DayZ
MPG_Spawner
129 Comments
pafnuty  [author] 4 Aug @ 4:01am 
Hello! Yes, the mod will work on any map, and it will spawn any item, zombie, or animal. However, bots from the expansion will not function correctly. To spawn bots, please use the expansion tools.
Sam3582 2 Aug @ 2:41am 
Hi, I was wondering if i could use this on Livonia to spawn in the expansion AI's and would it work?
pafnuty  [author] 13 Jul @ 10:20pm 
@Slider Unfortunately no, because mod has no store settings between server restarts
Slider 10 Jul @ 11:38pm 
Really like the mod, we are using it extensively for special area's.

Any chance to make it a cool down for a player to activate? say they can only do it once in a 24 hour period?
Beldum 24 Jun @ 11:35pm 
Hey mate, I'm having an issue where any items spawned in with this spawner disappear from players inventories within an hour
pafnuty  [author] 28 Apr @ 12:44pm 
splinter.fenix обработка нулевой высоты в моде сейчас именно так и работает. если указать высоту, равную нулю, будет спавн на землю.
splinter.fenix 28 Apr @ 10:16am 
Спасибо за обновление. Хотелось бы попросить добавить обработку нулевой координаты по высоте. Во многих скриптах если так прописать, то спаунит на землю. Это удобно, например копируя координаты с 2Д карты, где высота не указывается, тем самым ускоряя спаун объектов имея открытой лишь инерактивную карту и скрипт.
pafnuty  [author] 27 Apr @ 9:45pm 
.Watchman✨
Doub1eD
Send me the config of the problem point in discord
Doub1eD 27 Apr @ 5:50pm 
Looks like the mod thinks that it has already reached the creature limit for it's program even though there isn't anything still alive since the last time it was triggered.
This goes for all trigger points, they all think that they are maxed out already.

17:48:48 | PointId: 2; EnterTime: 10011.3; steamId: 76561197996445242; name: Doub1eD; playerPos: 7040.25,14582.3;
17:48:48 | PointId: 2; nextTriggerTime: 7023
17:48:48 | PointId: 2; currentTime: 10011.3
17:48:48 | PointId: 2; Will GoSpawn
17:48:48 | PointId: 2; AlreadySpawned Creatures: 8
17:48:48 | PointId: 2; spawnMin: 2; spawnMax: 8
17:48:48 | PointId: 2; randSpawnLimit: 5; GetSpawnedCount: 8
17:48:48 | PointId: 2; countToCreate: 0; override by: spawnCountLimit ends;
17:48:48 | PointId: 2; countToCreate: 0; override by: countToCreate <= 0;
.Watchman 27 Apr @ 3:20pm 
Mod seems broken after update
pafnuty  [author] 9 Apr @ 9:14am 
@RedHunter Hi!
Yes, you can create large triggers.You will be limited only by your imagination and the performance of the server hardware
RedHunter 8 Apr @ 7:06am 
Hello im creator of the map siberia and looking into using this for my cave locations, wondering can trigger radius be set far? Like player can trigger at 500meters atleast
CrazyCorky 28 Mar @ 12:33pm 
I know with the spawner bubaku mod it cannot spawn zombies over sea water, does this mod allow this to happen or is that a dayz limitation? I'm using Sakhal and plan on adding in custom areas that are 'underground' and would be done in the air over the water and wanted to know if it'd be possible to use this to spawn in zombies.
BayahKOF 11 Mar @ 5:53am 
Great. Thanks for the reply.
pafnuty  [author] 11 Mar @ 3:35am 
Hi!
The map label should be created for a specific map using the map mod API (e.g. vppmap or lbmaster). So it would be unreasonably expensive to implement a universal solution. However, the code of my mod is open source and you can implement this funcional yourself.
BayahKOF 10 Mar @ 11:29am 
Hello, thanks for replying. Your work is great. I would like to suggest an idea. Is it possible to add a marker on the map for this mod to indicate the position where the trigger is? And this mark disappears when all the monsters are eliminated? This is useful for using only your mod to create quests, as it is practical.
pafnuty  [author] 7 Mar @ 1:24am 
activation, it's not a spavn. An activated trigger will work, a deactivated trigger will not. To work is to try to spawn something that should be spawned
BayahKOF 6 Mar @ 6:04pm 
I have tried several ways to make the "triggersToEnableOnWin" command work and have not been able to.

The function of this command is to activate the next trigger that has the ID in the list "triggersToEnableOnWin" when we kill all the infected of the trigger that is active? If the answer is yes, I couldn't make it happen.

I don't know what I'm doing wrong.
pafnuty  [author] 6 Mar @ 8:04am 
@BayahKOF Hi! information about the point configuration parameters is in the documentation: https://docs.mpg-dayz.ru/spawner/point-config.html#triggerstoenableonwin
BayahKOF 6 Mar @ 3:22am 
Hello friend, I really liked your mod and my difficulty is in configuring it so that the next trigger is only activated when all infected from the first trigger are killed.

Could you show an example?

