MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

YetAnotherRevampedWeaponClan
21 kommentarer
WODZU123098 7. juni kl. 5:50 
Why is it impossible to get a clan weapon like RAC/10 (C) or RAC/20 (C)?
Geeves 23. maj kl. 14:51 
Experiencing the same issues still. Clan weapons all seem to be bugged
Church A.I 14. maj kl. 21:33 
ERML's Don't Fire
Church A.I 14. maj kl. 21:04 
Update, Made a new save, cheated A CERPPC to test and Firing it generated 3 Million Heat. . .
Church A.I 14. maj kl. 19:15 
Came back after a while and all the weapons are bugged, CERS is asking for ammo, CERPPC has no visual effect, Generates heat, and does no damage
LittleTex2112  [ophavsmand] 21. sep. 2024 kl. 0:48 
Noting this for documentation:
A Misleading comment about an update leading to crashes was deleted as to not confuse other users.

If u install this mod correctly, which basically means don't mess with the load order of this or other mods, it'll work just fine.
Mechmaster2.0 16. sep. 2024 kl. 1:56 
i could troubleshoot it on my own in 15-20 minutes and i will
mostly just put that there as a warning
ill get back with info if i figure out the conflict(s?)
LittleTex2112  [ophavsmand] 12. sep. 2024 kl. 9:15 
@Mechmaster2.0
CTD is not due to YARW as it boots up fine on my end along with other users with the current update. Issue likely stems from using another mod that is incompatible, outdated or your load-order is screwed up.

It would be best to troubleshoot the issue on the Yet Another MW5 Server Discord.
LittleTex2112  [ophavsmand] 6. sep. 2024 kl. 9:56 
@The Architect
The RACs still fire in full-auto and the laser colors haven't changed recently at all. They did have their asset names swapped to derive from YAWC, but this will revert back next update.

Reason was for a planned compatibility patch with another mod, but this was scrapped. At least for the time being.
The Architect 5. sep. 2024 kl. 15:30 
Really awesome mods overall my group is fully swapping over for our play troughs. I am curious as to why the RAC's are not full auto anymore, and why the clan lasers are color swapped? I miss my pink beams of death. I am guessing it was seen as unimportant or a personal choice for the lasers.
DrakoMT 20. juli 2024 kl. 6:55 
Any chance for you to add YAWC hag sounds and plasma cannon sounds to this?
Also Plasma rifles and cannons could use the same visual effects as the once found in YAWC.
Daemon_Fire 12. juli 2024 kl. 11:02 
@空.明
No, the SB lasers are removed entirely, replaced with regular lasers, which have a short-burst fire mode.
Thats all SB stands for, short burst
空.明 5. juli 2024 kl. 11:21 
so short burst setting on an SB laser dun make them even shorter?
LittleTex2112  [ophavsmand] 5. juli 2024 kl. 10:40 
@Churning Bussy Butter(Starship):
UAC/20 (C) issues were fixed in the latest build. This is documented in the change-log, but this is a worrying issue caused by the editor, in which things are not linking correctly to their files/stats.

@空.明:
Short-Burst Lasers are just duplicates of the laser type they're based off of. They work exactly the same and start in "normal mode" while being able to be swapped to "short-burst" mode. This is why they are "disabled" from spawning by the default Mod-Options settings. They are perfectly fine to use if acquired but are completely redundant.
空.明 2. juli 2024 kl. 7:00 
What happens if we use Short Burst setting on a SB laser?
ChurningBussyButter(Starship) 23. maj 2024 kl. 8:59 
bug with the UAC/20 (C), instead of firing a rapid burst it instead fires a very slow 12rpm "burst"
LittleTex2112  [ophavsmand] 17. mar. 2024 kl. 5:37 
@Russel Coight: Assuming YAW + YAWC are not installed and all three YARW, YARWC and YARW_Essentials are, then I would have to guess something didn't update correctly. Steam is notorious for doing this unfortunately and it would be worth "resubscribing" to all of the applicable Yet Another Series of mods.

Other wise it sounds like the load-order is screwed up, which since this is from Steam, would likely mean a Load-Order Manager? If you are using one, do note that basically all of them are likely to cause more issues than help, but the short explanation of that is they screw up important load-orders.

I hope this helps and hope you are successful in troubleshooting this issue.
Russell Coight 17. mar. 2024 kl. 1:13 
I'm having an issue where most of the weapons are missing from the mechlab. I go into instant action and select a mech, but when I go to the ballistics, melee, or energy weapons tabs a significant number of them are missing. No gauss weapons, no PPCs, no melee weapons whatsoever.

I have YARW, YARWC, YARW_Essentials, YAML, YARQE, and all DLCs except Dragon's Gambit and Solaris. YAW and YAWC work fine when they're activated alone.
ATStrategist 16. mar. 2024 kl. 9:21 
No worries man was mostly trying to relay what issues dlc 6 was causing
LittleTex2112  [ophavsmand] 16. mar. 2024 kl. 4:42 
@ATStrategist A patch is on the way to fix the TOI cluster logic file in the base YARW. This may be whats causing this issue, but expect a new release for YARW + YARW Clan sometime today.
ATStrategist 15. mar. 2024 kl. 22:17 
when i use this mod, all arena missions disapear from the starmap