Project Zomboid

Project Zomboid

Rosemary
36 Comments
HellsBowels  [author] 13 Oct, 2024 @ 5:56am 
@Ryan
Awesome, glad to be a part of it!
HellsBowels  [author] 14 Jul, 2024 @ 5:58am 
@Swanky
Thank you for letting me know about this. I'll investigate these issues.
Swanky 14 Jul, 2024 @ 12:31am 
I like the look of this place, interesting design.
Couple of things I noticed during the quick exploration run:
- I couldn't go through any of the doors in the Ecstasy motel north side of town
- I couldn't go down the stairs to first floor in the red brick community marked house in the south
- the big industrial marked building just south of the big community / school area is really, really empty, just a few shelves. Would lend itself nicely to a little redesign, a factory of sorts maybe?
HellsBowels  [author] 9 Mar, 2024 @ 7:31am 
@aquelarrefox
I opened a discussion tab for this bug. I'd like to see your console.txt file if possible in that convo. I'll be posting further about this error in that discussion.
aquelarrefox 9 Mar, 2024 @ 5:44am 
still breaking spawn
aquelarrefox 8 Mar, 2024 @ 10:41am 
i wiil checl it soon
HellsBowels  [author] 8 Mar, 2024 @ 9:16am 
@aquelarrefox
Thanks for the compliment. The vehicle issue with this map should be solved as there are no more errors in the objects.lua. Please let me know if I am wrong.
aquelarrefox 8 Mar, 2024 @ 5:22am 
i would preffer this map for the spot, but im using pleafors falls cose the vehicules cars issues over other maps
HellsBowels  [author] 8 Mar, 2024 @ 5:10am 
@Stroomschok
Yeah I understand completely. This is what happens when a map maker doesn't look for possible conflicts before making their map. lol. I know it's in a location with a ton of popular maps. I doubt I'll move it because it would require a lot of work that could otherwise be devoted to a new map, but one never knows. I'm very proud of this map and maybe I have to move it for it to get the exposure I would like it too.

My focus moving forward will be on small maps that do not interfere with vanilla towns and structures. Well, as much as possible anyway. Thank you for the feedback!
Stroomschok 8 Mar, 2024 @ 2:51am 
You could scoot the location a bit over so it has less conflicts? It's a nice map, but not really choosing it over most of the other ones claiming that spot.
HellsBowels  [author] 6 Mar, 2024 @ 5:23am 
There aren't anymore errors with the objects.lua. Everything should operate as normal while using this map now. If not, please let me know.
aquelarrefox 22 Feb, 2024 @ 7:46am 
threses issues with this mod, make some maps no spawn cars like raven creek or bluebarry (but yes portland next to the last)
Phade 5 Feb, 2024 @ 9:40pm 
This map (may be fixed now with latest update) and the map 'rosewood bunker' will cause zoning issues and prevent cars from spawning properly.
WaKKO151 2 Feb, 2024 @ 1:25pm 
@rabbi vole
If you are using Fillibusters cars make sure its lower in the load order but before standardized vehicle upgrades. All map mods should be after tiles and framework/API mods but before item mods. You can confirm if its fillibusters or not by disabling the mod and running around looking for shadow cars. The cars are there but you can only see a shadow on the ground. I hope this helps.
WaKKO151 2 Feb, 2024 @ 1:22pm 
glad he deleted his comment and i deleted mine. great mod. great modder. haters gonna hate but modders put in work.
HellsBowels  [author] 2 Feb, 2024 @ 1:19pm 
I removed a problematic zoning issue that may have been causing a vehicle spawn problem.
HellsBowels  [author] 2 Feb, 2024 @ 5:42am 
@ rabbi vole
I'm sorry you're experiencing this issue. Did you look in the console.txt to check for possible warnings/errors regarding this map? It's possible we could locate the conflict there. I can't duplicate the error on my side at the moment.
rabbi vole 2 Feb, 2024 @ 12:58am 
i'm sadly also experiencing the 'no cars anywhere in the world' issue but in singleplayer; i had a suspicion so i tele'd to the megamall's parking lot and it's empty. i had cars in a game i started just prior to this one, and this mod is really the only thing i added since then. seems *extremely* weird that a map mod would cause this issue, and it's not something i've ever seen before despite trying a lot of wack mods.

