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It seems that Pandora's Framework keeps outputting "Updating Shield visibility..." in the logs?
Is this affecting performance?
Can I request a version that doesn't require a pre-mod? (I remember that the mod didn't require a frontend before...)
The Knight Militor's sword shotgun causes some unexpected bleeding effects. In the game, it causes mechanoids to bleed, such as Diabolus, because mechanoids are not supposed to have blood, so is this a bug? Will you fix it?
At first I thought it was a bug with Alpha Mechs, but then I saw the fire rate bonus. The abilities really are strong, huh? Irresponsible mod mixing aside.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3230170005&searchtext=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string)
RimWorld.ThingSetMaker_TraderStock:Generate
Apparently, Militors are missing a Trade Tag or something like it.
Have you considered another mod for other mechnoids?
As wonderful as this mod is, Militors are terrible and eventually get phased out either deliberately or just through how flimsy they are to a single well aimed shot
2. hope there is achievement support cause I'd like an achievement to collect em all
with mods like replimat that makes them extremly OP because all my pawn eats like 2 bunnys a day and i make them from rice lol
a big war queen/militor hybrid that spawns mini militors
I'm upset, but I'll subscribe anyway because eeeeeeeeeee!