Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - TYRANIDS Edition (New Heroes)
62 Comments
Devian  [author] 22 Jul @ 1:20pm 
Ah xD, this will be patched when i'll rework/add more stuff for the Chaos.
Obi-Van-Hamster 22 Jul @ 1:17pm 
Just noticed one thing worth mentioning. While i was testing this (no AI mods active), in my current game i have Chaos as ally and noticed that AI loves to use Scourgers special ability Sacrifice of Blood. In fact i saw AI kill a good number if its units with it. Not kidding, it seems to use it even on squads with low numbers that are either low on HP or have only 3 models (like Noise marines) which eliminates them. Is it possible to prevent that ability to be used on low model squads to avoid unit elimination?
Devian  [author] 22 Jul @ 12:31pm 
Thanks :) doing my best. I hope i'll provide stuff with the same quality (i'm not sure about the quantity) for other factions. Like Tyranids.
Obi-Van-Hamster 22 Jul @ 12:19pm 
I just finished doing more testing. Indeed, the problem is on the Worthy AI side. Had it removed, tested in new game and now Doom of Malan'tai hero with also standard Zoanthropes now work properly. I'll go to his mod to report the problem, sorry about this.

That being said, i'm actually amazed on quality of your mods. I was half expecting a mod with more units that will reuse existing assets and icons to make new units. But instead i got a high quality mod with all custom icons and models in game, with descriptions and lots of them have clever and unique mechanics tied for them. All of this stuff if on the quality level of the base game, at least.

Thanks for making this mod.
Devian  [author] 21 Jul @ 1:56am 
I don't use the Worthy AI anymore, could be the cause. Most of the stuff of the Doom is nearly vanilla. So the worthy mod may alter it. But since it's only affect the AI, you shouldn't be affected.
Obi-Van-Hamster 21 Jul @ 1:47am 
I'm having problem with Doom of Malan'tai hero. He can't seem to be able to use any abilities or basic attack except Soul Leech. Other abilities Warp Blast Burst and Warp Blast Lance seem to have Worthy Eldar AI weapon property on them so i'm not sure if that has something to do with it.
I noticed that normal Zoanthropes seem to have same properties attached to them but haven't been able to test them yet.

Using nearly all of your mods from collection and neutral pack.
Devian  [author] 15 Jul @ 11:46pm 
They're locked behind vanilla research. Check the mod description or the Tyranid heroes building (in the compedium) to spot the research you need.
Komoj 15 Jul @ 6:12pm 
i cant find the heroes aywhere in the research window, how would i normally be able to produce the units?
cuchurrumincito23 6 Jun @ 9:18pm 
i checked again and it just seems that my game is bugged so no biggie
Devian  [author] 6 Jun @ 9:39am 
Strange, it should work as normal. It's a vanilla trait.
cuchurrumincito23 6 Jun @ 9:23am 
hello i have noticed that the old one eye battering ram seems to not augments his damage sometimes, i have only see it doing it when attacking flyer enemies
Devian  [author] 2 Jun @ 1:10am 
I don't have the time to create a patch for it, but if someone want to do it, i'm good with it.
𝕯𝖗𝖎𝖟𝖟𝖞 2 Jun @ 12:04am 
Any way you could make this compatible with CCO? Thanks
Devian  [author] 30 Mar @ 12:40pm 
The only way is to put an upkeep cost (with a trait) for the summoned unit during next turn. But this is not practical at all.

Sadly, i've spotted this issue recently. Idk if this feature was always here or if it's an update that added it to the game.