some kind of bizarre incompatibility with another mod as you mentioned feels like the only real possibility? unfortunately i'm running a shitload of mods so i don't think i can offer much help in narrowing it down. i'm not using ForagingZ that somebody mentioned. i have a decent number of additional cars (i'm using the filibuster rhymes pack and the... autotsar trailers, i think?), and that's all i can think of that's outright car-related.

definitely vexing. sorry i can't offer anything more helpful :(
Phade 21 Jan, 2024 @ 3:28am 
@Kindred your problem would be with ForagingZ if you're using it. it needs to be near the top of your load order, just below all of the 'config' mods like tool based mods and such.
aquelarrefox 9 Jan, 2024 @ 5:23pm 
i agree i preffer this mod for this location over redfortville(issues), franckfurt(i dont like cuted rivers) or winchester (too big for the zone)

unofrtally i dont like mods over crop placements as hompie.

cell 37,39->38,40 deserve attention, blink blink
FISH 8 Jan, 2024 @ 10:16am 
its a good replacement for old maps in this area..
Kindred 7 Jan, 2024 @ 7:45am 
I'll let you know. I'll try wriggling around the map mods and see what could be causing it. @Hellsbowels
HellsBowels  [author] 7 Jan, 2024 @ 7:09am 
@Kindred
That really stinks. I'm sorry to hear that. There isn't anything in this mod that affects vehicle spawns other than adding them into this map itself. The only thing I can think of is some kind of conflict although I don't see how. If you load up a quick single player game with only this map will it work?
Kindred 6 Jan, 2024 @ 8:52pm 
I have multiple map mods on our server but when adding yours, it magically makes the cars suddenly disappear. What I did next was adding your mod first in the mod order but still it didn't fix the problem.
HellsBowels  [author] 6 Jan, 2024 @ 9:16am 
@Kindred
Very unusual. Sounds like it may be unique. Possible conflict? Maybe a corrupt file? I'd say delete the mod and resub. Try verifying game files as well.4
Kindred 4 Jan, 2024 @ 4:39pm 
For some reason, this map causes the whole map to not spawn cars. Not even sure why.
Arcos Bangalter 16 Dec, 2023 @ 3:09pm 
@HellsBowels Lost/ghost towns that players can find with "old" maps would be neat. Or something like Centralia, PA where some old disaster forced people to abandon the town and the gov't destroyed the roads to keep people out.
HellsBowels  [author] 11 Dec, 2023 @ 5:26pm 
@Notixz Thanks for the compliment. I'm hesitant to put my map in any cells that overwrite Vanilla towns. One big issue is that there are several big ol' maps out there that were built long ago and are done well. In order to stick my little towns somewhere in the distance I would have to overwrite many cells to create a route to them. Maybe in the future I'll make my maps like lost towns in the middle of no where. I dunno. It could work I suppose.
HellsBowels  [author] 11 Dec, 2023 @ 5:22pm 
@Zanthyn Thank you. I wasn't aware of Lexington.
Zanthyn 11 Dec, 2023 @ 11:51am 
The current cells conflict with Winchester, Frankfort, and Lexington. I built a compatibility spreadsheet for 208 of the most popular map mods not including standalone maps.

https://docs.google.com/spreadsheets/d/e/2PACX-1vQztlftDKO4ms66y7kl3CJYVPi76L4RYGtAcRc1W14aTJE3Ry5x0ac4-E4IP6fkWAyXGv3u0i8WL1KA/pubhtml?gid=1953766685&single=true
Notixz 8 Dec, 2023 @ 5:07pm 
This map looks dope, sadly it conflicts with Winchester. I think you could move it to 28y, 29y (2 cells south) still conflict with winchester but at least you can overlap it withouth losing a lot from it. Also i whink it won't work due to the turn at south. In case it aint possible just move it 1 cell south. Congratz for this amazing map tho :)
HellsBowels  [author] 8 Dec, 2023 @ 4:27am 
Thanks for the feedback. I can move the map north or south, but it will have to be on that highway because there’s no way to flip it around without breaking everything. I didn’t realize it was such a popular spot, someone asked me about putting a map there and it looked empty so I said why not. I’ll look deeper into conflitcts.
aquelarrefox 8 Dec, 2023 @ 3:15am 
theres overlap with Refordville
aBronyPlays 7 Dec, 2023 @ 11:18pm 
agree with Zinkoner, it interferes with Refordville, which also interferes with some other map but i don't recall off the top of my head. map looks cool though.
Zinkoner 7 Dec, 2023 @ 8:45pm 
Lovely map, but can it be put somewhere other than the road along the western edge of the map? It feels like every map mod puts their new town there.