Company of Heroes 3

Company of Heroes 3

Remagen
27 Comments
SirGejor 8 Jul @ 2:07pm 
Great map dude !!! lol
Pingu 7 May @ 10:21am 
Wow! Cool map!
I instantly recognized the bridge from historical images! Great work man! :DD
Jonny 27 Aug, 2024 @ 3:44pm 
Great map but on team 2 slot 2 HQ position the training centre is built outside the map preventing it from being destroyed and stopping the round from ending. Tested this with both British and Afrika Korps units. Myself and a buddy played a 1hour40min round and couldn't complete the round because we couldn't destroy the last building..
Madmunchkin 20 Jun, 2024 @ 4:27pm 
Hey, where can I find the bridge for your map in the essence editor?
Mathos 10 May, 2024 @ 10:36am 
Looks beautiful! I don't know if it's the fog or light effects but it really destroys my fps...
Place less cover and items in base sector and capture points (on the bridge it's fine) to make it easier to build structures/caches and capture the points. I think the bases are too far from the bridge... and I wouldn't make the buildings garrison-able, so AI won't waste time sitting MGs in them covering nothing. But the map does look good! Slightly wider bridge would be good! Cheers
Dante 19 Mar, 2024 @ 4:57am 
hi i think in my opinion the bride is to smal . not in length but in width.
Hieronymus 'Harry' Bosch 16 Mar, 2024 @ 11:59am 
Great, simple, straight to the point extension!
Beef5upreme83 28 Feb, 2024 @ 4:49am 
Hey mate, awesome map. Thoroughly enjoyed it. Just a few things from being perfect.
1. Tanks can bunnyhop up onto the start of the bridge, rather than use ramp.
2. Units can shoot from underneath the bridge through to units that are on it.
3. The resource points territories in the both sides of the bridge are within the the HQ boundaries, which does not allow artillery strikes.
Other than that, cracking map. Please keep up the good work.
Espus 15 Jan, 2024 @ 11:16am 
Absolute work of art!
Widget 11 Jan, 2024 @ 9:58am 
hi i was just trying your map and i'd like to comment on how narrow the bridge is it makes it quite difficult for pathing and not just that it also makes it hard to set up hmg teams and other units to effectively set up killingfields, and i cant even begin to imagine how hard it is for vics to path effectivly around said hmg and mortar teams. its a really nice map otherwise my only suggestion would be to widen the bridge by the length of a panzer 4 or 1 tank length a-heh.
Arteliese  [author] 25 Dec, 2023 @ 6:38am 
My bad 8341, I thought I had tested pathing with tanks but I'll play around with the victory points one more time. Dawson I will also look into the spawn points. I did not playtest enough the entry points and will make sure to check each one again. I also will consider widening the ramps to the trainline, I was trying to make it as close to the real location as possible but want to make sure it still is functional as well.

As usual thank you for the feedback and I will look to update this asap, currently working on the map competition and trying to meet that deadline this time, lol!
dawson9044 24 Dec, 2023 @ 6:21am 
Great map, couple teething issues here and there mainly around the entry points onto the bridge vehicles mong it hard trying to get onto the bridge.
and maybe make the trainline more accessible from the spawn points. but as a whole a great map!!
8341一般兵 24 Dec, 2023 @ 1:53am 
The tiger I tank can not pass the victory point on the middle of the bridge. Plz cheak it out and fix it. :steammocking:
Arteliese  [author] 23 Dec, 2023 @ 10:04am 
Not currently, for two reasons, without a tuning pack which I have a strong preference of not utilizing.
1. The current assets that work as destructible bridges are the large single asset bridges in relic's official maps. Using what was available, I had managed to make it look decent but the issue then was 6-10 bridges of varying size cluttering the mini map, causing odd interactions, and triggering crashes.
2. The lack of the bridge surface assets being destructible, current excellent bridge assets (like blank floating surfaces) are not working as intended. Relic addressed this in its assets in official use (vehicles hugging the terrain surface not the bridge surface) where the editor's current selection of the bridge assets still have this issue.
So TLDR: No, but hopefully Relic will fix their editor's asset selection and I can get back to sections of destruction (not complete bridge cutoff I think) and a more "see-through" bridge.
DeathSkullBob 23 Dec, 2023 @ 9:43am 
Is the bridge destructible???
8341一般兵 23 Dec, 2023 @ 9:42am 
masterpiece!
Arteliese  [author] 22 Dec, 2023 @ 10:22pm 
The trapped tank may have been a map entry point so I'll check into that. I think I know what building you are talking about so I'll make sure to check and fix that as well! Thank you, and I appreciate the feedback and will continue to check back here for any other oddities people may find.
ADLER 22 Dec, 2023 @ 5:32pm 
Great map! A few wee bugs... both on the bottom of the map. One of the buildings you can enter, but can never leave. The middle of the three, closest to the spawn, but on the other side of the bridge road ridge from the spawn..

I also had trouble finishing the map... it took me some time to find a tank that was oddly trapped in the forest in the bottom... it may have spawned badly?
Baka Racker 19 Dec, 2023 @ 3:03pm 
Nice adaptation of the real thing!
Arteliese  [author] 18 Dec, 2023 @ 6:18pm 
Thank you everyone! I've still been battling my desire to include everything and the optimization (especially pointing the camera anywhere but down lol) but will continue to try and find ways to keep the excess assets to a minimum. I will also check into the fog settings again to make sure its doesn't deter the gameplay too much, but as you can imagine I wanted to show off the sunrays thru the bridge lol!
KuroCat 18 Dec, 2023 @ 11:34am 
Agreed, absolutely gorgeous map but def needs some optimization. I hope to see more from you again this is really something!
pps12330 18 Dec, 2023 @ 10:45am 
I am playing in the environment of Advanced AI MOD 250 pop
pps12330 18 Dec, 2023 @ 10:43am 
A good map, but after playing for a while, it will start to LAG and may need to be optimized.
Der 80er Spieler 18 Dec, 2023 @ 8:50am 
Great map really enjoy it.
Von_Smedman 18 Dec, 2023 @ 8:08am 
nice one. gj
Mr_Evil 18 Dec, 2023 @ 6:53am 
This map is amazing. Gorgeous. Only problem is the fog is a little too dense. But only slightly.
Shadowphreak 17 Dec, 2023 @ 9:03pm 
Awesome. :)