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Any chance to make it a cool down for a player to activate? say they can only do it once in a 24 hour period?
Doub1eD
Send me the config of the problem point in discord
This goes for all trigger points, they all think that they are maxed out already.
17:48:48 | PointId: 2; EnterTime: 10011.3; steamId: 76561197996445242; name: Doub1eD; playerPos: 7040.25,14582.3;
17:48:48 | PointId: 2; nextTriggerTime: 7023
17:48:48 | PointId: 2; currentTime: 10011.3
17:48:48 | PointId: 2; Will GoSpawn
17:48:48 | PointId: 2; AlreadySpawned Creatures: 8
17:48:48 | PointId: 2; spawnMin: 2; spawnMax: 8
17:48:48 | PointId: 2; randSpawnLimit: 5; GetSpawnedCount: 8
17:48:48 | PointId: 2; countToCreate: 0; override by: spawnCountLimit ends;
17:48:48 | PointId: 2; countToCreate: 0; override by: countToCreate <= 0;
Yes, you can create large triggers.You will be limited only by your imagination and the performance of the server hardware
The map label should be created for a specific map using the map mod API (e.g. vppmap or lbmaster). So it would be unreasonably expensive to implement a universal solution. However, the code of my mod is open source and you can implement this funcional yourself.
The function of this command is to activate the next trigger that has the ID in the list "triggersToEnableOnWin" when we kill all the infected of the trigger that is active? If the answer is yes, I couldn't make it happen.
I don't know what I'm doing wrong.
Could you show an example?
Thanks!
for debud display you must install additional mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120739554
and in the point.json i also have "showVisualisation": 1,
Is there something else I am missing to be able to see them? Or a way I might be able to contact you on discord or something to figure this out?
Hi!
I can only assume that namalsk has its own trigger mechanisms that are not compatible with my mod. Unfortunately I don't use this map, so I won't be able to help you :(
Unfortunately they always spawn 100%.
“Weapon | 0.25 | -3 | -2 | -1”
“Armor | 0.20 | -3 | -2 | -1”
Is the spawn chance for weapons/armor not supported?
you must set the value oftriggerCleanupDelay to greater than 0 (is the time in seconds after which cleaning will take place)
Yes, you can spawn any loot you want.
Hi!
AI doesn't work over the surface of the sea. You need to either recreate navmesh or not spawn the zimbey in the sea (or above its surface).
i use this mod to spawn zombies on a oilplattform over the sea
Thanks! 😊
Im gonna say this....i set 32 different triggers and the mod Still works like a charm!
Very flexible works with different JSON files each trigger areas you can enable disable if you like.
Perfect to organise your files (no forever scrolling anymore you know what i mean).
so many features, no flaws and does exactly what says!
i have test different trigger systems like Bubaku, ZombieSpawnTool etc.
Nothing like others, That mod for a trigger system is the best of the best!
so when you have a masterpiece in your hands forget other trigger mods!
Thank you @pafnuty
Maybe the mod is not installed? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120739554
I can now set an Expansion travel to Quest to trigger a certain Bear Spawn, MGP Spawn spawns the Bear then Expansion Quest registers the killing of said Bear.
Can work with Zombies as well trigger a Zombie Camp with objects
Still working it out discovered the loop function lol kept spawning more bears inside the trigger.
Once I have it worked out will publish here and try to add some more english description.
Initially I translated the configs and description into English, but when translating from English into other languages the meaning of the text is often distorted, so I left the description only in my native language and tried to make it as simple as possible, so that translators could translate the text more accurately into the desired language. I myself use DeepL for translation :)