Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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HEROES OF LEGEND - TYRANIDS Edition (New Heroes)
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9 Dec, 2023 @ 2:51pm
17 May @ 12:59pm
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HEROES OF LEGEND - TYRANIDS Edition (New Heroes)

In 1 collection by Devian
HEROES OF LEGEND
42 items
Description
Heroes of Legend - Tyranids Edition

This mod adds new heroic units for the Tyranids.

A big thanks to Timmeh to let me use his texture from his mod and to Mindrivet as feedbacker/tester.

Compatible with Too Many Voices, you must use this patch.
Compatible with Gladius+, you must use this patch.
Compatible with EBF Super Heavy Wrecks, you must use this patch.

Available in FRENCH, ENGLISH and SIMPLIFIED CHINESE (thanks to Tutur).

Regardless of the player color used, heroes will keep their own colors. They are like mercenary only available to the Tyranids in the Heroes building like vanilla heroes. The Tyranids comes to Gladius Prime with their own color scheme, barks, heraldic and assets to devour the planet !

The Red Terror

Role : DPS

Research needed : Ravener Deathspitter (Tier 5)

Skills :
  • 1st Overrun : The Red Terror deals more damage to broken or shaken targets.
  • 2nd Sudden Pounce : The Red Terror jumps into the fray, pins the infantry, gains an extra action and cannot be targeted by surveillance.
  • 3rd Layered Chitin : The Red Terror temporarily gains armor and damage resistance.
  • Elite Ravenous Tide : Red Terror increases movement, resistance to ranged damage, and grants lifesteal for nearby allies.

Traits :
  • Bloodlust : The Red Terror gains attacks, resistance but loses movement when its morale drops.
  • Serpentine Body : The Red Terror takes reduced melee damage.
  • Vicious Devourers : The Red Terror regenerates its health when it eliminates a target and reduces the morale of nearby enemies.
  • Tunneler : The Red Terror can make hive tunnels, like the Trygon.

The Parasite of Mortrex

Role : Offensive support

Research needed : Gaunt Instincts (Tier 6)

Skills :
  • 1st Parasitic Infection : The Parasite of Mortrex infects biological victims when attacking, reducing their accuracy while dealing damage for next turn. If the target dies, it will create a Rippers Swarm.
  • 2nd Rarefied Enhancements : The Parasite of Mortrex marks a target and gains perforation (vehicles) or attacks (infantry) against it.
  • 3rd Encircle the prey : The Parasite of Mortrex allows nearby allies to gain accuracy when attacking enemies with adjacent allies.
  • Elite Synaptic Enhancement : The Parasite of Mortrex temporarily becomes a synaptic unit and a shadow in the warp.

Traits :
  • Shadow Hunter : The Parasite of Mortrex gains resistance to ranged damage after moving.
  • Hunter Instinct : The Parasite of Mortrex deals more damage to flying units.
  • Predator Instinct : The Parasite of Mortrex gains movement if its morale falters.

The Rippers swarms suffer more damage from area damage (flamer, bomb...) and can evolve (with 30 biomass/influence) after 3 turns to a final Tyranid forms.

Here the chance table of evolving :

  • Termagant (15%)
  • Hormagaunt (15%)
  • Gargoyle (15%)
  • Warrior (10%)
  • Carnifex (10%)
  • Lictor (10%)
  • Ravener (10%)
  • Tyranid Prime (5%)
  • Hive Tyrant (5%)

Doom of Malan'tai

Role : Ranged DPS/Support

Research needed : Zoanthrope (Tier 5)

Skills :
  • 1st Spirit Leech : The Doom pulverizes infantry in order to regenerate its wounds and those of its allies.
  • 2nd Warp Blast Lance : A powerful version of the weapons with more penetration.
  • 3rd Catalyst : Passively heals nearby allies.
  • Elite Paroxysm : A powerful version of the Paroxysm skill that target all foes in range. The cooldown is now of 5 turns.

Traits :
  • Psybrood Coterie : The Doom increases the accuracy of nearby synaptic creatures and psykers.
  • Synaptic Tendrils : A powerful version of the Synaptic Link with more range.
  • Psychic Node : The Doom reduces warp damage to nearby units, gived by the Synaptic Tendrils ability.
  • Deepest Shadow : A powerful version of the Shadow in the Warp that affect all units, but much more Psyker.

The Horror ability is now an area skill with a longer cooldown. The Doom won't attack in melee but uses his Warp Blast Burst as a regular weapon.

Old One Eye

Role : TANK/DPS

Research needed : Rippers Dissemination (Tier 4)

Skills :
  • 1st Regeneration : Old One Eye regenerates his health every turn..
  • 2nd Armoured Exoskeleton : Old One Eye increases his armor, damage resistance and maximum health.
  • 3rd Alpha Leader : Old One Eye increases the accuracy of lesser Tyranid creatures.
  • Elite Berzerk Rampage : Old One Eye gains movement and an additional action after eliminating a target.

