RimWorld

RimWorld

Retractable Defenses Updated
22 Comments
hr_hotline 20 Jul @ 8:08am 
@Homi555
Thank you
Homi555  [author] 20 Jul @ 5:39am 
@hr_hotline
Lets ignore the fact that it was 1.6 ready as soon as the Beta version dropped and I just forgot to upload it to the workshop.

I now uploaded it and also updated the walls to be airtight when built with airtight materials (same as normal walls) while !unsubmersed!

Update should show up on the workshop as soon as steam verified it.
hr_hotline 19 Jul @ 6:17am 
1.6 plz
Eisblume_2000 17 May, 2024 @ 1:39pm 
yeah new update fixed the bug. thx <3
Eisblume_2000 17 May, 2024 @ 12:43pm 
no problem, maybe i screwd something up, i know that feeling
Homi555  [author] 17 May, 2024 @ 12:29pm 
@Eisblume_2000 don't worry I'm just insanely talented in somehow adding one bug each update/bugfix. Should be fixed as soon as workshop finishes its checks
Eisblume_2000 17 May, 2024 @ 12:12pm 
to be fair i have some mods, but i worked before so
Eisblume_2000 17 May, 2024 @ 12:09pm 
since today i cant raise nor submerge the walls, when i have no one at the console and i click either of the options it says i need a manned console, but when i man the console the options are grayed out as if there would be no one on the console, but it doesnt say i need a manned console
Homi555  [author] 17 May, 2024 @ 1:30am 
as soon as Steam Workshop finishes it's checks it should be updated.
@Dylithian portcullis translation should be fixed
@none duplicate image error should be fixed
Homi555  [author] 17 May, 2024 @ 12:20am 
@Dylithian I actually saw this but it seemed to have always been the case and thus I decided to not change it, will push an Update today later to change it
Dylithian 10 May, 2024 @ 9:34pm 
I've found an interesting bug where the portcullis will say it's closed when it's open and will say it's open when it's closed. When it's closed, the portcullis will have an interact option to close the portcullis, which will then open the portcullis, and vice versa.
𝒯𝒽ℯ 𝒟ℯℯ𝓉𝓏 25 Mar, 2024 @ 7:09am 
found an error a duplicate utility console thing: Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [C:\Users\myshk\Desktop\Steam\steamapps\workshop\content\294100\3102866619\Common\Textures\Things\Building\Security\UtilityConsole.psd], Length 63789 and internal path: Things/Building/Security/UtilityConsole
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mister_Bambu 20 Mar, 2024 @ 2:47pm 
Yep, that totally fixed it, thank you very much
Homi555  [author] 20 Mar, 2024 @ 1:51pm 
@Mister_Bambu lets just say I failed at copying a file in Windows into the correct folder.
Should be fixed now.
Mister_Bambu 20 Mar, 2024 @ 9:58am 
1.4 still, apologies for not clarifying initially.
Homi555  [author] 20 Mar, 2024 @ 8:43am 
@Mister_Bambu 1.4 or 1.5?
might have broken something in 1.4 with the 1.5 update and can't test until in a few hours
Mister_Bambu 20 Mar, 2024 @ 6:00am 
Attempting to open medieval doors (portcullis or gate) gives an error, making it impossible to utilize them. Is there something I'm missing?
Dahak 7 Dec, 2023 @ 4:52am 
Yeah, so you have to tell it to have them burrow and unburrow with someone on the console.
Homi555  [author] 7 Dec, 2023 @ 2:30am 
@Dahak do you with integration that you have to man the console to be able to burrow turrets (and they can not burrow without the manned console)? As this is the only thing the Console does as far as I know.
Dahak 5 Dec, 2023 @ 10:43am 
Would love to have an integration patch for the Ground Turret mod too. Control all of them from the central console.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956092768&searchtext=Ground+turret
Homi555  [author] 2 Dec, 2023 @ 3:23pm 
wasn't that much work .json did a great job and I didn't even have to exchange anything other than the old rimworld files against the new ones.

If anyone finds Bugs tell me and I see if I can fix it
PearificPear 2 Dec, 2023 @ 3:08pm 
Just went to look for this mod, and it pops up, freshly updated. Thanks!