I warned the dev on the Discord but i didn't received any answer.
The Viral Divinity 30 Mar @ 12:17pm 
Wh- You know what, I'm not surprised since half of the game is hardcoded.
But can't you somehow make it cost the rss after the new unit pops up or something? Even if I try to change it some it's still really unbalanced.
Devian  [author] 29 Mar @ 1:22am 
That's a game limitation, if the initial unit disappear during the process, the cost is refunded.
The Viral Divinity 28 Mar @ 5:47pm 
Also, ripper growth cost for some reason gets refunded a few seconds after using the ability
The Viral Divinity 24 Mar @ 11:35pm 
Oh? Hearing of new potential nid content is always peak.
But I did notice a small bug, some hostile units, especially other modded ones, benefit from the Mortex's "Encircle The Prey" ability.
Devian  [author] 28 Feb @ 7:57am 
More stuff/features for Tyranids will be release ASAP (but can't tell when :/)
Pah-Pee Choo-Low 27 Feb @ 11:32pm 
Just want to say i played with this mod for the first time, and i LOVE it i hope the Tyranid eat the Galaxy
Boogieman 29 Oct, 2024 @ 3:20am 
ok. tyhanks for doing that! Unfortunately my modding skills are non-existing as are my balancing skills, but I will cross my fingers!
Devian  [author] 28 Oct, 2024 @ 7:00am 
I'm not planning a patch soon, too much work. But if someone wants to do it, it's possible. I've created one for Grimskul so peoples can i have an example to work with.
Boogieman 28 Oct, 2024 @ 6:23am 
any chance of seeing a compatibility mod/patch for CCO Overhaul? Would love to play your mods together!
okh 14 Jun, 2024 @ 9:29am 
Where can this compatibility patch be found?
Devian  [author] 9 Jun, 2024 @ 1:15am 
New compatibility patch with EBF Super Heavy Wrecks available !
Devian  [author] 5 May, 2024 @ 4:04am 
I reworked the mesh a bit, the animation is far better now ! All the bonesword will stay at the desire position.
Devian  [author] 3 May, 2024 @ 11:28am 
I can't do this, the rig is linked to the unit animation. More i'll change the mesh, more the rig will not fit the animation anymore for a weirder result.
Cursed Hawkins 3 May, 2024 @ 11:24am 
It likely looks weird since it's the Tyranid Prime model just upscaled a bit (or at least the old model was), unless you replace the arms that are meant to be holding the Deathspitter with arms that hold the Boneswords for the additional swords.
Devian  [author] 3 May, 2024 @ 3:48am 
@Cursed Hawkins Difficult, but not impossible.

Swarmy gets extra swords with his new model (the animation of the extra bonesword it's a little wierd but i can't do anything about this).
Cursed Hawkins 21 Apr, 2024 @ 6:43am 
@Devian
This is something I just thought about, ever considered Genestealer Broodlords as a future hero idea for the Tyranids?
Devian  [author] 4 Mar, 2024 @ 1:25am 
You talk about the "Blade Parry" skill of the Swarmlord ? It's curious, i made a quicktest and the skill works well. What the crash message says ?
panzerstrick 3 Mar, 2024 @ 11:01pm 
the sword lord skill make the game crash
Alice Izuragi 27 Feb, 2024 @ 7:58pm 
okay i see now. i didnt research the right thing to unlock them
Alice Izuragi 27 Feb, 2024 @ 7:49pm 
there is a mod called something like immersive scale. that changes the size of models. could that be the problem?
Devian  [author] 27 Feb, 2024 @ 1:22am 
Do you have any other mods that alter the Tyranids or add new stuff to them ?
Alice Izuragi 26 Feb, 2024 @ 11:14pm 
weird. i have the mod enabled but i dont see them in the hero building
Devian  [author] 4 Feb, 2024 @ 1:19am 
Indeed, you're right. I must add an exception for them.
BUDJJJJJJJJJ 3 Feb, 2024 @ 9:36pm 
Btw the swamlord can control enslavers that can control a lord of skulls permanently, (or any unit for that matter) it kinda op but very fun. :)
Devian  [author] 26 Dec, 2023 @ 8:54am 
Merci :) mais de quel add-on veux tu parler ? Il n'y en a pas pour les Tyranides.
jibox100 26 Dec, 2023 @ 8:49am 
tes mode son super met l addon tyranid ne marche pas
BabyMoodeng 24 Dec, 2023 @ 10:01am 
next time we run a game well test it
Devian  [author] 24 Dec, 2023 @ 12:32am 
It's strange, i've just tested him and seem to work. I had updated him yesterday, are you in the same game ? Have you both received the update ? If you're not sure, unsubscribe and subscribe again and check the save again.
BabyMoodeng 23 Dec, 2023 @ 8:43pm 
theres a bug when me and friends click on one eye it crashes the hosts game
Tharisdan 23 Dec, 2023 @ 9:53am 
Thank you for looking into it. I think your change will work good.
Devian  [author] 23 Dec, 2023 @ 9:28am 
Updated. -33% accuracy/damage/attacks per kill for the turn.
Devian  [author] 23 Dec, 2023 @ 9:26am 
Thanks for pointing this, it was not planned to be stacking ability. Only one actions could be gain/turn.
The game doesn't seem to make the difference with a stacking ability. In order too make him less powerful, he will gains some accuracy/damage/attack penalty with each kill.
Tharisdan 23 Dec, 2023 @ 8:33am 
Old One Eye with his Berzerk Rampage is way over powered, to the point of making it unfun. Making it where it could only proc once a turn would make it where he could not kill 12+ units in one turn while moving half way across the map.
Devian  [author] 17 Dec, 2023 @ 1:15am 
Thanks :) i will focus on the Sororitas now.
davom 16 Dec, 2023 @ 10:14pm 
Brilliant additions to the game Devian! Love all the mods you've done and the units you've created.
Tharisdan 16 Dec, 2023 @ 6:35pm 
Thank you for this Devian! Your work brings new life into the game with every mod you make!