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I instantly recognized the bridge from historical images! Great work man! :DD
Place less cover and items in base sector and capture points (on the bridge it's fine) to make it easier to build structures/caches and capture the points. I think the bases are too far from the bridge... and I wouldn't make the buildings garrison-able, so AI won't waste time sitting MGs in them covering nothing. But the map does look good! Slightly wider bridge would be good! Cheers
1. Tanks can bunnyhop up onto the start of the bridge, rather than use ramp.
2. Units can shoot from underneath the bridge through to units that are on it.
3. The resource points territories in the both sides of the bridge are within the the HQ boundaries, which does not allow artillery strikes.
Other than that, cracking map. Please keep up the good work.
As usual thank you for the feedback and I will look to update this asap, currently working on the map competition and trying to meet that deadline this time, lol!
and maybe make the trainline more accessible from the spawn points. but as a whole a great map!!
1. The current assets that work as destructible bridges are the large single asset bridges in relic's official maps. Using what was available, I had managed to make it look decent but the issue then was 6-10 bridges of varying size cluttering the mini map, causing odd interactions, and triggering crashes.
2. The lack of the bridge surface assets being destructible, current excellent bridge assets (like blank floating surfaces) are not working as intended. Relic addressed this in its assets in official use (vehicles hugging the terrain surface not the bridge surface) where the editor's current selection of the bridge assets still have this issue.
So TLDR: No, but hopefully Relic will fix their editor's asset selection and I can get back to sections of destruction (not complete bridge cutoff I think) and a more "see-through" bridge.
I also had trouble finishing the map... it took me some time to find a tank that was oddly trapped in the forest in the bottom... it may have spawned badly?