Crusader Kings III

Crusader Kings III

Baptism of Rus
168 Comments
Jeanne Duck 7 Jun @ 11:07am 
Should I load before Rice or after Rice? And should I load after EPE or after EPE?
meat plague  [author] 5 Jun @ 10:27pm 
Hi syms, are there any bugs you can report for 1.16? I have heard reports that it should function normally
syms2015 5 Jun @ 8:39pm 
When will this mod be updated to 1.16.0? It is my favorite Slavic mod, and I want to see it compatible with current updates.🙏
meat plague  [author] 9 May @ 12:35pm 
RICE has integrated some features from this mod, but I believe it has been designed to be compatible together. I encourage you to give it a try.
Kekirumania 9 May @ 9:31am 
its compatible with rice?
E K Wardle 5 May @ 3:38am 
I haven't noticed any particular issues, but, admittedly, I haven't had any extensive playthroughs since the latest updates.
meat plague  [author] 4 May @ 10:47am 
I'll have to check out what current issues exist with the new version soon. Are there any particular errors/does it work at all?
E K Wardle 4 May @ 6:07am 
Firstly, this has to be one of the best mods for CK3, so thank you for all your time and effort in making it! Secondly, I'm sorry to be a bug, but what do you figure the timeline will be for this mod to updated to the latest version of the game? Also, do you know if the compatch that addresses the "nightgown" issue will also be updated? Thanks!
hamletsdead 12 Apr @ 11:50am 
Is there a CFP patch for the nightgown people by any chance? The link in comments goes to a dead page. Cool work BTW thanks for the mod!
SipaR 5 Apr @ 12:16pm 
@meat plague, I'm sorry, I messed up with mods (in terms of compatibility).Everything is working at 1.15.
meat plague  [author] 4 Apr @ 10:50pm 
This mod should work on 1.5, do you experience any issues?
SipaR 4 Apr @ 11:11am 
Will there be an adaptation of the mod for 1.5?
Falvick 31 Mar @ 2:34pm 
Is it compatible with more holding graphics?
von_das 30 Mar @ 12:06pm 
Yes, several (RICE, Muslim Enhancements, Catholic Trinity, Holy Roman Triumph). So none of them make all courts Arabic by default either.
meat plague  [author] 30 Mar @ 12:03pm 
Thanks, out of curiosity are you using any other major flavor mods?
von_das 30 Mar @ 6:01am 
In a subsequent observer game I saw High German gradually take over most of the world as a court language in the exact same way, so I definitely wouldn't worry about any problem specific to this mod and Arabic courts, at least...
von_das 30 Mar @ 12:18am 
Since then, I saw most courts in an observer game (all except the Byzantines and Moravian Pannonia) adapt Arabic language at some point, but it's definitely not like that at the outset in either 867 or 1066. The architecture was still appropriate for the region, though. While it looked uncanny, it may not even be a bug if everyone embraced it organically. Maybe there was a critical mass of Arabic courts in the Islamic world and then everyone else jumped on board because it gave a big court grandeur bonus? I'll keep an eye out for this in the future.
meat plague  [author] 29 Mar @ 12:05pm 
Thanks for clarifying @von_das. Not sure where the issue comes in.
von_das 29 Mar @ 4:50am 
Not seeing the problem with the courts. Maybe some other mods are causing it?
Gabe Itch 27 Feb @ 1:02pm 
makes courts arabic or something
dez 24 Feb @ 11:31am 
makes all courts deafult to andalusian
Feels 23 Feb @ 5:05am 
River raiding should be possible for slavs
Брат Тарабан 24 Jan @ 4:58am 
With this mod and CFP+EPE enabled, some Russians and other Slavs wear only nightgowns.
Годрик Сторукий 22 Jan @ 12:59pm 
More bookmarks plus . Before I was putting your mod below Mb+ and everything was fine , but due to new load order with epe and mhg compatches Baptism of rus is going above More bookmarks , so MB is overriding Rus culture. Is it possible for compatibility patch ?
meat plague  [author] 21 Jan @ 10:42pm 
Hi what is MB+?
Is it MB+ compatible, cause instead of rus Culture I have only Ilmenian.
