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That being said, i'm actually amazed on quality of your mods. I was half expecting a mod with more units that will reuse existing assets and icons to make new units. But instead i got a high quality mod with all custom icons and models in game, with descriptions and lots of them have clever and unique mechanics tied for them. All of this stuff if on the quality level of the base game, at least.
Thanks for making this mod.
I noticed that normal Zoanthropes seem to have same properties attached to them but haven't been able to test them yet.
Using nearly all of your mods from collection and neutral pack.
Sadly, i've spotted this issue recently. Idk if this feature was always here or if it's an update that added it to the game.
I warned the dev on the Discord but i didn't received any answer.
But can't you somehow make it cost the rss after the new unit pops up or something? Even if I try to change it some it's still really unbalanced.
But I did notice a small bug, some hostile units, especially other modded ones, benefit from the Mortex's "Encircle The Prey" ability.
Swarmy gets extra swords with his new model (the animation of the extra bonesword it's a little wierd but i can't do anything about this).
This is something I just thought about, ever considered Genestealer Broodlords as a future hero idea for the Tyranids?
The game doesn't seem to make the difference with a stacking ability. In order too make him less powerful, he will gains some accuracy/damage/attack penalty with each kill.