Victoria 3

Victoria 3

Make My Railway Profitable Again!
215 Comments
RandomBruh 18 hours ago 
I also thought adding to a savegame doesn't work, turns out you need to unpause to let the game read things properly. Please add this to the description
Thanks @DanielAir and thanks for the mod Starry
大佬,目测是和tech&Rez冲突了,我这边也是铁路第一次切换生产方式就倒扣基建且不产出运力了。
Starry Inori  [author] 24 Jul @ 8:26pm 
@雪风护航中 @ClaymoreZ 你们遇到的是Mod兼容性的问题,需要自己手动写一个兼容补丁。
ClaymoreZ 24 Jul @ 6:40pm 
我也碰到了一改成旋转阀发动机就基建倒扣的问题,不过我猜是和tech&Rez 冲突了?总之ai国家一直开这玩意导致后期很多国家都自闭了。
雪风护航中 24 Jul @ 7:02am 
mod怎么排都只有两个选项,轨距和自动化是删了吗
Starry Inori  [author] 17 Jul @ 6:57am 
@HighlordEnder The design concept of this mod is as follows: using oil can achieve the highest output value, while using electricity can reduce oil consumption.
HighlordEnder 16 Jul @ 2:10pm 
Could it be done that there is a better electricity variant for late game, so your'e less reliant on oil. Similar as in industry expanded
Starry Inori  [author] 14 Jul @ 5:38am 
Are you sure this mod is causing the problem? I tested it and found no issues.
S. Erdem 14 Jul @ 3:56am 
With this mod, railways do not give any infrastructure.
Starry Inori  [author] 10 Jul @ 7:34am 
@逗逼鸟 可能是冲突或者旧版兼容补丁的问题,你可以试试更新mod。
逗逼鸟 10 Jul @ 4:54am 
不知道是bug还是mod冲突,切换旋转阀发动机活着更高级的生产方式后,铁路只需要支付工资且不再产出“基础设施”。
尼古拉𝖕𝖔𝖕𝖊 9 Jul @ 2:45am 
好的,感谢回复
Starry Inori  [author] 9 Jul @ 1:16am 
@尼古拉𝖕𝖔𝖕𝖊 现在原版最高产值从以前的6变成了47,我正在设计更合理的数值,最高45左右,主要是提供更合理和灵活的选择。
尼古拉𝖕𝖔𝖕𝖊 9 Jul @ 12:11am 
这个mod是增强还是削弱.没搞清楚. 现在原版人均是45, 这个mod是35 ?
Starry Inori  [author] 4 Jul @ 8:21pm 
Adding transportation output to the port is a potentially profitable approach, but the problem is that we all know that transportation has been in surplus for a very long time, and this will only exacerbate the problem further.
Starry Inori  [author] 4 Jul @ 8:11pm 
I've thought about the new values. I'll crank up the current production values appropriately, but not too crazy like the game is now. Carriages are focussed on providing capacity, gauge provides infrastructure. And automation is intended to give the player a choice between highest production value / more jobs.
Starry Inori  [author] 4 Jul @ 8:08pm 
@Sledjer The ports in this game are more like burdened with the cost of trade (as there is no commodity output) and the profits from trade go to the trade centres. I expect changing this would require a big change to the trade system. I'll look into it and see what to do, do you have any thoughts?
Sledjer 3 Jul @ 10:15pm 
Is there a chance you could tweak ports to be profitable? Right now it looks like the profitability problem has shifted from railroads to ports, which are allegedly supposed to be profitable enterprises, but if you have a market that requires convoys you very quickly need way more ports than is profitable.
Starry Inori  [author] 27 Jun @ 7:23pm 
The game raised the railroad's maximum per capita output from 5.9 at 1.5 to 45 at 1.9. That's crazy.
Starry Inori  [author] 27 Jun @ 7:18pm 
Referring to my previous reply. The game's production values are generally a very high right now, and I tend to think that's a mistake (not in their usual style). I'm waiting for them to change these, and I'm also designing a new value system now. The current values are reasonable, just not as exaggerated as 1.9's.
Gjergj Kastrioti 27 Jun @ 1:25pm 
@Starry Inori hello mate, the number of employees for railways in the base game is now only 1000 pops but you still have 4750 I believe. Is this something you can/have already fixed?
Starry Inori  [author] 27 Jun @ 8:25am 
@Quilaarq It's compatible, what's the problem you're having?
Quilaarq 27 Jun @ 8:09am 
No compatible con 1.9
Starry Inori  [author] 26 Jun @ 5:28am 
@albertpwk 我已经注意到了这一点,不只是铁路,目前所有建筑的人均产值都偏高(汽车厂能达到70)。我更倾向于这是P社的数值错误,并且很快会调整。不过我也在设计新的数值,目前Mod的数值除了基础设施都是合理的。
albertpwk 26 Jun @ 5:21am 
向作者反映一下,1.9版本铁路砍了工作人员需求,人均产值提升到39,电站也提升到41,现在mod的人均产值已经比原版还要低了。
Starry Inori  [author] 22 Jun @ 2:48am 
To clarify again: this mod has nothing to do with train modeling. One guy had a similar issue before, but we never figured out the problem. It would be best for feedback to be certain that it is caused by this Mod alone.