Goldwyn *Goldie* 10 Jan @ 9:38am 
@Aaaargh I sincerely want to say thank you because your comment saved me hours of testing doing what you said here fix the weird culture issue
is there any way to make it compatible with this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2218891628?
i like idea of multicultural divided people of rus, but your mod is too good for baptism options and i like your decisions to make it not to diverged from vanilla to be appropriate. And some events of yours are just nice. I d like your version of mod just to make sure it wont broke if i add some more cultures
piercebuster 30 Dec, 2024 @ 3:56am 
hi! Is the Northern Lords DLC required?
meat plague  [author] 23 Dec, 2024 @ 6:29am 
I'll consider adding some game rules for it (such as random, historical railroad, or weighted) but I am worried about my one mod adding too many rules!
TurtleShroom 20 Dec, 2024 @ 12:03pm 
AWW. Ah well, that's okay, I guess, but I still think it shouldn't be so tied to the fact that it'll always be Orthodoxy or Islam.
meat plague  [author] 20 Dec, 2024 @ 10:35am 
My previous response was the player options. So for the AI, the available options are based on the existence of empires that follow the faith within diplomatic range - this is to model the historical influence and economic ties of the Byzantine Empire which helped precipitate the conversion. If an empire in range follows Zoroastrianism, there is a chance for the AI to take it, but rarely occurs of course.
TurtleShroom 20 Dec, 2024 @ 8:35am 
What are the odds of them taking a non-Muslim, non-pagan faith? I think it would be cool for all of them to be equal (with a Rule for forcing the RL choice of Orthodoxy). Also, throwing Zoroastrianism in there would be intriguing.
meat plague  [author] 20 Dec, 2024 @ 8:13am 
@TurtleShroom: by default, Orthodox Catholic and Ashari, with dynamic options for largest non-Sunni faith, largest Christian heresy, Krstjani, etc
meat plague  [author] 20 Dec, 2024 @ 8:12am 
Thanks for this, didn't get around to it since I'm on vacation, will add to desc
hide5ing 18 Dec, 2024 @ 4:44pm 
Feel free to include the link of my compatch in your description. Great work making this mod:)
hide5ing 18 Dec, 2024 @ 4:43pm 
@Aaaargh, you could check out the compatibility patch I made for this mod working with MHG and EPE here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386421364
TurtleShroom 18 Dec, 2024 @ 4:28pm 
What religions can you become in the Baptism of Rus Event?
Aaaargh 15 Dec, 2024 @ 8:44am 
Rus all wear sick clothes when running with EPE but work well with CFP
meat plague  [author] 14 Dec, 2024 @ 10:42am 
Great. This mod does not change clothing so I'm not sure what is going on with other clothing mods. I see no issues with CFP.
Nauntek 14 Dec, 2024 @ 4:32am 
On my end, it seems to work fine :steamthumbsup:
meat plague  [author] 13 Dec, 2024 @ 5:06pm 
Can I get confirmation that this mod works with the new Slavic DLC when playing WITHOUT CFP or EFP?
Bronze Sun 10 Dec, 2024 @ 12:00pm 
Does this conflict with the new dlc at all?
finallyciv 10 Dec, 2024 @ 10:20am 
There are currently two very interesting flavour packs for the same region: Your Mod and Rurik Slavorum. Unfortunately, they're not yet computable. But I would really like to benefit from all the decisions, events etc. Is anyone willing to make a compatibility patch?
Zaku White 8 Dec, 2024 @ 6:49pm 
My problem is the same as uncle
Zaku White 8 Dec, 2024 @ 6:47pm 
i turly like this mod
Zaku White 8 Dec, 2024 @ 6:46pm 
The rus all wear sick clothes too, thank you
mupto 7 Dec, 2024 @ 4:23pm 
Instead of creating a new title in saved games, a title that changes the de jure borders and name of the Empire can be added
meat plague  [author] 4 Dec, 2024 @ 12:53pm 
@Sculy thanks, I'll check this out, I think this is because the history of the new title has not been established in an old savegame. In the meantime I will disable the decision for old savegames to prevent any catastrophes