Garry's Mod

Garry's Mod

Bullet Physics (Alpha Release)
77 Comments
Pirapea 30 Jun @ 5:22am 
if possible, you should just make it completely disabled on Arc9 and ArcCW so it doesn't conflict.
Bage 28 Jun @ 12:49am 
PLEAASE give us the update
Gerson Homem Rosa 19 Jun @ 10:38am 
It would be great if you could fix this
FernandoXD2115 7 Mar @ 3:24pm 
i got this error when i was playing with these weapons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1114698368&searchtext=kf+1

[Bullet Physics (Alpha Release)] lua/systems/c_projectilemanager.lua:294: attempt to index field 'Spread' (a number value)
1. CalculateSpread - lua/systems/c_projectilemanager.lua:294
2. FireBullets - lua/autorun/bulletphysics.lua:237
3. unknown - addons/kf weapons/lua/weapons/kf_m4m203/shared.lua:105 (x117)
The_Average_Doge 5 Mar @ 11:46pm 
bullet penetration?
Guy 16 Feb @ 11:30am 
Hell yeah, keep it up! I always wanted something like this!
aimlex 19 Jan @ 10:07am 
awesome, excited to see where you take this
Spanky  [author] 13 Jan @ 4:53am 
development has restarted
Iridium77 14 Dec, 2024 @ 1:29am 
GetViewModel error, when weapon attached to NPC.
Gnilomord 24 Sep, 2024 @ 11:13pm 
Is it possible to disable this for vj snpc?
AVCT_NN 8 Sep, 2024 @ 4:30am 
@blindside32
Sure!
Feel free to add me.
blindside32 7 Sep, 2024 @ 9:38pm 
@AVCT_NN Can you walk me through what you told me earlier?
blindside32 7 Sep, 2024 @ 2:39pm 
Bummer :steamsad: I really do like this addon, despite its flaws
Spanky  [author] 7 Sep, 2024 @ 1:16pm 
the development of the addon is currently paused until i come back to gmod, if ever
(read the first lines of the description for context)
blindside32 7 Sep, 2024 @ 1:07pm 
Don't know where the file is. Could the addon be updated with this change in it?
AVCT_NN 7 Sep, 2024 @ 5:03am 
Just fixed the problem with npcs not being able to fire physical bullets.
It's actually a pretty easy fix.
You just have to add a bunch of "self:IsNPC()" checks to the "c_projectilemanager.lua" file.
And if "self" is an npc, set the "viewmodel" local to "nil".
I hope this helps anyone trying to fix the addon by them self, and the author.
Best regards everyone. :cleandino:
HyperActiveStudios 16 Aug, 2024 @ 8:05am 
this would be a great addon but npcs cant ire phys bullets and an error appears whenever they fire their weapons
Mickey Mouse 14 Aug, 2024 @ 9:54pm 
The npcs bullets doesn't work with this. Got this error

[Bullet Physics (Alpha Release)] lua/systems/c_projectilemanager.lua:112: attempt to call method 'GetViewModel' (a nil value)
1. GetViewModelFixed - lua/systems/c_projectilemanager.lua:112
2. GetMuzzlePosition - lua/systems/c_projectilemanager.lua:130
3. Setup - lua/systems/c_projectilemanager.lua:284
4. CreateProjectile - lua/systems/c_projectilemanager.lua:804
5. FireBullets - lua/autorun/bulletphysics.lua:251
6. v - lua/autorun/bulletphysics.lua:278
7. unknown - lua/includes/modules/hook.lua:96 (x18)
blindside32 29 Jul, 2024 @ 6:03pm 
My bullets are physical, but somehow theirs are still hitscan
Akabash 10 Jun, 2024 @ 10:08am 
Top shelf!
Izaya FR 19 Mar, 2024 @ 10:11pm 
very good addon, i use it everytime i launch gmod <3
aimlex 14 Mar, 2024 @ 4:35pm 
amazing mod. is there some kind of engine limitation restricting bullet impact effects from playing? would that be fixable
bonely 3 Mar, 2024 @ 11:16am 
Am i the only one not taking damage from the bullets?
󠀡󠀡 26 Feb, 2024 @ 6:19am 
What happened to the one by captain applesauce that got removed? That one was the goat for bullet physics.
Rico 25 Feb, 2024 @ 7:18am 
This is very well made! One of the best universal phys bullets on the workshop!
SeverinNyx 23 Feb, 2024 @ 10:02pm 
I am guessing this is because I am using ASTW2 but sometimes the bullets have a nasty case of deciding to hit me instead of acting normal whenever I move forwards or side to side, just thought to let you know.
Guy 9 Feb, 2024 @ 11:07pm 
the npcs shoot above me with this.
Glass of Lime Soda 28 Jan, 2024 @ 7:42pm 
guess it's TFA
Glass of Lime Soda 28 Jan, 2024 @ 7:42pm 
huh
Spanky  [author] 28 Jan, 2024 @ 4:10pm 
speed doesnt affect damage?
Glass of Lime Soda 27 Jan, 2024 @ 1:42pm 
Pretty nice, though I suggest giving us the option to have things like bullet speed not affect the damage output, as this does break things like slow motion sometimes
EPICSAVAGE 24 Jan, 2024 @ 6:20pm 
ReAgdoll plus this mod makes the ragdolls spin and go flying when you kill NPCs for some reason.
31 Dec, 2023 @ 5:29pm 
please make the bullets come from the gun instead of the center of the screen it ruins the visuals so much
Jeralt 31 Dec, 2023 @ 3:18pm 
This is very well made, thanks for your work!
Mickey Mouse 30 Dec, 2023 @ 10:35pm 
bullet physics works on some guns, except for default weapons
Spanky  [author] 28 Dec, 2023 @ 11:09pm 
Added an options tab for the convars in spawnmenu under Options -> Bullet Physics -> General
Spanky  [author] 28 Dec, 2023 @ 1:02pm 
Might be conflicting addons
wheels1390 28 Dec, 2023 @ 11:17am 
Am I missing something? it doesnt seem to be working, or does it not work with base npc and weapons?
Gordon, GORDAN! 27 Dec, 2023 @ 11:47am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1985215912&searchtext=Draconic

I noticed when I used Draconic Halo, when I tried to shoot my weapon, I shot myself.
John Burger 27 Dec, 2023 @ 7:36am 
like it is turned off when you use arccw
John Burger 27 Dec, 2023 @ 7:36am 
can you make it disabled for broken system?
Spanky  [author] 26 Dec, 2023 @ 10:36pm 
i totally forgot about that
Ксерокопия члена 26 Dec, 2023 @ 7:48pm 
bullets don't see a water no water splashes
GaussTheWizard 26 Dec, 2023 @ 6:44pm 
ArcCW definitely has its own physical bullet system, and I think ARC9 does as well. Both systems should definitely not mix.
Drputtyboss 26 Dec, 2023 @ 5:08pm 
ay spanky, can you please ask meetric how gwater 2 development is going?
Spanky  [author] 26 Dec, 2023 @ 3:54pm 
Arc9 is also a weapon base i wont fully support, its basically the same as ArcCW... Unreadable and confusing.
warcatz 26 Dec, 2023 @ 2:41pm 
arc9 dosent seem to like it on multiplayer
Spanky  [author] 25 Dec, 2023 @ 11:29pm 
Damage is broken with ArcCW, unfortunately i cannot add support for it. The source code is unreadable.
Drputtyboss 25 Dec, 2023 @ 11:31am 
bsmod kicking now shoots bullets, i love that feature
OblivionSoldier 24 Dec, 2023 @ 5:27pm 
I notice that blood particles don't seem to work with this mod.