Crusader Kings III

Crusader Kings III

Historicity
171 Comments
Ardúnadan 20 Jul @ 4:56am 
Have you considered doing Harald 'Tanglehair's conquest of Norway and/or a second invasion force led by the viking Guthrum, as mentioned in the Anglo-Saxon chronicle invading East Anglia in place of Ivar 'the Boneless'. Additionally ,if the invasion of Northumbria is successfully won by the vikings, grant both the ruler of Jorvik and Guthum (if alive) the historical territories of the Danelaw?
Tito Lounge 13 Jul @ 11:15pm 
Ahh no dont get me wrong, this wasnt a request for your mod, I was just trying to hear what you think if this would be possible with triggers in the game.
Rylock  [author] 13 Jul @ 7:09am 
@Tito Lounge No, I'm not going to implement anything like that, sorry.
Tito Lounge 13 Jul @ 12:37am 
Thank you!
I played around a bit with the female_salic_law trigger and got an idea: Do you think it would be possible to simulate the iure uxoris with a similar trigger? So if a ruler has only a daughter, his son-in-law would inherit his titles. It always bothered me that CK3 didnt accounted for this principle, seeing how important it was for many realms in the middle ages.
Rylock  [author] 28 Jun @ 5:47pm 
@Tito Lounge It's the female_salic_law_check on_action that fires from the on_death on_action.
Tito Lounge 25 Jun @ 6:51am 
Hey Rylock, could you tell me which file you edited for the Salic Law gamerule so that women still get claims through their parents but wont inherit the titles?
Faninfo_YT 12 Jun @ 8:58am 
OK so after retesting it does not come from this mod, so I'd need to look more into it
Rylock  [author] 11 Jun @ 9:56pm 
@Faninfo_YT I'd need more info, as I'd need to be able to re-create the issue - and I haven't seen anything like that. At the very least, what other mods do you have running? Because I'd suspect it's less an issue with this mod and more an issue with what this mod is doing that some other mod interferes with.
Faninfo_YT 11 Jun @ 12:00pm 
Hey, I noticed a bug that cause adventurer 0 years old named "Placeholder" with the incapable and immortal trait to keep spawning, I deactivated the mod and it work fine now. If you have any idea of what is causing that.
Combustible ice 9 Jun @ 9:33am 
@Rylock Thank you for the update you made.I'm also confused about this sudden death event or random_dynasty_member.
Rylock  [author] 9 Jun @ 12:07am 
@Combustible ice Didn't see any reason why the events should affect characters outside of the Karling dynasty (the random_dynasty_member command only picks up actual dynasty members, insofar as I can tell), but I added a bunch of redundant checks into those events just to make sure something else strange didn't happen (like your non-Karling child inheriting the main story). It's in the latest update.
Rylock  [author] 5 Jun @ 4:39pm 
@Combustible Ice Mmm that would be extraordinary, if true, as the "sudden death" event uses the 'random_dynasty_member' command specifically on the Karling dynasty... so the only way it could point to someone outside the dynasty is if that command included non-dynasty members in its scope. I'll do a test to see whether that's the case, but outside of that I'll just point out that the Karling event isn't the only way that a character could suddenly die.
Combustible ice 5 Jun @ 8:06am 
@Rylock My child is not a member of the Karling Dynasty. I read this save file many times, but still died suddenly. But after I turn off this MOD and then read this save file, it won't suddenly die.
Rylock  [author] 5 Jun @ 6:20am 
@Combustible ice If your child isn't a member of the Karling dynasty, then he isn't subject to any of the decline. Everything, from the overthrow to the sudden death events, only affects members of that specific dynasty.
Combustible ice 5 Jun @ 1:08am 
Regarding the decline of the Carolingian Dynasty. By seducing the king, I enabled my child to inherit his kingdom directly. However, my child will still be subject to immediate death, even if he is not a member of the Carolingian family and there is no event of feudal inheritance law when he inherits the kingdom.