Thanks!
pafnuty  [author] 28 Feb @ 10:00am 
@Rykha link to discord in mod description :)
for debud display you must install additional mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120739554
Rykha 28 Feb @ 5:13am 
Hey there, I am having problems getting the spawn area to show in debug. I have "isDebugEnabled": 1, in the config and the point.json
and in the point.json i also have "showVisualisation": 1,
Is there something else I am missing to be able to see them? Or a way I might be able to contact you on discord or something to figure this out?
wolfsm4sh 26 Feb @ 8:18am 
Ah i see,thx.
pafnuty  [author] 26 Feb @ 5:41am 
I don't use the expansion, so I can't say if it will work or not.
wolfsm4sh 26 Feb @ 4:08am 
hi is this compatible with the expansion quest mod?
pafnuty  [author] 11 Feb @ 11:29pm 
@Gebirgsjäger yes
Gebirgsjäger 11 Feb @ 7:36am 
Could I use this to spawn stuff from say the fs (stalker) mod?
Ichikilla 8 Feb @ 9:31am 
All good pal , ill enjoy the mod on cherno for now and try work it out , thanks so much for the quick response and keep up the brilliant work :)
pafnuty  [author] 8 Feb @ 9:06am 
@Ichikilla
Hi!
I can only assume that namalsk has its own trigger mechanisms that are not compatible with my mod. Unfortunately I don't use this map, so I won't be able to help you :(
Ichikilla 8 Feb @ 8:58am 
Awesome mod thanks for the hard work , i have this working on cherno with almost 30 triggers so far all working fine , but i cant get it to work on namalsk at all , nothings triggering nothing spawning ant ideas would be appreciated cheers.
pafnuty  [author] 16 Nov, 2024 @ 9:35am 
@Server Hi, please send me the point config in discord, I'll try to help you.
Server 16 Nov, 2024 @ 7:33am 
Hey, I'm trying to spawn weapons/armor with a spawn chance of 0.25.
Unfortunately they always spawn 100%.
“Weapon | 0.25 | -3 | -2 | -1”
“Armor | 0.20 | -3 | -2 | -1”

Is the spawn chance for weapons/armor not supported?
小峰 16 Oct, 2024 @ 10:29am 
Thank you. That's enough.
pafnuty  [author] 15 Oct, 2024 @ 1:57am 
@小峰
you must set the value oftriggerCleanupDelay to greater than 0 (is the time in seconds after which cleaning will take place)
小峰 14 Oct, 2024 @ 6:58pm 
triggerCleanupOnLeave is set to 1, but it still won't clean up the spawned animals when I leave the area.
Pouchtre 14 Oct, 2024 @ 12:59am 
Nice, thanks
pafnuty  [author] 13 Oct, 2024 @ 10:40pm 
@Dack Janiels
Yes, you can spawn any loot you want.
Pouchtre 13 Oct, 2024 @ 2:50pm 
Can this spawn crates ?
pafnuty  [author] 13 Oct, 2024 @ 4:15am 
@kuni1901
Hi!
AI doesn't work over the surface of the sea. You need to either recreate navmesh or not spawn the zimbey in the sea (or above its surface).
kuni1901 12 Oct, 2024 @ 3:19pm 
hello, i have the problem that zombies spawn but dont attack
i use this mod to spawn zombies on a oilplattform over the sea
pafnuty  [author] 3 Sep, 2024 @ 11:00pm 
@Capt. Vortex
Thanks! 😊
Capt. Vortex 2 Sep, 2024 @ 3:44pm 
So after i setup everything in my server with that mod
Im gonna say this....i set 32 different triggers and the mod Still works like a charm!
Very flexible works with different JSON files each trigger areas you can enable disable if you like.
Perfect to organise your files (no forever scrolling anymore you know what i mean).
so many features, no flaws and does exactly what says!
i have test different trigger systems like Bubaku, ZombieSpawnTool etc.
Nothing like others, That mod for a trigger system is the best of the best!
so when you have a masterpiece in your hands forget other trigger mods!
Thank you @pafnuty
pafnuty  [author] 4 Aug, 2024 @ 4:54pm 
@FunnyUniCornKissYOU
Maybe the mod is not installed? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120739554
FunnyUniCornKissYOU 2 May, 2024 @ 1:58pm 
@pafnuty Yes I have, I use this mod on many servers but on one of them in the log I have this error. Debugging is enabled in the main config and in the point configs too.
pafnuty  [author] 23 Apr, 2024 @ 12:45pm 
@FunnyUniCornKissYOU try to enable debug mode, may be you have incorrect coords of trigger
FunnyUniCornKissYOU 23 Apr, 2024 @ 8:46am 
Hi, unfortunatelly i Have an error: Error: Sphere is not created
pafnuty  [author] 4 Apr, 2024 @ 4:58am 
@MaccaNZ
:steamthumbsup: :steamthumbsup: :steamthumbsup:
MaccaNZ 1 Apr, 2024 @ 10:10pm 
So much that this does, Notification that you're in a trigger area, object spawning and I am still inching my way through it.

I can now set an Expansion travel to Quest to trigger a certain Bear Spawn, MGP Spawn spawns the Bear then Expansion Quest registers the killing of said Bear.

Can work with Zombies as well trigger a Zombie Camp with objects

Still working it out discovered the loop function lol kept spawning more bears inside the trigger.

Once I have it worked out will publish here and try to add some more english description.
MaccaNZ 31 Mar, 2024 @ 6:46pm 
All good MODs like these make it much easier for Server Admins to achieve what they have dreamed up rather relying on Dayz to Spawn Bears where I need them :D
pafnuty  [author] 31 Mar, 2024 @ 4:50am 
@MaccaNZ good job!
Initially I translated the configs and description into English, but when translating from English into other languages the meaning of the text is often distorted, so I left the description only in my native language and tried to make it as simple as possible, so that translators could translate the text more accurately into the desired language. I myself use DeepL for translation :)