MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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YetAnotherRevampedWeaponClan
   
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File Size
Posted
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16.384 MB
14 Dec, 2023 @ 1:29pm
14 Jun @ 7:10am
62 Change Notes ( view )

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YetAnotherRevampedWeaponClan

In 1 collection by LittleTex2112
Yet Another Revamped Weapon Bundle
3 items
Description
[MOD RESOURCES]
Specific weapon stats can be found on this: https://docs.google.com/spreadsheets/d/e/2PACX-1vRsflPrNQAlWNPGuvLvtDphcOdZq8zswIa0R1ixautjIF_UEqQiaobhtNY83Xt3PiqWKCYnC5a-KYYp/pubhtml

• Even if using Steam for your MW5 mods, going to YARW's Nexus page is recommended as it'll have more info.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/931

• More info can be found on this steam guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3129402391

- Please refer to this before commenting if you have any issues with YARW: https://www.nexusmods.com/mechwarrior5mercenaries/articles/114

[MOD NOTES: PLEASE READ BEFORE INSTALLING!]
• Yet Another Revamped Weapon (YARW) is a STANDLONE weapons & gameplay overhaul mod. It is NOT COMPATIBLE with Yet Another Weapon (YAW) OR ANY of YAW's expansion, extension or derivative mods! This is because YARW is a replacement all in one mod built off of YAW's source files.
• Mods that REQUIRE Yet Another Weapon (YAW), Yet Another Weapon Clan (YAWC), Yet Another Obscure Weapon (YAOW), YAW/YAWC-Addons or any other YAW-Based weapon mod will be 100% compatible with YARW being used instead. Please DO NOT have YAW or YAW-Derived mods installed as IT WILL break things if you do! Any current play-through will work fine if swapping YAW/YAW-derivative mods for YARW. More information about compatibility can be found further down this page.

• This mod is comprised of 3 separate things to download. "YetAnotherRevampedWeapon"- Core part of the mod, "YetAnotherRevampedWeaponClan"- A clan weapon expansion and "YARW_Essentials"- A patch file that prevents other mods from overwriting some of YARW's content that is REQUIRED for it to work properly. ALL 3 of these mods are activated separately and are treated as 3 different mods to the in-game mod menu.

• There is a Spreadsheet that contains all of the modified weapons and equipment stats as well as a more in-depth changelog that shows fixes/features of new upcoming releases. Additionally, the intro page of the Spreadsheet contains a how to guide on using the F10 Debug menu in case any weapons become invalid and you'd like to recuperate your losses.

• Please look through YARW's Mod Options settings tab. Most settings display a default and recommended settings, but some are very much up to player preference. Mod Options is REQUIRED.
Nexus link to Mod Options: https://www.nexusmods.com/mechwarrior5mercenaries/mods/537
21 Comments
WODZU123098 7 Jun @ 5:50am 
Why is it impossible to get a clan weapon like RAC/10 (C) or RAC/20 (C)?
Geeves 23 May @ 2:51pm 
Experiencing the same issues still. Clan weapons all seem to be bugged
Church A.I 14 May @ 9:33pm 
ERML's Don't Fire
Church A.I 14 May @ 9:04pm 
Update, Made a new save, cheated A CERPPC to test and Firing it generated 3 Million Heat. . .
Church A.I 14 May @ 7:15pm 
Came back after a while and all the weapons are bugged, CERS is asking for ammo, CERPPC has no visual effect, Generates heat, and does no damage
LittleTex2112  [author] 21 Sep, 2024 @ 12:48am 
Noting this for documentation:
A Misleading comment about an update leading to crashes was deleted as to not confuse other users.

If u install this mod correctly, which basically means don't mess with the load order of this or other mods, it'll work just fine.
Mechmaster2.0 16 Sep, 2024 @ 1:56am 
i could troubleshoot it on my own in 15-20 minutes and i will
mostly just put that there as a warning
ill get back with info if i figure out the conflict(s?)
LittleTex2112  [author] 12 Sep, 2024 @ 9:15am 
@Mechmaster2.0
CTD is not due to YARW as it boots up fine on my end along with other users with the current update. Issue likely stems from using another mod that is incompatible, outdated or your load-order is screwed up.

It would be best to troubleshoot the issue on the Yet Another MW5 Server Discord.
LittleTex2112  [author] 6 Sep, 2024 @ 9:56am 
@The Architect
The RACs still fire in full-auto and the laser colors haven't changed recently at all. They did have their asset names swapped to derive from YAWC, but this will revert back next update.

Reason was for a planned compatibility patch with another mod, but this was scrapped. At least for the time being.
The Architect 5 Sep, 2024 @ 3:30pm 
Really awesome mods overall my group is fully swapping over for our play troughs. I am curious as to why the RAC's are not full auto anymore, and why the clan lasers are color swapped? I miss my pink beams of death. I am guessing it was seen as unimportant or a personal choice for the lasers.