Comrade Mango 1 Jun @ 3:26pm 
Idk if you want to branch into the 1066 start but adding the Seljuk invasion of Asia minor would be a nice addition to the mod, maybe also Tamerlane too after mongols/greatest of khans?
Rylock  [author] 1 Jun @ 8:05am 
@Headhunter2 I can assure you, the Magyars do not stay there. I just loaded up an 867 with that game rule and the Magyars were indeed at war and moved to their new homeland upon victory. If you have that happening, you have another mod interfering - it's not MH's doing.
Headhunter2 1 Jun @ 6:54am 
I know it. But even if the game rule is adjusted to start the Magyar migration at the beginning of the game, the Magyars will still stay there. This is just a suggestion. If there is a way to modify or override this game rule, I think it would be good.
Rylock  [author] 1 Jun @ 3:26am 
@Headhunter2 You know that that's handled by vanilla events, yes? There's even a vanilla game rule regarding it, whether you want it triggered immediate or on the historical date (or never). Personally, I do notice that they tend not to fare very well if you don't have them migrate immediately, but other than possibly enhancing their survivability until the migration there's not much for me to do on that front.
Headhunter2 31 May @ 10:41am 
I would like to kindly request that you create an event similar to the "Invasion of Neustria" to simulate the Magyar invasion and occupation of Pannonia in the late 9th century. In several of my recent playthroughs, I've noticed that the Magyars do not migrate even after the year 925. I would greatly appreciate it if this historical event could be represented more accurately in-game, just as it happened in history.
Rylock  [author] 28 May @ 4:29pm 
@Taspher True enough! The fix for it is up.
Taspher 28 May @ 9:50am 
@Rylock, yep!
I agree it would be cool if CK3 let titles float, so you could get a prince-Archbishop who could be elected King, but the realm still be feudal. However with the current mechanics, forcing the title to be theocratic forever isn't that cool sadly :(
Rylock  [author] 28 May @ 6:46am 
@Taspher Oh, is this for the event where a powerful vassal takes the realm from a Karling child heir? That would make sense, if I didn't add a check for government... though that IS kinda cool lol
Taspher 28 May @ 4:06am 
For the decline of the Carolingians events, in one of my playthroughs with this mod Germany ended up being theocratic. Given that this seems highly unlikely, would it be worth adding a "is feudal" trigger? I'd do it myself in my local version but I can't quite work out which file it is that needs changing.
Rylock  [author] 20 May @ 4:28pm 
@rathinaman001 Maybe? I've focused mostly on things I believe have a profound impact on the balance of things if they *don't* happen, as opposed to wanting to make things historically accurate for the sake of historical accuracy, but even then it's mostly things I also find personally interesting.
rathinaman001 19 May @ 10:22pm 
Can it touch that part of Europe if you are willing, because it too is extremely interesting and a major part of Spanish history.
Rylock  [author] 19 May @ 4:41pm 
@rathinaman001 Nope, it doesn't touch that part of Europe at all. Everything the mod touches is listed above in the description.
jacrispy360 19 May @ 4:15pm 
Historically accurate CK3?? No. Nothing ever happens...
rathinaman001 19 May @ 9:15am 
Does this mod also deal with the Spanish succession of Austrias in 867 AD. In particular how Alfonso III realm was split between Leon, Galica and Austrias between his sons and how Leon became the suzerain for the other two kingdoms. Castille only became a different polity in 1065 separating it from the Kingdom of Leon.
Rylock  [author] 16 May @ 6:31am 
@rathinaman001 If you have the Salic Law set to "Women Receive Claims", then that effect applies to all realms with Male Only inheritance law even after game start. The part of it that sets titles to Male Only inheritance, however, only applies to game start.
rathinaman001 16 May @ 4:11am 
Hi just to ask, does the Salic law work on newly created in game titles or is it applicable only one the ones at game start?
