Victoria 3

Victoria 3

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New More State Traits
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11.636 MB
7 Dec, 2023 @ 11:40pm
18 Jul @ 8:40am
14 Change Notes ( view )

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New More State Traits

Description
Update for 1.9. Report any bugs ( better to test to make sure it's the problem with this mod itself).

Adapted to 1.9's trade system, the trade ability of natural harbors has been strengthened. Areas with natural harbors are now better suited to become trade hubs. Correspondingly, the penalty for cold water harbors has been amplified, giving Russia a greater motivation to look for unfrozen harbors.

A new upgrade of the classic Mod! Lets you get rid of the map error. Work with any game version. Updated with the latest 1.5 syntax to be compatible with any map modification mod.If you only want to subscribe to one State Trait Mod, this is the one you need!

Support English, Chinese, Russian

Intro:
This Mod is available at More State Modifiers and State Traits Expanded, combining the regional qualities of Mods such asImproved southern Europe traits, Cold Water Ports, and more. It is a fully comprehensive upgrade to the existing community State Traits Mods, adding over 200 different region traits to the map. It also upgrades all ports to the form of increased throughput inBetter Natural Harbor, and changes all forests to Not Just Hardwood-inspired hardwood throughput to logging throughput. More secrets to explore in the game!

Differences from previous Mods:
Because of the use of the latest 1.5 statements, it allows the addition of regional traits to get rid of modifying the map itself. This allows the mod to not fail with game updates, and you will never see a missing piece of France or the Ruhr again. And as an added bonus, you can now install any map change mod you like, and even if there is a conflict, it will not report an error (but rather simply partially fail), but there may be misalignment of the traits (depending on the key values used by the author).

Some minor changes:
Most trait effects are ~10% throughput, some are 20% and higher.
All forest bonuses for hardwoods were replaced with logging bonuses.
All harbours added a throughput bonus based on level (useful considering the cuts in 1.5 to the number of Convoys).

In-depth explanation of the map problem:
Most of the map changes involved in this game require changes to the "map_data" itself, i.e. hard-coded changes to the in-game map. Unfortunately, prior to version 1.5, all "State Traits" were added in this way, which resulted in poor compatibility for these mods. This mod completely changes that, using the new, almost completely conflict-free statements introduced in 1.5, making it possible to break the map into small pieces without error (even if the IDs of the regions are preserved. It still works). So I can confidently say that any compatibility problem occur must be from another mod.

Compatibility:
Theoretically compatible with all Mods, but if a Mod with a similar structure such as Cold Water Ports is used, it will appear in some states as two Cold Water Ports.

Q&A:
Q: Can I add it during the game?
A: Adding this Mod during gameplay has no effect, the global statement is to assign state traits when starting a new game.


Q: Can I make other localisations?
A: Sure! You can even send them to me to integrate inside this Mod.

Q: Can I use the content inside?
A: Because a lot of the stuff in this one isn't original to me, you'll probably need to contact the original author.

Q: What if I have a question and want to give feedback?
A: Please go to this discussion forum and follow the format and I will fix it ASAP.

Q: What if I want to suggest a new trait but it's not in there?
A: Suggest your idea here here! If you can bring a reason for it, that's even better.

Q: Can I update this mod?
A: Sure! Who wouldn't be happy to see someone take over their work. (LOL)

PS: I don't know how to make cover, anyone who could provide me with an attractive cover is appreciated.

Some Technical Notes:
This mod achieves the separation of the state traits from the map itself by hardcoding the traits into the states itself, to the statement "s:STATE_NORRLAND = { add_state_trait = state_trait_cold_water_port }".


Acknowledgements to the creators, I've used their resources in this mod, without them this Mod would not be possible:

The main part:
More State Modifiers
State Traits Expanded

Some detail parts:
Improved southern Europe traits
Cold Water Ports
Better Natural Harbor By: Ferrous
Not Just Hardwood

Mods I made:
New More State Traits
We Need More Ways to Transport!
Make My Railway Profitable Again!
New Convenient Building Categories
New plantations use fertilizers and tools
Popular Discussions View All (2)
11
10 Jul @ 7:33am
PINNED: New State Traits
Starry Inori
10
19 Jul, 2024 @ 11:31am
PINNED: Question & Feedback
Starry Inori
126 Comments
默罕清德 17 Jul @ 9:40pm 
广东西部现在有俩优良港口的特质
Starry Inori  [author] 6 Jul @ 10:31pm 
@PhantomImmortal What is that? I need more information. You can refer to the format in the feedback area to make a proposal.
PhantomImmortal 4 Jul @ 10:28pm 
Any chance you can incorporate the Barrier Island Chain into the American states on the east and gulf coasts? It's a unique feature that makes shipping super cheap and safe compared to coastal shipping in other places
Starry Inori  [author] 30 Jun @ 8:04am 
@Aurelius 最好参考格式在反馈区进行反馈,这样可以收获一个有吸引力的新特质。
Starry Inori  [author] 30 Jun @ 7:41am 
@Timoris 了解!我把他们忘了
Timoris 30 Jun @ 7:40am 
state_trait_shanghai_Port = {
icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"

modifier = {
building_shipyards_throughput_add = 0.15
building_military_shipyards_throughput_add = 0.15
state_building_port_max_level_add = 3
building_port_throughput_add = 0.75
state_building_naval_base_max_level_add = 15
}
}
比如这个没有更新,region_mst_trait.txt文件中还有一部分
Starry Inori  [author] 30 Jun @ 7:06am 
@Timoris 所有的港口应该都调整完毕了,你更新mod了吗?
Aurelius 29 Jun @ 5:37pm 
能否请作者给广东西部也加上“天然良港”?毕竟中国开局的贸易中心就是在那,后边想调整太麻烦了。
Timoris 28 Jun @ 6:01am 
一部分mod新增加的特殊港口没有适配1.9的贸易更新,如上海港、釜山港等
Starry Inori  [author] 26 Jun @ 2:11am 
@MinosAsterion They have been enhanced elsewhere. This belongs to the residual statements of the old version, so it's time to exit the stage with the new trade system.