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Updated to 1.9
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All my saves had the mod at game start, it was happening in my japan/sweden games and then I started a new test save as prussia and hindustan with just this mod enabled.
Passed secret police as prussia and local police force as hindustan and in both cases they don't get the initial authority. In contrast every nation that has local police force at game start gets the initial authority so my guess would be the way it gets updated doesn't count passing the law as the institution level changing.
Anyways its not a huge deal since upgrading the institution fixes it just bringing it to your attention
This mod no longer overwrites institutions and now instead uses a system that applies a modifier to the institution that gets updated when an institution level changes. When the game first loads up (and when a country get released) a hidden event activates that sets up the initial institution authority modifiers.
Also the potential bug with political dysfunction should be fixed.
With that and given that I don't have a solution for the political dysfunction bug (assuming it persists in 1.7), which I think is caused by authority being gained from institutions, would people support if I moved the authority back to the laws?
I could also experiment with a hacky solution where a hidden event regularly updates your authority modifier according to the institution.
I will continue to keep my eye out for a solution here. One option I believe would help is shifting the gradual authority from institutions to being upfront on the law itself. Unfortunately I don't think this can work as a game rule and would need to be a separate mod.
I play a highly liberalized nation, and even with excess of 300 authority it still has -1 penalty
As for your other question; In game, authority represents the capacity for the government to make top-down change in the country. Workplace safety is a law and institution for the government enforcing its workplace laws on any public or private businesses. Enough said there, I think.
Guaranteed liberties is a similar but also unique in that the law itself subtracts authority and the institution adds more. This is because the law is meant to also prohibit certain actions that the government is allowed to make.e.g. suppress/bolster, exile. While the institution, in my mind, has the same representation as workplace safety whereby the upholding of the law is institutionalised throughout the country, giving authority.
It COULD be changed, but I don't think it should be.
Im wondering if there is a way for you ro fix this
Love the other changes though!
Some laws allow a higher institution level than others, limiting how much authority they can give you. In the case of dedicated/militarized police both being able to reach level 5, the militarized police law retains a small authority boost.
Labor rights penalty has also been reversed and guaranteed liberties now costs authority. For full details, check out the updated page banner and/or the change notes tab.
Let me know if this is better and if anyone wants the older version uploaded.