Rylock  [author] 12 May @ 7:45pm 
@Headhunter2 好的,我明白了。在原版 CK3 中,决策不会告诉你你需要什么,只会说“你没有满足所有要求”,所以他们没有本地化这个触发器。我会修复它。
Rylock  [author] 12 May @ 7:32pm 
@NEST-7 I always account for the possibility of multiple players whenever I deal with code, but nobody's ever come back to say how well (or poorly) it works. So I assume it works fine.
NEST-7 12 May @ 9:21am 
Does it support multiplayer? I really want to share it with my friends!
Headhunter2 12 May @ 7:40am 
867年剧本“重建神圣罗马帝国”决议要求里有一串NOT_decision_refound_hre_own_three_kingdoms.tl的代码
NEST-7 10 May @ 9:09am 
Great mod!
Rylock  [author] 9 May @ 5:40pm 
@NPC233333 我试过了,可以顺利加载“更多省份扩展”和这个模块。你确定没有其他模块干扰吗?
NPC233333 6 May @ 6:10am 
和更多省份不兼容要闪屏
Rylock  [author] 4 May @ 3:01am 
@Noctemz Aha! That DOES explain things... and it means I need to go in and change the decision, now that that's the case.
Noctemz 4 May @ 1:21am 
@rylock, ah that might explain things, i have the dlc which makes the magyars start with nomad gov instead of tribal so that might be why the decision doesn't appear for me?
Rylock  [author] 3 May @ 7:08pm 
@Noctemz In order for you to see the decision, you need to be tribal, your house needs to control at least one county of your own culture, and your culture needs to have unlocked horse archers.

Do you have the Khans of the Steppe DLC? I think (I'd have to check) that Paradox commented out the Mogyër tradition they used to have which unlocked horse archers... so now you need the DLC in order for them to do so. Which I might have to undo.
Noctemz 3 May @ 2:26pm 
Heya, this is a fantastic mod that I wish I had learnt about sooner since it's made playing in 867 europe far more fun! just wanted to ask, for the mogyer dynasty head ability to summon horse rider special troops, is that an ai exclusive decision because i can't seem to find the decision when playing as them, does it only apear if the character has 0 special troops?
Rylock  [author] 24 Apr @ 5:24am 
@Darkwing Phoenix Check out the "Compatibility With Other Mods" discussion. There's a section there on Historic Invasions. In short: they CAN work together fine, but you have to work out which game rules to set to pick between them on the parts they overlap.
Darkwing Phoenix 24 Apr @ 5:03am 
Small question: Does this work with Historic Invasions?
It doesn't SEEM like it would, since most of the events in this mod will rarely interfere with Historic Invasions' AFAIK
Rylock  [author] 30 Mar @ 11:51pm 
New version is up. Biggest changes are the introduction of the Normans in Sicily (the de Hautevilles, unless you set them to have another name) and the adaptation of the vanilla Conqueror system (currently used in the HRE, Rurikid, and de Hauteville parts of the game). Check out the Detailed Listing of Mod Features for more information.
Tito Lounge 25 Mar @ 11:39pm 
you are the best, it works perfectly now, thank you!
Rylock  [author] 25 Mar @ 2:04am 
@Tito Lounge I had to do some testing, to see what would do that (as I didn't exclude counties from the effect, just all titles which had Male Only title law... and the counties did not) and it seems it's the realm law which does it, not the title law. So it should work like you expect it to, now.
Tito Lounge 24 Mar @ 9:52am 
great, thank you so much!
i have one more question: is it intentional that daughters only inherit duchy and higher tier claims? would it be possible to extend the inherited claims to counties also?
Rylock  [author] 24 Mar @ 6:24am 
@Tito Lounge Oops! I forgot to account for the new rule setting in the initial setup. Silly me. It's fixed, now.
Tito Lounge 24 Mar @ 4:35am 
@Rylock: I mainly play the game by marrying women i want claims of, so the children from her and my character can inherit these exact weak claims.
I really appreciate your effort to put some middle ground in your work, thank your very much! but i tried it today and it doesnt seem to work, since when playing with the "Women recieve Claims" game rule, they still inherit their fathers titles normally when no male heir is around