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Some questions I have for the people who its not working for:
-Did you try it with only the required mods and no additional ones?
-Were you in SP or MP/Dedicated server?
-Did the issue happen after the unit was injured or at the start?
-Does it happen consistently when replaying the mission or does it appear to be random?
-Anything else you think is useful.
If you desire to help solve any of these problems in a more deliberate setting, then I encourage you to join the discord linked in the description! Thankyou :)
@Gonzo-GT Are you using other mods that might affect uniform textures or injury effects?
@Prince Lynn Which uniforms is that happening to? Is it every time?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1665585720
I think it makes sense to add even 4, 5, 6 levels, since each of their levels could demonstrate the degree of injury and the degree of blood loss, if the corresponding mod is enabled.
"In regards to keeping the blood after healed, for now it wont be added"
It's sad, I'm so tired of seeing nonsense when the blood disappears in 1 second after treatment
"Could you join the discord"
of course I can join, but I do not know what else new I can add. I said that the mod works for me only for dead units (!with some mods only) For example, everything is fine with RHS units, they have blood on both wounded and dead units.
"Blood effects appear fine when the unit is shot using YeEmod"
You don't specify exactly when they appear. At the time of injury or at the time of death? Or always? As I described to you below, they also appear to me, but only during the death of the characters. The injuries will not be marked in any way.
"Also remember if a uniform doesnt use hiddenSelections, then this mod wont apply at all to it"
Sorry I did not understand you, I dont know what "hiddenSelections" mean
Adding a third level of damage is possible, although in my eyes not necessary as quantities of blood showing on different uniforms is vastly varied based on textures. In regards to keeping the blood after healed, for now it wont be added as thats a new feature and this mods goal is to fix a bug. If there is enough interest then that can possibly change in the future. Thankyou for your feedback!
"light amount of blood and the other a heavier amount, depending on how injured the unit is"
1) Do you have a way to add a third level of damage? A little bit of blood, more blood, a lot of blood?
2) Is it possible to make sure that once wounded, after treatment, he could not lose all the blood on his uniform? In A3, after treatment, the all blood will instantly disappear in half of second and it looks stupid.
@Sam I don't think i'll add a delay since the vanilla system doesnt use one and this mod is designed to fix an issue, not add a new feature or overhaul it.