  [author] 11 Jul @ 12:22pm 
Unsubscribe and resub?
Pebbled 11 Jul @ 12:00pm 
So I see this has the 1.6 tag on the workshop, but not in-game. And it's throwing lots of errors. This is also true of your light saber mod at the moment for me, but I didn't want to inundate you with comments. Any idea why that's happening?
Leonardzz7 11 Jul @ 7:48am 
1.6!!!
⚡ÆLP⚡ 11 Jul @ 7:16am 
1.6?
Lee  [author] 10 Jul @ 1:30pm 
Yes. Currently only able to buy them
TiraboTurbos 10 Jul @ 1:29pm 
I tried it on an bionic jaw, then an aesthetic nose. I just tried it on a bionic arm and it worked, I saw the sith implants in the storage filter and assumed we transformed regular implants into sith ones but upon using the psycast on a pawn with a bionic arm, no, it just allows us to turn implants into other implants, interesting, but not what I'm going for. I'm mostly interested in the sith implants, but I don't think we can craft them, I'm assuming we can only buy them from the Sith Enclave?
Lee  [author] 10 Jul @ 12:44pm 
Hmm. What implant are you trying to use it on?
TiraboTurbos 10 Jul @ 12:33pm 
I have implants that aren't installed, but I can't cast it on the implant itself, I hover the psycast cursor over the implant's little box on the ground, but it's not a valid target, how do I target the ThingDef? What part of the ui is the ThingDef?
Lee  [author] 10 Jul @ 6:07am 
They were added later so i never added them to the page.
Yes thats intentional, you are training other jedi
And you find the implant first, or you rip them out of a pawn
TiraboTurbos 10 Jul @ 1:44am 
It seems that the Nightsister Magick and Mechi-deru paths, while in-game, aren't in the description here.

Also, the jedi training path only has lectures, not personal training psycasts?

Lastly... HOW on Mustafar am I supposed to cast Mechu-Tek'Rok on an implant's THINGDEF?!
Lee  [author] 4 Jul @ 8:07pm 
At the moment? Yes
mystery man 4 Jul @ 8:04pm 
or the others in the series
mystery man 4 Jul @ 8:04pm 
would my computer blow up if i tried running this on 1.6
Lee  [author] 4 Jul @ 7:43pm 
Is there a specific feature?
Lee  [author] 4 Jul @ 6:37pm 
And there will be no compatibility with the 1.6 lightsaber mod as well
Lee  [author] 4 Jul @ 6:36pm 
I would prefer not. I'll do a basic update for 1.6 but no new features will be coming to this
SOGGY DOGGY 4 Jul @ 5:47pm 
If you're not updating this for 1.6/removing VPE, do you mind if someone continues it?
Lee  [author] 3 Jul @ 8:56am 
Force Sensitives are just pawns with Psylinks
Simvoid 3 Jul @ 8:45am 
How do you get or find force sensitive pawns? And then how do you turn them into a padawan / knight / etc?
Lee  [author] 2 Jul @ 12:49pm 
Its fine.
GoSu 2 Jul @ 10:41am 
@Albithigh Neronix posted on his patreon that he has Asimov and TabulaRasa ready for 1.6 and most of the mods just need a tag update, however he needs to wait on VFE to finish updating . So I'm assuming since the VE team changed alot of their code its probably going to take longer then expected now. @Lee I apologize if you would rather not have other mods discussed in your comments.
Lee  [author] 28 Jun @ 5:29am 
I am not part of the outer rim series. I'm apart of the KoTOR series and SWCP
AbitHigh 28 Jun @ 12:36am 
hey are you part of the outer rim team ? is the outer rim getting updated to 1.6 if you know ? thank you for all you do
Lee  [author] 26 Jun @ 2:07pm 
crystals are in the lightsaber mod. I'll look into it
Gogglechu 26 Jun @ 1:26pm 
I can't find crystals is this the problem?

Could not find a type named LightsaberIntergration.JobDriver_TransformCrystal

If so, how do I fix it please? <3