Traits :
  • Indomitable Monstrosity : Old One Eye can survive fatal wounds and return to combat quickly.
  • Adaptive Biology : The Hive Mind strengthens the Old One Eye's mobility, for a cost.
  • Trampling Charge : Old One Eye increases his melee damage when he charges the enemy and returns damage taken in melee.
  • Death Frenzy : Old One Eye increases its perforation when broken or shaken.

Old One Eye have the "It will not die !" by default and have a Crushing Claws as additional weapon.

The Swarmlord

Role : Commander

Research needed : Coherence Node (Tier 3)

Skills :
  • 1st Power of the Hive Mind : The Swarmlord grants an additional action and damage to a non-synaptic unit.
  • 2nd Blade Parry : The Swarmlord temporarily reflects damage received in melee.
  • 3rd Guard and Consume : The Swarmlord increases the resource rate of outposts.
  • Elite Neuroparasite : he Swarmlord can temporarily take control of a unit, Psykers and Demons will be stunned instead.

Traits :
  • Critical Mass : The Swarmlord can deploy inferior Tyranids as reinforcements as he wishes.
  • Hive Commander : The Swarmlord increases the accuracy and damage resistance of nearby units.
  • Psychic Barrier : The Swarmlord takes less damage.
  • Voracious Appetite : The Swarmlord generates biomass with each victim.
  • Swarmlord : The Swarmlord leads the swarm and its loss will greatly reduce the effectiveness of the troops.

The Swarmlord can only attack with melee weapons, he have an extra bonesword.



My other mods

More Items and Artefacts - A mod that adds new items, artefacts and relics to the game + a loot drop system.
HEROES OF LEGEND - Mods that adds new heroic units.
Popular Discussions View All (1)
2
4 Jun, 2024 @ 1:30am
HEROES OF LEGEND What's next ?
Devian
62 Comments
Devian  [author] 22 Jul @ 1:20pm 
Ah xD, this will be patched when i'll rework/add more stuff for the Chaos.
Obi-Van-Hamster 22 Jul @ 1:17pm 
Just noticed one thing worth mentioning. While i was testing this (no AI mods active), in my current game i have Chaos as ally and noticed that AI loves to use Scourgers special ability Sacrifice of Blood. In fact i saw AI kill a good number if its units with it. Not kidding, it seems to use it even on squads with low numbers that are either low on HP or have only 3 models (like Noise marines) which eliminates them. Is it possible to prevent that ability to be used on low model squads to avoid unit elimination?
Devian  [author] 22 Jul @ 12:31pm 
Thanks :) doing my best. I hope i'll provide stuff with the same quality (i'm not sure about the quantity) for other factions. Like Tyranids.
Obi-Van-Hamster 22 Jul @ 12:19pm 
I just finished doing more testing. Indeed, the problem is on the Worthy AI side. Had it removed, tested in new game and now Doom of Malan'tai hero with also standard Zoanthropes now work properly. I'll go to his mod to report the problem, sorry about this.

That being said, i'm actually amazed on quality of your mods. I was half expecting a mod with more units that will reuse existing assets and icons to make new units. But instead i got a high quality mod with all custom icons and models in game, with descriptions and lots of them have clever and unique mechanics tied for them. All of this stuff if on the quality level of the base game, at least.

Thanks for making this mod.
Devian  [author] 21 Jul @ 1:56am 
I don't use the Worthy AI anymore, could be the cause. Most of the stuff of the Doom is nearly vanilla. So the worthy mod may alter it. But since it's only affect the AI, you shouldn't be affected.
Obi-Van-Hamster 21 Jul @ 1:47am 
I'm having problem with Doom of Malan'tai hero. He can't seem to be able to use any abilities or basic attack except Soul Leech. Other abilities Warp Blast Burst and Warp Blast Lance seem to have Worthy Eldar AI weapon property on them so i'm not sure if that has something to do with it.
I noticed that normal Zoanthropes seem to have same properties attached to them but haven't been able to test them yet.

Using nearly all of your mods from collection and neutral pack.
Devian  [author] 15 Jul @ 11:46pm 
They're locked behind vanilla research. Check the mod description or the Tyranid heroes building (in the compedium) to spot the research you need.
Komoj 15 Jul @ 6:12pm 
i cant find the heroes aywhere in the research window, how would i normally be able to produce the units?
cuchurrumincito23 6 Jun @ 9:18pm 
i checked again and it just seems that my game is bugged so no biggie
Devian  [author] 6 Jun @ 9:39am 
Strange, it should work as normal. It's a vanilla trait.