Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

ES Paris -Brawler Dreadnought
12 Comments
Danger Goosey 28 Jun @ 11:18am 
unfortunate cant jump far enough even utilising relays
Yaddah  [author] 27 Dec, 2023 @ 3:37pm 
If the official AI tournament was already over, I'd be able to recommend the ship that I sent in and will be posting afterwards. But that tournament will only be up next week, so be on the lookout for that, if you're interested in AI focused ships.
Yaddah  [author] 27 Dec, 2023 @ 3:34pm 
Hey. Honestly, hard to say - depends on if they're gonna focus on kiting or brawling and if they're piloted by people or by AI. Also, when I do AI battles, I usually balance the teams in terms of total budget, not necessarily in terms of ship slots. If it's gonna be an AI battle, I'd say one Paris, Kyivs and Ion Bats are probably gonna do well. If it's people, I'd say just the Paris and the rest Lisboa Mk IIIs, since those can defeat almost any ships that are slower than them via proper piloting.
luivongaming 21 Dec, 2023 @ 9:10pm 
so ill be honest, i subbed to most your ES ships and put them up against mine (alt history/space fiction stuff going on) because i need a proper enemy for them. i love all your designs to pin them up against. but id like to ask for help making a formation using your ships. you have 19 ship slots in the formation to use, with one rule being you can only have one battleship/dreadnought. what ships would you use? also no worry about supplies its for battle scenario. thank you! love your content
MediaevalJames 12 Dec, 2023 @ 12:49am 
I honestly always love seeing Prisms allowed to breath with wide arcs. Makes them seem so much more practical and almost like anti-fighter weapons than just another death star.
Desertman 10 Dec, 2023 @ 2:29am 
Nice Idea attach the Nose with Charges to catch fast Railgun Opponents Dude
Yaddah  [author] 7 Dec, 2023 @ 10:25pm 
And when you detach, don't forget to turn slightly to the side and tell your tractor beams to target the nose and set them to push. That makes it much easier to get rid of it quickly.
Yaddah  [author] 7 Dec, 2023 @ 10:24pm 
You detach the nose via explosive charges. So yeah, you gotta salvage it after the fight. But that shouldn't matter. Once transforming ship parts are in the game, we might be able to use different methods of detachment.
Flyingbrick2000 7 Dec, 2023 @ 6:20pm 
Can you reattach the nose or do you have to salvage and then repair?
Yaddah  [author] 6 Dec, 2023 @ 7:20am 
Thx, I try.
Ashen 6 Dec, 2023 @ 5:59am 
Bruh that decal design on the nose is insane.. you always manage to find the balance between amazing designs while keeping the ships pretty functional.
luchillo17 6 Dec, 2023 @ 12:06am 
You keep making beautiful & functional designs every time, damn :)