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Awesome, glad to be a part of it!
Thank you for letting me know about this. I'll investigate these issues.
Couple of things I noticed during the quick exploration run:
- I couldn't go through any of the doors in the Ecstasy motel north side of town
- I couldn't go down the stairs to first floor in the red brick community marked house in the south
- the big industrial marked building just south of the big community / school area is really, really empty, just a few shelves. Would lend itself nicely to a little redesign, a factory of sorts maybe?
I opened a discussion tab for this bug. I'd like to see your console.txt file if possible in that convo. I'll be posting further about this error in that discussion.
Thanks for the compliment. The vehicle issue with this map should be solved as there are no more errors in the objects.lua. Please let me know if I am wrong.
Yeah I understand completely. This is what happens when a map maker doesn't look for possible conflicts before making their map. lol. I know it's in a location with a ton of popular maps. I doubt I'll move it because it would require a lot of work that could otherwise be devoted to a new map, but one never knows. I'm very proud of this map and maybe I have to move it for it to get the exposure I would like it too.
My focus moving forward will be on small maps that do not interfere with vanilla towns and structures. Well, as much as possible anyway. Thank you for the feedback!
If you are using Fillibusters cars make sure its lower in the load order but before standardized vehicle upgrades. All map mods should be after tiles and framework/API mods but before item mods. You can confirm if its fillibusters or not by disabling the mod and running around looking for shadow cars. The cars are there but you can only see a shadow on the ground. I hope this helps.
I'm sorry you're experiencing this issue. Did you look in the console.txt to check for possible warnings/errors regarding this map? It's possible we could locate the conflict there. I can't duplicate the error on my side at the moment.
some kind of bizarre incompatibility with another mod as you mentioned feels like the only real possibility? unfortunately i'm running a shitload of mods so i don't think i can offer much help in narrowing it down. i'm not using ForagingZ that somebody mentioned. i have a decent number of additional cars (i'm using the filibuster rhymes pack and the... autotsar trailers, i think?), and that's all i can think of that's outright car-related.
definitely vexing. sorry i can't offer anything more helpful :(
unofrtally i dont like mods over crop placements as hompie.
cell 37,39->38,40 deserve attention, blink blink
That really stinks. I'm sorry to hear that. There isn't anything in this mod that affects vehicle spawns other than adding them into this map itself. The only thing I can think of is some kind of conflict although I don't see how. If you load up a quick single player game with only this map will it work?
Very unusual. Sounds like it may be unique. Possible conflict? Maybe a corrupt file? I'd say delete the mod and resub. Try verifying game files as well.4
https://docs.google.com/spreadsheets/d/e/2PACX-1vQztlftDKO4ms66y7kl3CJYVPi76L4RYGtAcRc1W14aTJE3Ry5x0ac4-E4IP6fkWAyXGv3u0i8WL1KA/pubhtml?gid=1953766685&single=true