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I initially talked to you on the BI forums about a multiplayer port of your scenario. I finally managed to make it. It's currently playable and about 80% finished. If you'd like to add me as a friend, it would be my pleasure to invite you to my server so we can play it together.
Cheers!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1382430514
What is Factions interspace? I cant seem to figure it out.
Also do planes and helis only spawn when playing on the whole map?
1. Press 0-8-2 keys to randomize new role;
OR
2. Just use native Arma functionality - press U key and pick new unit from the list of all playable ones.
"is there any mod to improve the AI to play, most units that are driving vehicles get stuck on rocks or buildings (Arma 3 at its best)"
Possibly there was some attempts/improvements. I didn't hear about any true success though. Driving AI isn't something really fixable via scripts AFAIK. Bah, I remember, BI devs at some point tried to improve driving AI having access to the game engine. This initiative seems abandoned for years though:
https://forums.bohemia.net/forums/topic/191515-ai-driving-feedback-topic/?page=40
Probably they just gave up, not much devs stay assigned to A3.
This is the RPT file.
Perhaps I'll be able to tell more if I see mentioned RPT and maybe even your HWS version itself (best in open folder form).
On my end I can try two things:
1. Run HWS myself to see, if it could be due to game update, that would break HWS also for me, but my HWS would be pure Workshop version, without any changes;
2. I can read through your RPT file if you provide one - in order to do so, run Arma clean, no any mods whatsoever, run HWS, when issue occur, close Arma, go under such path:
"C:\Users\Rydygier(usernameishere)\AppData\Local\Arma 3"
and take newest .rpt file. Provide it here.
If the problem would occur only on altered version, then I could to check this version too, but if it happens also for not altered Workshop version, then it's pointless.
The only thing I did was copy the pbo because I had lost all my files recently I tried it before copying the pbo and it worked great but after that it stopped. I don't know of anything that should cause that.
[] spawn
{
waitUntil
{
not (isNil "RydxHQ_AllLeaders")
};
RydHQ_Order = "ATTACK";
RydHQB_Order = "DEFEND";
RydHQB_Taken = [RydHQB_Obj1,RydHQB_Obj2,RydHQB_Obj3,RydHQB_Obj4];
_pos = position leaderHQB;
{
_x setPos _pos;
}
foreach (RydHQB_Taken + [RydHQ_Obj1,RydHQ_Obj2,RydHQ_Obj3,RydHQ_Obj4]);
};
[] spawn
{
waitUntil
{
not (isNil "RydxHQ_AllLeaders")
};
RydHQ_Order = "DEFEND";
RydHQ_Taken = [RydHQ_Obj1,RydHQ_Obj2,RydHQ_Obj3,RydHQ_Obj4];
RydHQB_Order = "ATTACK";
_pos = position leaderHQ;
{
_x setPos _pos;
}
foreach (RydHQ_Taken + [RydHQB_Obj1,RydHQB_Obj2,RydHQB_Obj3,RydHQB_Obj4]);
};
1. You hold a position:
[] spawn
{
waitUntil
{
not (isNil "RydxHQ_AllLeaders")
};
RydHQ_Order = "DEFEND";
RydHQ_Taken = [RydHQ_Obj1,RydHQ_Obj2,RydHQ_Obj3,RydHQ_Obj4];
RydHQB_Order = "ATTACK";
};
2. Opponent holds a position:
[] spawn
{
waitUntil
{
not (isNil "RydxHQ_AllLeaders")
};
RydHQ_Order = "ATTACK";
RydHQB_Order = "DEFEND";
RydHQ_Taken = [RydHQB_Obj1,RydHQB_Obj2,RydHQB_Obj3,RydHQB_Obj4];
};
Those are my two favourite modes since they offer more fun scenarios and I get tired of having to start a mission and restart until I get the game mode I want.
I thought HWS was good on it's own but what the NR6 version does to this is crazy. I'll upload sometime in a day or two. Maybe someone can improve on it. I just threw it together and I'm very pleased with the results.
The VTOLS are awesome though. Does Hetman even recognize VTOLS? I know the UAV just hovers in one place which I'll fix somehow but I don't know if VTOLs can transport troops or not. I've seen them land but I'm not sure why they landed in the first place.
Arma 3 and the workshop make me feel like a fat kid at a buffet. There are so many great creations it's hard not to go overboard sometimes. When I first built a PC and got Arma I had over 200 running at once! My saves kept disappearing too. Hilarious now but really sucked then.
Being able to create mod lists is a blessing and a curse. Mainly because it makes it way too easy to go overboard like that. Anyway thanks for the response. I've looked over this comment section and it looks more like an FAQ so I don't like adding on to all the script questions.