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Star Wars : The Force-Psycast
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Mod, 1.4, 1.5, 1.6
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37.474 MB
30 Nov, 2023 @ 10:13am
13 Jul @ 1:57pm
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Star Wars : The Force-Psycast

Description
As of 4/18/2025/ A new save is required due to numerous abilities being changed, lightsabers being removed, and other fixes




Lightside Abilities:
The light side of the Force was concerned with the ideals of good, benevolence, and healing. Followers of the light side strove to live in harmony with the world around them, acting out of wisdom and logic rather than anger and hasty judgment.



Darkside Abilities:
The dark side of the Force was considered by the Jedi to be the element aligned with selfishness, fear, hatred, aggression, and malice toward all living things. Such emotions seemed to increase the strength and abilities of a user of the dark side, providing a path towards personal power and the destruction or control of all opposition.


"Energy constantly flows through the crystal. You're not fighting with a simple blade as much as you are directing a current of power. Your thoughts, your actions, they become energy. They flow through the crystal as well and become a part of the blade." - Kanan Jarrus


Jedi Training:
Jedi training was the action of teaching an apprentice the ways of the Force in the Jedi Order. As a Jedi Master you should strive to teach everyone. Each ability is now a lecture.



Neutral:
The Force Sensitive was a being who was highly attuned to the flow of the Force. Force-sensitives could, with training, learn to sense and manipulate the Force. Force-sensitives who gained powers and abilities through the Force became Force Adepts.


Sith Sorcery:
Through the recitation of spells, execution of hand gestures, and/or the handling of various artifacts, darksiders were able to channel the raw power of the Force's malignant side to warp minds, alter the environment, and obliterate whatever obstacles stood in their way.


Telekinesis:
"A Jedi traditionally uses telekinesis to move inanimate objects, but there are some occasions when one might be forced to use this ability on an enemy combatant" - Luke Skywalker


Alignment:




Our other mods:


Backup of Last Steam Version - https://github.com/JodemLee/TheForce_Psycast/releases/tag/currentSteamReleaseV1

KoTOR Discord - https://discord.gg/tVsQNEQZcg
The Star Wars Collaboration Project https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3173924821&searchtext=Jedi
https://discord.gg/WdNqY2nNmZ

Leave a comment if you have any issues and I'll try to help to the best of my abilities. Coding is not my specialty.

All Credit goes the original Vanilla Expanded Team, I referenced their code to help build my new abilities
Thanks to the People in the Rimworld Discord for helping with some code issues.
Star Wars belongs to Disney. I don't claim to have made star wars. Just adapted it to rimworld
https://ko-fi.com/leeandtheforce
Popular Discussions View All (2)
145
8 Jul @ 1:37am
Bug Reports or Issues
Lee
71
10 Apr @ 7:15pm
Ideas or Recommendations.
Lee
789 Comments
Rex 3 hours ago 
General question, how do you actually get alignment up or down? It says it's affected in various ways, but I've yet to find any
Got it!Thanks:steamthumbsup:
evcastello 9 hours ago 
Psycast lol, not psychotherapy
Lee  [author] 9 hours ago 
If your using the in-game parry system then yes. There is a check and balance system.
If you aren't then its pretty much an insta kill
evcastello 9 hours ago 
Sorry, I still don't really get it.

"Perform an attack that beheads the target"
So is it an automatic success? Click psychotherapy, click, target, guaranteed behead?

Or some kind of check to determine a hit, then if it hits automatically behead?

Or just a targeted attack that if it hits, hits the head for whatever the normal damage is?
Lee  [author] 9 hours ago 
When they reach a higher psycast level than the master they autograduate.
Casting the ability again on them also brings up the Apprenticeship menu so check that if you haven't already.
Sith can also graduate by killing their master
how to graduate?What are the conditions? Is there any difference between Sith and Jedi in this regard? Because some of my pawns have been apprentices for a long time
TiraboTurbos 12 hours ago 
GOAT!:cozybethesda:
Lee  [author] 17 hours ago 
Space wasn't a thing when i added it. I'll make some changes to it.
TiraboTurbos 17 hours ago 
Oh yeah, the description of the Sith-Tech lung mentions how it helps in toxic environments and the void of space(which we can actually now explore with Odyssey), but the stats on the left side of the window doesn't seem to reflect that(like the breathless archite gene added by Odyssey, I'd expect the Sith-Tech lung to mention vacuum resistance or toxic environment resistance).