Crusader Kings III

Crusader Kings III

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Baptism of Rus
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14.880 MB
7 Dec, 2023 @ 6:05pm
13 Dec, 2024 @ 5:05pm
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Baptism of Rus

Description


This mod adds much-needed flavor and structure improvements to the Rus/Ruthenia/Russia region.


  • Dozens of original and adapted flavor events for East Slavic rulers
  • Rus Invasion decision for the AI & player—with dynamic, immediate, or disabled game rules
  • Major historical decisions such as 'Mother of Rus Cities' and 'Become Emperor of All Russia'
  • More Slavic pagan flavor as well as 'Find a New Faith for the Rus' decision & event chain
  • Russian culture rework as a Norse-Ilmenian hybrid with unique traditions and innovations.
  • Restoration of neighboring East Slavic cultures such as Ilmenian, Severian, and Volhynian
  • New 'Sons of Yaroslav' 1066 bookmark and unique 'Ladder Elective' Title Law
  • More accurate de jure and title/title holder names



- Conquest of Rus decision that allows a powerful ruler in the region to launch invasion wars with a modest amount of event troops to establish the Rus. This is weaker in the hands of the player.
- Under the dynamic game rule, a King-rank ruler with a large enough realm and a modest amount of prestige and gold will be able to launch the invasions before 1066. Rurikid Novgorod is most likely to do this.
- Under the immediate rule setting, Rurik will launch the invasions immediately and is more likely to be successful. This will not occur if the player picks Rurik.
- An off setting for the AI is also included.


- Honor Slavic Deity decision for East Slavic pagans with an applicable tradition to raise an idol of a preferred god
- Find a New Faith for the Rus: decision that launches a dynamic event chain based off of the historical account of Vladimir's conversion
- An AI version of the decision that is weighted toward religions followed by empires within diplomatic range—modeling how the historical influence of the Byzantine Empire led to the Baptism of Rus.
- Conversion will prompt beneficial events like a Byzantine trade deal, Jewish settlement, or Catholic relations.


- Russian culture is now named Rus and begins as a hybrid of Norse and Ilmenian formed in 850
- New starting innovations: Longships (to navigate rivers) and Veche (equivalent of 'All-Things')
- Land of Towns tradition: bonuses to coastal holdings, enables tribal tradeports, and creating republic vassals
- Flexible Subjects tradition: toned down equivalent of Malleable Subjects that gives tax instead of levies
- Familial Principalities tradition in 1066: a combo of Mystical Ancestors and Family Business that reduces dynasty opinion and enables Ladder Elective succession title law
- Establish Capital for All the Rus equivalent for non-Norse Rus rulers
- Many Northern Lords events now have a localized variant available to Rus rulers. (Credit to owgrunt)


- Mother of Rus Cities event that allows you to seize Kyiv after defeating and vassalizing its ruler, if you are undertaking the Conquest of Rus.
(The AI will usually take this decision and change primary Kingdom to Kiev if undertaking the conquest)
- End the Lestvitsa decision allows you obtain House Seniority if you control the entire Rus region after the 1066 start date
- Become Emperor of All Russia will create the Russian Empire if you control Rus and several surrounding kingdoms
- Interactions with neighbors such as Byzantine trade deal after raiding, dealing with Khazar merchants, and more.


- The Empire of Russia has been renamed to Rus and uses the historical Rurikid symbol
- Other anachronistic titles have been fixed: Ruthenia is now Kiev, White Rus is now Polotsk, etc
- New character title localization such as namestnik for baron, Knyaz for duke, Great Knyaz for king, etc
- Galicia-Volhynia is now once again correctly part of Rus de jure



Please see detailed FAQ thread below

Compatibility: This mod is currently widely compatible, but some mods have redundant features. If playing with Historical Invasions, disable its Rus invasion. If playing with a mod that adds new Russian cultures, place this mod before it.

For EPE Compatibility : Please check out this user-made compatibility patch by hide5ing

Translations
- Chinese translation included here.
- Russian translation included here

Credits
- Northern Lords adaptations and some Slavic flavor events are modified from the currently outdated Children of Perun mod by owgrunt.
- Thanks to Zugidor's Kievan Rus fixes Mod for letting me borrow some of the localization and graphics improvements.
- Please check out my other mod Manichean Tweaks !
- Check out the indie game being developed at https://www.reddit.com/r/WitheringState/

Search keywords: Rurik, Rurikid, Russia, Rus, Ukraine, Ukrainian, Ruthenia, Ruthenian, Orthodox, Conversion, Invasions, Tsar, Czar, Kievian Kievan Kyivian Kyvian Kyiv, Slavic, Kievan, Ruthenia, religion, missionaries, CK2 events, Slavic paganism
Popular Discussions View All (2)
18
11 Mar @ 7:50am
Suggestions, Feedback and To-do
meat plague
0
27 Jan, 2024 @ 2:22pm
FAQ
meat plague
168 Comments
Jeanne Duck 7 Jun @ 11:07am 
Should I load before Rice or after Rice? And should I load after EPE or after EPE?
meat plague  [author] 5 Jun @ 10:27pm 
Hi syms, are there any bugs you can report for 1.16? I have heard reports that it should function normally
syms2015 5 Jun @ 8:39pm 
When will this mod be updated to 1.16.0? It is my favorite Slavic mod, and I want to see it compatible with current updates.🙏
meat plague  [author] 9 May @ 12:35pm 
RICE has integrated some features from this mod, but I believe it has been designed to be compatible together. I encourage you to give it a try.
Kekirumania 9 May @ 9:31am 
its compatible with rice?
E K Wardle 5 May @ 3:38am 
I haven't noticed any particular issues, but, admittedly, I haven't had any extensive playthroughs since the latest updates.
meat plague  [author] 4 May @ 10:47am 
I'll have to check out what current issues exist with the new version soon. Are there any particular errors/does it work at all?
E K Wardle 4 May @ 6:07am 
Firstly, this has to be one of the best mods for CK3, so thank you for all your time and effort in making it! Secondly, I'm sorry to be a bug, but what do you figure the timeline will be for this mod to updated to the latest version of the game? Also, do you know if the compatch that addresses the "nightgown" issue will also be updated? Thanks!
hamletsdead 12 Apr @ 11:50am 
Is there a CFP patch for the nightgown people by any chance? The link in comments goes to a dead page. Cool work BTW thanks for the mod!
SipaR 5 Apr @ 12:16pm 
@meat plague, I'm sorry, I messed up with mods (in terms of compatibility).Everything is working at 1.15.