Basileus Tadokoro 22 Jun @ 1:05am 
新版本地图上的铁路和火车会有模型错误,一般表现为车厢车头部分消失,和本mod有关系吗?
Starry Inori  [author] 21 Jun @ 9:43pm 
Old versions of compatibility patches are not updated and need to be manually updated.
Starry Inori  [author] 21 Jun @ 9:42pm 
@Gaeul 旧版本的兼容补丁没有更新,你可以手动更新一下。
Gaeul 20 Jun @ 7:04pm 
作者你好,我在使用mod的时候发现该mod和赤色晨曦以及1980科技mod同时使用的时候,会出现铁路的就业人口越多,基础设施值就越少的情况。烦请作者可以看看是数值问题么还是旧版的兼容补丁没有更新到1.9的问题,谢谢作者!
Starry Inori  [author] 19 Jun @ 7:06am 
After checking, the railroad production value can now go up to 35, which is not Paradox's style. I expect it to go down after, Let's just wait it out.
Starry Inori  [author] 19 Jun @ 5:49am 
I'll stay with this version for a while and decide how to update it based on feedback.
Starry Inori  [author] 19 Jun @ 5:48am 
Good question, what do you guys think? Is it by the original railroad stats of my mod or the new version of the game? The advantage of the new version is that it lowers the number of people employed on the railroads and now has better infrastructure production per person. The cost is that you need to build more railroad grades to produce transportation.
mis 18 Jun @ 8:25pm 
1.9的原版铁路 人力只要1K mod是否需要再次更新?
Starry Inori  [author] 18 Jun @ 8:26am 
Updated, please report any bugs.
青AOI 7 May @ 5:06pm 
后期运力溢出严重,结果必须开补贴,所有用运力的地方都开满了结果还是运力价格-75,完全没办法盈利。因为我一个地区20多m人口厂建满了港口也拉满,没有办法必须修铁路。希望能加一个只加基建不加运力的方式
Starry Inori  [author] 2 Feb @ 6:39pm 
@永远无法忘怀老公为小三出走的那个雨夜 初期还是需要补贴以雇佣人员的,等盈利之后补贴就没有花费了。
所以请问使用了这个mod之后 还需要补贴所有铁路吗?
Starry Inori  [author] 28 Jan @ 8:16pm 
@S. Erdem This one seems to be caused by the game removing the default rail subsidy. If the railway doesn't employ anyone it won't start making any profit.
S. Erdem 26 Jan @ 6:45am 
My dear brother my problem is as USA, my poor subjects do not employ and subsidize their railways so they stuck with -300 infrastructure.
Starry Inori  [author] 22 Jan @ 3:46am 
In reality railway systems need people to maintain and operate, so a completely unstaffed infrastructure is not possible. But I did come up with a way to do it: some basic infrastructure is provided by railway level and PMs, and ‘more infrastructure’ and ‘transportations’ are generated by the number of people employed and PMs.
S. Erdem 22 Jan @ 2:41am 
In vanilla and your mod, railways need to fulfill it's workforce in order to give proportional infrastructure. But I just want my full infrastructure whenever I build my railway, even tough there is noone working in that railway. gooses railway fix does this. I want both that feature and your mod's profitable railway feature.
Starry Inori  [author] 21 Jan @ 10:25pm 
I need to get your opinions, do you like a railway mechanism similar to the one in Goose's Railway Fix ?
Starry Inori  [author] 21 Jan @ 10:21pm 
@S. Erdem I saw an interesting comment under that Mod. I could try to make the integration, but I need to figure out what's in his mod first. And it's a huge update, I'm not sure if most people can accept it.
S. Erdem 21 Jan @ 10:49am 
can you add goose's railway fix's feature to your mod? I do not want to subsidize my railways.
Starry Inori  [author] 13 Jan @ 4:30am 
@不当靓仔好多年 你需要仔细排查自己的Mod列表,确定没有其他的大型Mod涉及铁路。有时候这些大型Mod的内容要比看起来的多。介绍里有常见的几个兼容补丁。
Starry Inori  [author] 13 Jan @ 4:25am 
@filip133 It should be, but I don't know if the recent updates have caused any incompatibilities.
filip133 12 Jan @ 2:07am 
@Starry Inori all your mods and Morgenröte are compatible?
不当靓仔好多年 9 Jan @ 4:24pm 
博主你好,我开了这个Mod但是游戏里用不了,但没有开其他铁路mod,是mod加载顺序不对吗
Starry Inori  [author] 8 Jan @ 6:17am 
@filip133 E&F has a complicated system, as far as I know before 1.7 is compatible, after that I don't know. Also for your compatibility list, you need an [all mods compatible] to make them all work perfectly. Otherwise your railway just looks like the last compatibility patch.