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icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
modifier = {
building_shipyards_throughput_add = 0.15
building_military_shipyards_throughput_add = 0.15
state_building_port_max_level_add = 3
building_port_throughput_add = 0.75
state_building_naval_base_max_level_add = 15
}
}
比如这个没有更新,region_mst_trait.txt文件中还有一部分
This mod does not have any compatibility problems, the worst you can get is 2 same traits in one state.
Just a compliment but I LOVE the state modifies on certain states like Michigan being amazing at motor works. giving me a real reason to specialize certain states.
hope the next updated expands on this and stays compatible with Morgenrote, E&F and BPM.
The state trait can become dynamic in the same way as the climate system. Do you guys prefer dynamic or static? But the dynamic conversion will take a long time to make, much longer than the two weeks it took to make it when it was first made.